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  1. #1
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    Default The Melee Wizard

    I have searched the forum about a build like this and what I have found was the opposite of what I was looking for. People have done the 12 Monk and 8 Wizard and I thought that the better option was an undead fighting monk. With the incorporeal, blur, and displacement, and deflect arrows going it is hard to hit. So the following is what I have done and so far has been fun and can hold his own. This is the way I did it and I used the iconic blade forged cause I wanted to try it at higher levels.

    Melee Wizard

    Class: Wizard 12, Monk 7, Paladin 1
    Race: Blade Forged (Iconic)
    Lawful Good


    Base Stats: 32 Point Build

    Strength: 16 to 18
    Dexterity: 13
    Constitution: 14
    Intelligence: 12
    Wisdom: 6
    Charisma: 8

    Note:
    +2 Tome of Dexterity needed at level 7

    Note for Skills: Concentration must be maxed out!!!!

    Level 1 – Paladin
    Feat: Toughness

    Level 2 – Wizard
    Wizard Class Feat: Mental Toughness

    Level 3 – Wizard
    Feat: Power Attack

    Level 4 – Wizard
    Ability Increase: Strength

    Level 5 – Wizard

    Level 6 – Wizard
    Wizard Class Feat: Spell Focus Necromancy
    Feat: Greater Spell Focus: Necromancy

    Level 7 – Wizard

    Level 8 – Wizard
    Ability Increase: Strength

    Level 9 – Wizard
    Feat: Weapon Focus Bludgeoning

    Level 10 – Wizard

    Level 11 – Wizard
    Wizard class Feat: Improved Mental Toughness

    Level 12 – Wizard
    Ability Increase: Strength
    Feat: Extend Spell

    Level 13 – Wizard

    Level 14 – Monk
    Monk Class Feat: Stunning Fist

    Level 15 – Monk
    Monk Class Feat: Dodge
    Feat: Two Weapon Fighting

    Level 16 – Monk
    Ability Increase: Strength
    Path of Inevitable Darkness: Fists of Darkness

    Level 17 – Monk

    Level 18 – Monk
    Feat: Improved Critical: Bludgeoning

    Level 19 – Monk
    Monk Class Feat: Deflect Arrows

    Level 20 – Monk
    Ability Increase: Strength

    Enhancements:

    ** Note - I used the flame manipulation just for a firewall to fight in so it will be your choice. Just remember the offensive spell will be poor as you are melee. Just will be used for a little extra damage.

    Static Charge
    Way of the Patient Tortoise I
    Way of the Patient Tortoise II
    Way of the Patient Tortoise III
    Ninja Spy I
    Adept of Flame
    Paladin Focus of Good I
    Racial Toughness I
    Racial Toughness II
    Improved Concentration I
    Improved Concentration II
    Improved Concentration III
    Combustive Spellcasting I
    Combustive Spellcasting II
    Wizard Energy of the Scholar I
    Wizard Energy of the Scholar II
    Wizard Energy of the Scholar III
    Flame Manipulation I
    Flame Manipulation II
    Flame Manipulation III
    Flame Manipulation IV
    Flame Manipulation V
    Flame Manipulation VI
    Wizard Intelligence I
    Wizard Intelligence II
    Monk Wisdom I
    Monk Wisdom II
    Paladin Toughness I
    Warforged Inscribed Armor I
    Warforged Power Attack I
    Warforged Power Attack II
    Warforged Power Attack III
    Warforged Tactics I
    Warforged Tactics II
    Warforged Tactics III
    Pale Master I
    Pale Master II
    Shroud of the Vampire
    Shroud of the Wraith
    (Points left over your choice, I did Summon skele’s)

    Spells I took:

    Level 1
    Detect Secret Doors
    Grease
    Jump
    Nightshield
    Shield

    Level 2
    Blur
    Invisibility
    Knock
    Resist Energy
    Touch of Idiocy

    Level 3
    Dispel Magic
    Displacement
    Haste
    Magic Circle Against Evil
    Rage

