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  1. #1
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    Default Whirlwind TWF DPS monk/ranger/fighter build (please help)

    My comp crushed while I was in the middle of building my toon. It took me a month to recover it when I found that "old" forums are gone.

    Please help me to find my build ( :-) )
    I don't know who posted it but I think the build name was "The Seeker" (or something similar)
    It was monk 7/ranger 6/ fighter 7 TWF Whirlwind melee with longswords.

    It was once claimed to be the fastest DPS ever ;-)

    I don't remember what my next level should be, so if you ever heard of this build please let me know.

    I am not going to discuss pros and cons of this build, just need this one.

    Thank you.

  2. #2
    Hero Propane's Avatar
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    I ran across this and thought it was a fun build

    http://forums.ddo.com/showthread.php?t=298531

    Hi All,

    Yes, this is another exploiter build.
    Yes, this resembles the Monster build.

    I'm a newb to the forums, but have been playing DDO since the 16th level GH cap. I have many toons, some are badly built, some are well built. This build I have come up with though I thought was note worthy, and I was curious as to the opinions of others. I am happy to receive constructive criticism on this build, but please make sure it's constructive I have spent some time detailing the pros and cons of this build, please try not to simply re-iterate that

    A little window dressing:

    Seker (SECK-kar)
    Also known as: Sacharis, Seger, Socharis, Sokar, Sokare, Sokaris

    [pre]Early god of vegetation. Deity of the necropolis of Memphis. He is closely affiliated with Osiris.
    Seker is shown as a seated hawk-headed man holding sovereignty emblems in his outstretched hand.
    He is sometimes shown with the head of a man, holding a knife in each hand.

    Dictionary of Ancient Deities
    Patricia Turner, Charles Russell Coulter
    Oxford University Press US, 2001, pg 418[/pre]
    [hr]

    Now for the good stuff:

    7/7/6 Ftr/Mnk/Rgr
    Kensai Tempest Greater Wind Stance DPS ninja

    Variation on the Monster and Exploiter Builds from the DDO forums, but did the Enhancement front load instead of the just the class front load. (Anyone who plays DND, 3.5 and 3.0 knows all to well the Class front load problem, I wanted to see what could be done with the unique DDO mechanics and front loading)

    Goal: Make a character with the highest attack speed possible.

    Type: Melee DPS
    Build: 32 point Elf
    Difficulty: Intermediate (due to all the multiclassing)
    Playability: Easy (Only requires two hot keys and some clickys)
    Tested: Yes
    Played Through to Level 20?: Yes
    This exact plan?: No, modified Skills and a few enhancements.
    Core concepts tested?: Yes

    Pros:
    - The fastest attack speed available (even with the TWF nerfs) Flurry of Blows, Greater Wind Stance, Tempest I, Fighter Haste +20%
    - Evasion
    - Moderate AC (low 50s)
    - High HP (400-500)
    - Fist of Light, Wholeness of Body self healing
    - Ranger Spell List (Cure Wands!)
    - Good Ranged (Rapid Shot and Bow Strength)
    - Super Self reliant, especially with a pocket cleric
    - Fast, Sprint Boost and Monk Base Speed Increase I
    - No named loot required, +2 tomes are nice to have
    - Elf enhancement bonuses to long swords
    - You will be a jumping dynamo with Spring Attack.
    - Like a monk, Shrines are usually not necessary.

    Cons:
    - Stuck with Longswords (A decent weapon, but hardly the best, but they are common!)
    - Ranger Spells - only two spells Ram's Might, Elemental Resistance and Jump are the best ones. Each will have a 7 minute duration, so it's annoying to keep having to rebuff.
    - Self Healing - Good for light mobs, not good for the heat of battle.
    - Saves, All saves end up in the high 20s, with Reflex in the low 30s
    - If you don't skip to level 4, you have to make some odd weapon choices before your get long swords as Ki weapons.
    - No UMD
    - Doesn't get Barkskin or Cure Light, and only gets to the second tier for level 1 spells (meaning the resistances only do 10 pts, jump is only a +10, etc.)
    - Crits are frequent, but only x2.

