But your point is noted.
But your point is noted.
Does this make it so I cannot complain about wasting my time and money(xp pots keys of destiny etc.) leveling EDs for Fate points as they were intended? I'd say not.
I may not quit the game, who knows, but losing fate points upon TRing has taken a drastic amount of wind out DDO's sails for me. Probably won't see another dime for a long long time. I will just make do and take my time, maybe I just get bored of doing the same grind for something I already had... totally possible.
In most MMOs, its the rate at which they put out new content which increases the replay value of the game to the point where even the most staunch powergamers hang around and keep playing. In this game, its literally character power, but instead of tethering that character power solely to gear at max level like other MMOs do, they created a system where most of the character power is in the abilities that must be ground out. So instead of grinding through new content more often, we are being asked to grind through their XP system more often.
This is kind of odd, because it has been proven that people WILL grind through content as fast as Turbine can release it. They will also pay handsomely for high quantities of timer bypass to do so in order to get the items they want. Doubling up on content creation would be money in the bank with this formula.
The only reason this makes any sense at all from a money standpoint is what Vint alread stated - that it doesnt cost much to make us grind the same content over and over again more times to earn the same XP we already had, so the money down up front doesnt need to be invested in pushing out new content. The expansion is esentially 2 updates worth of quests. Most of the content people who want to TR will need to grind is content they already ground through alot in the past.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Having concern about how the game you enjoy is going to change and expressing concern is completely different than running around saying something about the sky falling and that jack-booted Turbine troopers are breaking into your house to pee in your cornflakes and, yes, kick you in the balls.
Turbine is based near Boston. I'm not sure that WB, especially WB Interactive Entertainment, really has much of a presence in that area other than Turbine. A corporate consolidation might be a good cost saving measure, and a way to establish better management control of the games Turbine currently provides.
1) Closing the Boston development center
2) Moving any further development of those games to a larger, centralized WB Interactive Entertainment location, and rebranding them as WB Interactive Games without a Turbine name plate
3) Making decisions on what Turbine employees would be offered positions at the new, centralized development center
4) Compressing the management structure in an attempt to ensure it was more results orientated
5) Either completely folding Turbine as a corporation, or keeping it around merely as an accounting entity, based upon the relative tax advantages of the two approaches
Corporate business units which under perform typically lose greater degrees of independence the longer they under perform.
And, unfortunately, due to the shifting nature of this particular MMO, character builds do not 'last forever'.
Where are all the Blizt builds?
The WF barbarians?
They're all gone (or should be) since they're quite sub-optimal in current gameplay.
Turbine got away with neutering those kinds of builds, because a simple TR and you're back in business.
However taking all the ED XP and the twists away means that you face a staggering choice if you want to remake a character who gets neutered. 20million XP or tough it out and see if you come back into vogue again?
Having said that, I actually like the idea of locking in one destiny, and needing to burn through multiple TRs to have them all locked away (and gaining benefit from it). But you can't change the game mid-stream. So to all toons with current maxxed destinies, either allow them to lock them all away, or give them one locked away destiny for each past life they've already achieved. Or one full past life (And locked away destiny) for any destiny they've maxxed.
The hell ya talking about. Those crazed lamma's have been literally flipping a camera the bird, scanning the picture, and uploading it to this game. Did ya think somehow magically that lil screwball lookn lucky charms leprechaun was gonna change that?
All that was gonna get was worse. The first expansion should have been an all to fresh reminder of what preordering is and results in.
Through avarice, evil smiles; through insanity, it sings.
You know something is really really not right if Norg wants his money back, that losing all your ED xp cept in one is really terrible.
Hope they pay attention to all the posts and threads about this.
Last edited by NaturalHazard; 06-16-2013 at 11:18 PM.
You are entitled to a refund, but you should speak to support about it.
I'd like to point out that Turbine aren't just doing mean things for the sake of meanness with this TR change. If the players really don't want it, they'll change it.
1) Lack of challenging content
2) An excess of repetitive, boring content
The people in this thread (it's the same dozen or so) need to realize that they are a very small minority (end-gamers) of a very small minority (active accounts). Most people, as judged by the layout of the LFM panels and reports by www.ddoracle.com, are not even worried about epic destinies. They may not own them, and even if they do they may have ignored them to play the endless-TR game first. This is the short-circuit concept that Piloto was talking about.
The bottom line is that they are severely confused. I would bet most of those people are STILL not going to care about epic destinies and end game content, even after this change. That is the problem with only having a metagame view of the game you yourself are designing. You think every motive has some ulterior motive of overpowered character design.
The people who are playing DDO are pretty small in number, and most of them are playing simply to have fun. Having fun is what remains after all the "hardcores" leave.
The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
Now you could argue that most of the playerbase do not have level 25 characters which is true. The reality though is Turbine has diversified DDO's revenue with the creation of the DDO store. VIP accounts and premium adventure packs make up much less of a % of DDO's revenue then it did in the past. You need a revenue breakdown to really do your argument justice. My guess is that a small % of the population accounts for a significate % of Turbine's revenue. These 'hardcore' spenders Turbine must appease because they can significantly affect Turbine's bottom line. If this proposal really angers these hardcore spenders and many of them leave then Turbine has just made a major error.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
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