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  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Front-Line Cleric for Static Group

    I've been working on a Front-Line Cleric for my friend who wants to mix it up in melee since here Aura is kind of useless as a ranged character so she picked up Vet Status 7 so she could pop her new build into the group with less catching up to do.

    Anyways the group currently consists of a TWF Dwarven Barbarian, A Halfling Arty (may switch to Bard or Bard/Arty), An Elven Tempest Ranger, A Human Dark Monk. So other than the Arty (or Bard) who can handle himself the rest of the group would benefit greatly from the melee Healing aura especially the self-damaging Barb.

    The idea is to heal using mostly mass heals and the aura/burst targeted on herself, the other players will try to stay within that aura and using intimidate+the shield bonus the Cleric will draw enemies to everyone and preferably away from the Arty the also helps her drag enemies through her blade barrier.

    Here's what I came up with although I'm debating making it a Cleric17/Fighter2/Wizard1 for heighten and a boost to blade barrier (force enhancement) as well as Jump, Feather Fall and Expeditious Retreat being useful spells. Not sure where I'd stick the Wizard level though...earliest 14 probably (so it would be Cleric12/Fighter1/Wizard1...Blade Barrier at Cleric 11 and RSAura at Cleric 12)

    Code:
    Dwarven Cleric18/Fighter2
    
    Str 14
    Dex 8
    Con 16
    Int 14 (req for CE and skills)
    Wis 16 (lvl ups here)
    Cha 10
    
    Stat Importance: Wis -> Con -> Cha -> Str -> Dex -> Ignore Int
    
    Skills: Intimidate, Concen, Balance
    
    Level Order: Fighter1, Cleric 2 - 16, Fighter17, Cleric 18-20
    
    1 Toughness
    F1 Shield Mastery
    3 Empowered Healing
    6 Combat Expertise
    9 Extra Turning (swap to heighten when enough Turn undeads are obtained)
    12 Improved SM
    15 IC: Slashing
    17F THF
    18 ITHF
    ED Unyielding Sentinel (VoB Focus)
    21 Bulwark of Defense
    24 GTHF
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Build Constructionist unbongwah's Avatar
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    No Quicken on a frontline healer? That seems...unwise. Plus not having Emp & Max hurts your bursts, if nothing else. Also, ITHF & GTHF req's base STR 17; your friend's not going to hit that w/out +3 STR tome. Finally, the 3x spell cooldown penalty from CE renders it a no-go for casters, IMHO. Basically my view is you put too much into melee and not enough into casting / healing.

    I've been toying with ideas for dwarven cleric tanks for a loooong time now; my hope is the Enhancement overhaul will finally make my dreams come true. In the interim, however, here is my latest concept:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (1 Fighter \ 18 Cleric \ 1 Wizard) 
    Hit Points: 310
    Spell Points: 1249 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 5
    Will: 20
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         18                    18
    Intelligence          8                     8
    Wisdom               16                    24
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack (swap for Shield Mastery before level 12)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Force Manipulation I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Dwarven Spell Defense III
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV
    She is not intended to be a tank per se, but rather a highly survivable frontline healer / DPS caster who can also do a bit of meleeing when necessary. The Shield Mastery feats are mostly for the PRR (should have ~75 PRR in epics, or ~33% dmg reduction); but they also add 8% doublestrike while S&B. Early on she plays like a typical BC - i.e., greataxe + Power Atk + buffs (Divine Favor, Bull's STR / Divine Power); when she hits lvl 12 and gets Blade Barrier, she swaps PA for SM, grabs ISM, and switches to a more defensive / caster role.

    Not sure what to do with the epic feats. GSF&ESF:Evo are one option; so are Power Atk + IC:Slash for more melee DPS; maybe even squeeze in epic Toughness w/+3 CON tome. I neglected Spell Pen, so her Implosions et al will be subpar.

    For a 32-pt build I would either bump up DEX for more AC & Reflex, INT for more skill pts, or WIS for higher DCs. I also contemplated bump up CHA, taking a pally 2 splash for Divine Grace, while keeping either the ftr or wiz splash, so she still gets cleric 17 / lvl 9 spells.