    Seker
    Level 20 Lawful Good Elf Male -- DEX and Long Sword enhancements
    (7 Fighter \ 7 Monk \ 6 Ranger)
    Hit Points: 387
    Spell Points: 105 - More than enough, as you wil only have two spells
    BAB: 18\18\23\28\28
    Fortitude: 18
    Reflex: 18
    Will: 13

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)
    Strength 16 23 25
    Dexterity 16 18 22
    Constitution 14 16 16
    Intelligence 8 10 10
    Wisdom 14 16 18
    Charisma 8 10 10

    - STR will be a 31 with a enhancement item, this would be a good use of a +3 tome, but not necessary, but this is also a good spot for the extra stat point you get with a TR.
    - WIS is added to your AC, and determines your spell points, although I have never once ran out of spell points (only have two spells that last for 7 mins)
    - Wind Stance will lower CON and increase DEX, but HP will still be around 500 by 20th, with the usual items of Minos Legens, CON +6, and Greater False Life item

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7


    - You really only need tomes for STR, DEX, CON and WIS

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)
    Balance 5 10 10
    Bluff -1 0 1
    Concentration 6 24 27
    Diplomacy -1 0 1
    Disable Device n/a n/a n/a
    Haggle -1 0 0
    Heal 2 4 4
    Hide 3 6 6
    Intimidate -1 0 1
    Jump 7 24 24
    Listen 2 4 6
    Move Silently 3 6 6
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair -1 0 0
    Search -1 0 2
    Spot 6 22 25
    Swim 3 7 7
    Tumble 5 20 20
    Use Magic Device n/a n/a n/a


    - Concentration of 30 is what you need your standing Ki to be at to do a finishing move at the beginning of an adventure, this is what it will be with a CON +6 item, let alone if you have a concentration item.
    - Tumble will be at 30 with a DEX item in Windstance, which is one point from doing the cool back flips, but there are lots of ways to get the extra point. Tumble spell, Bard songs, potions, heroisim, recitation, prayer, etc.

    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Sprint Boost I
    Enhancement: Aerenal Elf Melee Damage I

    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Dexterity I


    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Monk Bonus) Mobility
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    Enhancement: Elven Dexterity I

    - Need to be using Kama's or some other ki weapon at this point

    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Whirling Steel Strike
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Item Defense I

    - You can now use a longsword and a Kama

    Level 5 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Enhancement: Fighter Strength I

    - You can now use two long swords

    Level 6 (Ranger)
    Skill: Concentration (+3)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Diehard


    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+3)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Aerenal Elf Melee Damage II
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I

    Yay! Ram's might!

    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Aberration
    Enhancement: Elven Dexterity II


    Level 9 (Ranger)
    Skill: Concentration (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Dexterity II

    - Dex is getting nice and High, improving AC and Reflex save (with Evasion)

    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Tumble (+2)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Ranger Tempest I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I

    Welcome to Tempest Hood! +10% stacking Melee alacrity, does not stack with Haste. The rest is now even easier.

    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Aerenal Elf Melee Attack II

    - Welcome to Self healing

    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Monk Improved Recovery I
    Enhancement: Racial Toughness I


    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Racial Toughness II


    Level 14 (Monk)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Adept of Wind
    Enhancement: Monk Wisdom II

    - Greater Wind Stance, only half the benefits stack with Tempest (+7.5% melee alacrity), now your DPS is in full swing.

    Level 15 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Toughness
    Feat: (Automatic) Wholeness of Body
    Enhancement: Monk Improved Recovery II

    - Now you can get back about 120 HP whenever you have enough Ki (You will be more limited by the 2 min cool down, than by Ki).

    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Tumble (+0.5)


    Level 17 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Spot (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II


    Level 18 (Fighter)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness


    Level 19 (Fighter)
    Skill: Concentration (+1)
    Feat: (Fighter Bonus) Two Weapon Defense
    Enhancement: Kensei Longsword Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strength II

    - Kensai! This build is essentially done here.