    Level 4
    Death Aura
    Dimension Door
    Negative Energy Burst
    Firewall

    Level 5
    Dismissal
    Mind Fog
    Protection from Elements
    Teleport

    Level 6
    Create Undead
    Greater Heroism
    Tenser’s Transformation
    True Seeing
    Spikefist (Monk 25), Browncloak (Wizard 23), Sneecky (2 Monk/ 18 Rogue/ 5 Epic), Dawonder (8 Fighter/ 12 Barbarian, 2 Epic), Deadfu (1 Paladin/ 12 Wizard/ 7 Monk/ 3 Epic)

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  2. #2
    Community Member Soulfurnace's Avatar
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    Default

    I'd just like to interject, if I may. (And yes, I may. :3)
    Deflect arrows, last time I tried it, was pretty much broken. You'd be better off with something like mobility imo. If it's fixed, feel free to ignore that.
    Aside from that, I'd be tempted to go 6 monk, 12 wizard, 2 paladin, just for the saves bonus. 7 monk doesn't give that much to an undead if you ask me, and I'll never turn down saves.

  3. #3
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    Default

    Quote Originally Posted by Soulfurnace View Post
    I'd just like to interject, if I may. (And yes, I may. :3)
    Deflect arrows, last time I tried it, was pretty much broken. You'd be better off with something like mobility imo. If it's fixed, feel free to ignore that.
    Aside from that, I'd be tempted to go 6 monk, 12 wizard, 2 paladin, just for the saves bonus. 7 monk doesn't give that much to an undead if you ask me, and I'll never turn down saves.
    Well it seems that they did fix deflect arrows i see "Deflected" quite often. And second what extra saves from Paladin, if u mean divine grace well charisma is a dump stat no need at all for wiz or monk. but the reason for pally in this build was to start at high lvl so used new iconic but seems a good choice so far.
    Spikefist (Monk 25), Browncloak (Wizard 23), Sneecky (2 Monk/ 18 Rogue/ 5 Epic), Dawonder (8 Fighter/ 12 Barbarian, 2 Epic), Deadfu (1 Paladin/ 12 Wizard/ 7 Monk/ 3 Epic)

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  4. #4
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by turboluver View Post
    Well it seems that they did fix deflect arrows i see "Deflected" quite often. And second what extra saves from Paladin, if u mean divine grace well charisma is a dump stat no need at all for wiz or monk. but the reason for pally in this build was to start at high lvl so used new iconic but seems a good choice so far.
    I know, however, I don't see what 7 monk gives you. Even if charisma is a dump stat, +2 tome and +8 item, there's 4 saves (assuming you start at 8), which is hardly a negative. Just my thoughts, aside from that it looks fun.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Default

    Why did you gimp your DPS by not taking ITWF & GTWF? Why go PM on a BF when you get Incorporeality from Shadow Fade and vamp form is a trap? Why WF:B and IMT? And I concur with Soulfurnace: even with mediocre CHA, Divine Grace is more useful than monk 7 to this build, since heal amp + Wholeness of Body are irrelevant.
    Last edited by unbongwah; 06-14-2013 at 08:59 AM.

  6. #6
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    Quote Originally Posted by unbongwah View Post
    Why did you gimp your DPS by not taking ITWF & GTWF? Why go PM on a BF when you get Incorporeality from Shadow Fade and vamp form is a trap? Why WF:B and IMT? And I concur with Soulfurnace: even with mediocre CHA, Divine Grace is more useful than monk 7 to this build, since heal amp + Wholeness of Body are irrelevant.
    Well the more monk the more DPS for die damage. Plus being undead gives more immunities then shadow fade. And from what i have seen shadow fade last a minute here wraith form is always. The vampire form is because it is bugged at the moment. And not all quests will you use the wraith form so going in as regular to repair and use wholeness of body is a must. But between the warforged traits and the undead traits you are much better off. Just stating what I have noticed playing the toon where I had another and didnt do so good.
    Spikefist (Monk 25), Browncloak (Wizard 23), Sneecky (2 Monk/ 18 Rogue/ 5 Epic), Dawonder (8 Fighter/ 12 Barbarian, 2 Epic), Deadfu (1 Paladin/ 12 Wizard/ 7 Monk/ 3 Epic)

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