  3. #3
    Community Member AlmGhandi's Avatar
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    I'd put the level ups onto Strength... you can use wisdom 16 +items to get the spells.
    Alternatively you *could* try for a caster-cleric that happens to stand in the fight... after a while I get the impression that swinging a weapon around does not enough... and with a necro focus sceptre with radiance slotted I can slay living/destruct and DP from close up. Of course Quicken helps...

    What is the current thinking on 2Pally/1Wiz/17Cleric? Less melee feats for sure... but getting the charisma up a bit helps with the saves... which I always find to be a sticking point.
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  4. #4
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    No Quicken on a frontline healer? That seems...unwise. Plus not having Emp & Max hurts your bursts, if nothing else. Also, ITHF & GTHF req's base STR 17; your friend's not going to hit that w/out +3 STR tome. Finally, the 3x spell cooldown penalty from CE renders it a no-go for casters, IMHO. Basically my view is you put too much into melee and not enough into casting / healing.
    Hmmm...all good points...I'm not very familiar with Clerics (never personally played cleric nor FvS beyond 10ish) so welcome the help. I'm hoping with the enhancement change this will be a Dwarven Defender/Radiant Servant/War Priest (or Dwarven Stalwart if the devs insist on copying existing PrEs) but in the mean time it should function just fine as a Tankish Radiant Servant. As for ther Str Pre-req for ITHF GTHF I've never actually noticed that lol I was just always able to take it.

    I really like the Cleric17/Pally2/Fighter1 idea...but how much Cha is enough...base 10 would easily get you up to 18 (+2 tome and +6 item) for +4 to all saves and w/o spell pen Implosion is kinda meh so easy pick of Heal (Mass) and True Rez but you can't have 18 Con with that as well as good Wisdom and passable Str. So it's really a toss up 20 HP vs. +4 saves really...I'd prefer the latter especially since already having Smite Evil and Lay on Hands synergizes well with the Unyielding Sentinel ED (prob twist in Healing Power and Endless Faith from Exalted Angel)

    How's this?

    Code:
    Lawful Good Dwarven Cleric17/Paladin2/Fighter1
    
    Str 14
    Dex 8
    Con 16
    Int 10
    Wis 16 (lvl ups here)
    Cha 10
    
    Stat Importance: Wis -> Con -> Cha -> Str -> Dex -> Ignore Int
    
    Skills: Intimidate, Balance
    
    Level Order: Fighter1, Cleric 2 - 16, Paladin 17-18, Cleric 19-20
    
    1 Toughness
    F1 Shield Mastery
    3 Quicken
    6 Extra Turning (swap to Maximize at lvl 13)
    9 Empowered Healing
    12 Improved SM
    15 IC: Slashing
    18 Empower
    ED Unyielding Sentinel (VoB Focus)
    21 Power Attack
    24 Great Wisdom
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
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    I've adapted from my clonk build (which I've successfully leveled) to something along the lines of your originally posted build. However, the build has two levels of monk rather than two levels of fighter. There are several reasons for this, the top of the list being Wisdom Bonus to AC, Stunning Fist, and Evasion.

    Evasion and higher reflex saves (and higher saves in general) are going to pay off in the long run, perhaps even more so than AC, because your blade barrier is going to attract agro from casters in addition to melee.

    Also, this build is twf rather than thf. You're not using a shield anyway with the thf option, so this shouldn't matter much. The huge boon is that you get stunning fist this way. At the higher levels you will be getting more agro from your blade barrier and other offensive spells than from your melee anyway.

    It goes without saying that I think it's great that you maxed wis rather than str.