    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Spot (+0.5)
    Enhancement: Fighter Haste Boost III
    Enhancement: Improved Concentration I

    - Fighter Haste III, your Attack speed is unparalleled when you are Fighter Haste boosted and Haste Boosted.

    Not every form of attack speed increase stacks perfectly, but they do stack. I hope to eventually include a video to illustrate.

    Equipment:
    Get a generic +6 item to each stat, except in INT and CHA
    Get a full compliment of Long Swords (Two vorpal blades are so much fun!) and a few Nice Composite long Bows
    Feel free to carry handwraps instead of other items for oozes and rust monsters.
    A superior devotion I item goes along way to improving your healing finishing move (+50% healing)
    Space reserved for Minos Legens - Check
    Dragontouched robes/outfit easily allows for an ending AC of about 50, unbuffed
    With monk slow fall and a high jump and tumble score, you can make do with just a feather fall clicky if you like (The fall from the inn in Meridia to the base of the shroud platform only does two points of damage)

    Experience:
    The character is abundantly playable and enjoyable throughout all of his levels, with dps lacking only slightly at 8th level, due to having to wait for ITWF. This character went until 14th level before he ever died and then I ended up in Korthos .

    Variations:
    There are a ton of ways to vary this build, putting an extra level into one of the classes would greatly change anything.
    Doing a higher INT build, and taking UMD along with Expertise, would greatly change your AC.
    The only things that are a must is, the Whirling Steel Strike Feat, Oversized Two Weapon Fighting, and the TWF chain.

    Notes:
    This is a variation from my character Sacharis, which I built with too low of a Concentration score (had to fix it with Greensteel), and I did UMD instead of tumble and regretted it (got 20, which is a good milestone, but wasn't worth it)

    Thank you to all of the well thought out and insightful posts who have helped me build over the years, and a special thanks to those who build the tools to do it.
    Last edited by Propane; 06-14-2013 at 09:01 PM.

    Calling Sarlona my home - Guildmaster - Brotherhood of Redemption - ddo.borguild.com
    Alts - Propane, Kerosene, Hexane, JA, Waulter, Acetylene, CNG, LPG, Woodpile, Hexyne, Dilithium Crystal, Geothermal, TidalPower, Windpower, Natural Gas, Antimematter, and Coaldust (and a few others)

  3. #3
    Hero Propane's Avatar
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    Default

    Sorry about the format - I can't seem to clean it up - drop into notepad and it may look better....

    EDIT - there - a little cleaner - copy and pasted from our guild site - I saw this and snagged the entire build (and not just the link)...

    Enjoy!
    Last edited by Propane; 06-14-2013 at 09:03 PM.

    Calling Sarlona my home - Guildmaster - Brotherhood of Redemption - ddo.borguild.com
    Alts - Propane, Kerosene, Hexane, JA, Waulter, Acetylene, CNG, LPG, Woodpile, Hexyne, Dilithium Crystal, Geothermal, TidalPower, Windpower, Natural Gas, Antimematter, and Coaldust (and a few others)

  4. #4
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    Default

    Thank you!! That is the one

  5. #5
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    Default Issue

    Quote Originally Posted by OrangeBaboon View Post
    Thank you!! That is the one
    The problem with this build is that it is out of date. Khopesh is onviously the way to go which defeats the purpose of this build, but see, longswords are the problem. Not a good base damage nor damage multiplier and speed doesnt make up for it. The hit points on this build arent very good either. I have better saves on my lvl 15 first life as well. Twf is mainly for dwarven axes and khopesh, if you go up against either one in a fight you will lose.

  6. #6
    Hero Propane's Avatar
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    Calling Sarlona my home - Guildmaster - Brotherhood of Redemption - ddo.borguild.com
    Alts - Propane, Kerosene, Hexane, JA, Waulter, Acetylene, CNG, LPG, Woodpile, Hexyne, Dilithium Crystal, Geothermal, TidalPower, Windpower, Natural Gas, Antimematter, and Coaldust (and a few others)

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