    Some Perks:
    -Stunning Fist
    -Wisdom Bonus to AC
    -Evasion
    -Combat Expertise and Bulwark of Defense
    -Only Requires One +2 Dex Tome


    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Clonk (2M-1W-17C)
    Level 25 Lawful Good Dwarf Female
    (2 Monk \ 17 Cleric \ 1 Wizard \ 5 Epic) 
    Hit Points: 368
    Spell Points: 1482 
    BAB: 13\13\18\23
    Fortitude: 18
    Reflex: 13
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             13                    13
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         13                    13
    Wisdom               16                    24
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 9 (Cleric)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 15 (Cleric)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Cleric)
    Feat: (Selected) Bulwark of Defense
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    
    
    Level 25 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Force Manipulation I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Extra Turning III
    Enhancement: Cleric Extra Turning IV
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    I was originally planning on a Clonk but my friend already has a Pure Monk and wants something different...as for the THF it wasn't for a 2-handed weapon they were for Dwarven axe+Shield but Unbongwah was right that the meta's are more useful.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    I'm not very familiar with Clerics (never personally played cleric nor FvS beyond 10ish) so welcome the help.
    Caveat: I don't play clerics that often either, at least not in PUGs; hate getting pigeon-holed as the healbot.

    But I really like front-loading the burst-boosting metas ASAP (i.e., Max/Emp/Emp Heal) in order to max out those heals for free. The drawback, of course, is it crowds out / delays your other metas...

  8. #8
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Caveat: I don't play clerics that often either, at least not in PUGs; hate getting pigeon-holed as the healbot.

    But I really like front-loading the burst-boosting metas ASAP (i.e., Max/Emp/Emp Heal) in order to max out those heals for free. The drawback, of course, is it crowds out / delays your other metas...
    Well the level 1 feats can't be metas since she has no mana or spells at that point, the only fit I could switch out would be Extra Turning and I'd rather be able to burst 4 more times...although I could delay Quicken (swap Extra Turning when enough turns are accumulated) and take maximize at 3.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Alternate take, this time cleric 17 / pal 2 / wiz 1 (wiz > ftr for Force I enh, IMHO):
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Female
    (2 Paladin \ 17 Cleric \ 1 Wizard) 
    Hit Points: 332
    Spell Points: 1276 
    BAB: 14\14\19\24
    Fortitude: 21
    Reflex: 8
    Will: 23
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity             8                    10
    Constitution         18                    20
    Intelligence         10                    12
    Wisdom               16                    26
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Cleric)
    Feat: (Selected) Shield Mastery
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Radiant Servant I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Paladin Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Spell
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Spell Defense III
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Force Manipulation I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Wisdom III
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wand and Scroll Mastery III
    Better saves than my first build, but one less feat; also I start base STR 12 which means no Power Atk w/out STR tome, in order to bump up INT since you seemed to want extra skill pts. I'm hopeful that with decent base CHA and Lesser Turning item, Extra Turning feat is unnecessary; but you can add a few Extra Turning enhs if you like.

  10. #10
    The Mad Multiclasser Failedlegend's Avatar
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    Hmmmm....+40 Spellpower not bad...is it worth not having Tower Shield Prof? Are they any really good ones she'd regret not having access to

    Also how much does 40 Spellpower translate to I still dont really understand the new system...is it 40%?


    Wiz 1

    1 Free Feat
    40 Force Spell Power
    3 Lvl 1 5 Minute Buffs



    Fighter 1

    1 Free Feat
    Tower Shield Prof
    Haste Boost 1
    BAB 15 (which apparently increases attack speed vs. Someone with a BAB10-14)
    Last edited by Failedlegend; 06-19-2013 at 02:22 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Don't forget Master's Touch grants tower shield prof., if you really need it. And the extra pt of base BAB is basically pointless too; if she really wants to melee, that's what Divine Power is for.

    As for Spellpower: http://ddowiki.com/page/Spell_Power

  12. #12
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Don't forget Master's Touch grants tower shield prof., if you really need it. And the extra pt of base BAB is basically pointless too; if she really wants to melee, that's what Divine Power is for.

    As for Spellpower: http://ddowiki.com/page/Spell_Power
    Oh so it is just a straight percentage than...cool that's nice and simple...extremely intrigued by 1 Wiz instead of 1 Fighter. I might delay the second Paladin Level until after Radiant Servant 2 is obtained though...not sure.

    Code:
    Lawful Good Dwarven Cleric17/Paladin2/Wizard1
    
    Str 14
    Dex 8
    Con 16
    Int 12 (enough for 2pts in Intim and 1pt in Balance)
    Wis 16 (lvl ups here)
    Cha 12
    
    Stat Importance: Wis -> Con -> Cha -> Str -> Dex -> Ignore Int
    
    Skills: Intimidate, Balance
    
    Level Order:  Paladin1-2, Cleric 3 - 14, Wizard 15, Cleric 16-20
    
    1 Toughness
    3 Shield Mastery
    6 Extend
    9 Empowered Healing
    12 Improved SM
    15 Quicken
    W15 Maximize
    18 Heighten
    ED Unyielding Sentinel (VoB Focus)
    21 Empower
    24 Power Attack
    As for Extra Turning...my guess is at Lvl 7 she will have what 8? Turn undeads w/o it (3 + Cha Mod [Base 12 + 4 Item = 16 so +3] + 2 Extra Turning Enhancements) so ET Feat would give her 12 uses....hmmmm it's up to her she's the one who asked for it. I'll see what she says next time we chat
    Last edited by Failedlegend; 06-20-2013 at 05:46 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #13
    Build Constructionist unbongwah's Avatar
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    Another option would be to delay the Shield Mastery feats so you could front-load the metamagics instead; in which case I would start cleric so you could pick up, e.g., Emp Heal as your first feat, Toughness @ 3, Max @ 6, etc. Like I said, Emp & Max boost your RS bursts for free, which is why I try to get them sooner rather than later. And don't forget Lesser Turning item will add +2 TUs as well.

  14. #14
    Founder Firepants's Avatar
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    Here's a pretty standard "dwarven defender" build I've burned through on two lives thus far using my cleric:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
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    Testgar 
    Level 25 True Neutral Dwarf Male
    (2 Fighter \ 18 Cleric \ 5 Epic) 
    Hit Points: 536
    Spell Points: 1594 
    BAB: 15\15\20\25\25
    Fortitude: 24
    Reflex: 10
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             13                    16
    Dexterity            10                    13
    Constitution         17                    24
    Intelligence          8                    11
    Wisdom               17                    24
    Charisma             10                    13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    
    
    Level 21 (Cleric)
    Feat: (Selected) Epic Toughness
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    Feat: (Selected) Bulwark of Defense
    
    
    Level 25 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Smiting III
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    I modded it to use only 32 pt and included +3 tomes across the board because, quite frankly, those are pretty easy to get these days. Skillpoint-wise I'd pump everything into Intimidate and basically play by running in, popping intim to get initial aggro, turtle up and pump bursts/aura/mass cures. You'd need to do a little gear grinding (nice intim item etc) but nothing ungodly. Play most of the time in the basic defensive stance and pop into power attack when/if you have an all clear on dropping some dwarven axes on a sucka. You could tweak it to increase CHA over STR, losing power attack and picking up something else to fill the gap(maybe use Precision coupled with a vorpal dwarven axe or something), giving you a marginally better intim score and more bursts/auras, if you don't plan on trying to do any significant weapon damage.

    You have the big 3 (empower/maximize/quicken) to allow you to pump damage out with light based spells as well as improve your bursts/auras. The way it usually worked out i play was that I'd grab aggro by pumping DOTs and light damage spells at whatever, turtle up and let the sneak attackers rip em down - occasionally popping Intim to give DPS some free SA shots. At epic levels you go Unyielding or Angel, Unyielding for more tank action, Angel for more light based DPS.

    EDIT: Fixed build - changed to True Neutral for stability item potential & added Smite line to enhancements at cost of a few SPs
    Last edited by Firepants; 06-19-2013 at 12:02 PM.

  15. #15
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Another option would be to delay the Shield Mastery feats so you could front-load the metamagics instead; in which case I would start cleric so you could pick up, e.g., Emp Heal as your first feat, Toughness @ 3, Max @ 6, etc. Like I said, Emp & Max boost your RS bursts for free, which is why I try to get them sooner rather than later. And don't forget Lesser Turning item will add +2 TUs as well.
    Well does Empower and Empower Healing stack? If they don't she has Maximize and Emp.Healing by 9. She doesn't want to delay Shield Mastery and Toughness anyways
    Last edited by Failedlegend; 06-19-2013 at 12:26 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  16. #16
    Founder Firepants's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Well does Empower and Empower Healing stack? If they don't she has Maximize and Emp.Healing by 9. She doesn't want to delay Shield Mastery and Toughness anyways
    Emp healing doesn't affect the auras/bursts iirc, it's useful for heals/cures though and will be handy early in leveling. If she starts fighter instead of cleric, from the get-go then she should pick fighter feats, grab emp healing at 3rd.


    EDIT: What's the point of the Wizard level in all of those builds up there? Seems a waste.

  17. #17
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Well does Empower and Empower Healing stack?
    Emp, Emp Heal, and Max will all stack on bursts. The first thing I do when I pick up bursts is map it to my first toolbar and rt-click to turn all metas to "always on." If you have Vet II status, try making a lvl 7 cleric alt with all three metas, just to see how big a difference they can make.
    She doesn't want to delay Shield Mastery and Toughness anyways
    That's fine, it's just a question of whether extra survivability or extra healing / caster DPS is more important early on. Clerics are one of those classes where I can never get all the feats I want as early as I want them. Which is another reason I don't play them very often; I'm not so good at the whole "deferred gratification" thing.
    Quote Originally Posted by Firepants View Post
    Emp healing doesn't affect the auras/bursts iirc
    Incorrect; in fact Emp Heal is the only meta which will boost your auras, just as it's the only one which effects Heal & Mass Heal.
    What's the point of the Wizard level in all of those builds up there?
    1 extra metamagic; Force I enh (+40 Spellpower to Blade Barrier and I think Cometfall); lvl 1 arcane spells like Expeditious Retreat, Shield, etc.; and free access to arcane wands like Blur & Stoneskin (helpful if you don't have UMD or a friendly arcane caster handy). The first two are enough to justify the splash, IMHO; the other two are pure gravy.

  18. #18
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    1 extra metamagic; Force I enh (+40 Spellpower to Blade Barrier and I think Cometfall); lvl 1 arcane spells like Expeditious Retreat, Shield, etc.; and free access to arcane wands like Blur & Stoneskin (helpful if you don't have UMD or a friendly arcane caster handy). The first two are enough to justify the splash, IMHO; the other two are pure gravy.
    Free Access to Arcane wands and Lvl 1 Arcane spells are a nice addition since our only Arcane caster is my Barty (Seen Here) who's missing a bunch of key Arcane spells (ie. Stoneskin)

    As for the Emp, Emp Heal & Maximize while it does heal an amazing amount its wicked overkill at that level you just don't have that much HP yet. Really the Meta I wish I could fit in much earlier is Extend.
    Last edited by Failedlegend; 06-19-2013 at 01:23 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  19. #19
    Build Constructionist unbongwah's Avatar
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    I'd almost suggest switching to human just for the extra feat, except...everyone knows dwarves are the true master race!

    EDIT: if you're willing to backload Divine Grace, you could do something like cleric 1, wiz 1, cleric 2-12, pal 1-2, cleric 13-17. The wiz splash gets you Master's Touch, so just use that for greataxe (or d.axe+t.shield) prof. And that lets you move up the metas a little sooner: e.g., Shield Mastery (1), Max (wiz), Toughness (3), Emp Heal (6), Emp or Extend (9), ISM (12), Quicken (15), Heighten (18).
    Last edited by unbongwah; 06-19-2013 at 01:28 PM.

  20. #20
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    I'd almost suggest switching to human just for the extra feat, except...everyone knows dwarves are the true master race!

    EDIT: if you're willing to backload Divine Grace, you could do something like cleric 1, wiz 1, cleric 2-12, pal 1-2, cleric 13-17. The wiz splash gets you Master's Touch, so just use that for greataxe (or d.axe+t.shield) prof. And that lets you move up the metas a little sooner: e.g., Shield Mastery (1), Max (wiz), Toughness (3), Emp Heal (6), Emp or Extend (9), ISM (12), Quicken (15), Heighten (18).
    Naw we've decided the sooner we can get the bonus saves the better but I guess I can delay Empower a bit to take Extend sooner
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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