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Ok I already posted how I feel Epic Level TRs should be handled on the other thread.
How I think Iconic TR and current Heroic TR be handled better.
First let us use the system that we already have in place more visual aids like the Epic Destiny screen or Enhancement. Lets call it Past Lives. To make it easily use 4 main circles all growing bigger from the smallest. Now lets us consider the smallest Completionist -> 1st life circle -> 2nd -> 3rd life. Now on each circle place all normal heroic classes and Iconic. Now each past life you've done will link to the lesser circle. So ex. would be 1st past life wizard would connect to completionist if they do another wizard life the 2nd life would connect to the first which is already connected to completionist.
Now to make things a lot easier; Like Epic Destiny Innate abilities once you activate the Past life it gets pulled out to the window stacking all the skills for you as your destiny would. Now doing all this gives you better access to tweak and look at a complete skill tree. This also should be able to update who is a 2nd Life Completionist or a 3rd Life Completionist. Which should also be rewarded for there dedication. Lastly this would also allow you to take out the completionist as a feat and now more as a innate ability. Adding any class is just placing them on the circle and it of course would unlink completionist as this would require all classes to have a past life.
Now back on topic Iconic TR - Personally since they start at lvl 15 because of there storyline I would have them remain there but in there case Epic TR and Heroic TR should be the same for them and should always start at lvl 15 regardless. Current Iconics lvl cap should remain at 28 just for a Heroic TR type of situation. Just in case when the DDO lvl cap does increase.
Gathering up all the Dev Tracker from this thread:
started 09-13-2013, 01:56 PM
I'm a bit confused about the sphere xp.
Quote Originally Posted by Silverleafeon View Post
Just one question.
What if I'm an Iconic and want an Iconic and Epic past life?
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a typical example or pattern of something; a model.
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synonyms: model, pattern, example, exemplar, template, standard, prototype, archetype More
Weird. I would have thought you'd treat iconics for TR purposes like a heroic class except that it gets to level 15 XP on the first life. Any TR's into iconics start at 1. Hence an Iconic TR would be similar to a Wizard TR and you could combine it with an epic TR as listed in your examples. Not sure why Iconics should care about epic stuff.
Will there be a passive and active component to the feats like Heroic?
For completionist do Iconics need to be completed as well?
Is my understanding that you can apply the 'sphere points' earned in one destiny toward any other destiny within the same sphere correct?
So I could gather all past lives just in Draconic (Arcane), Unyielding (Divine), Shadow Dancer (Martial) and Fury (Primal)?
OLDER Dev Tracker posts
Just reposting for those not wanting to hunt thru 89 pages of the old thread:
Best bet, hunt the Dev Tracker
Just for kicks, I'll quote them all from this thread:
Please note that the second paragraph, first line is should be read like thus:
We understand your concern about losing Epic Destiny XP upon reincarnation,
and we understand your concern about not getting enough in return.
so she flooded this thread.
This most important part is "and other folks directly" but I will not elaborate further as I have an ancient NDA.
Will not comment further.
Someone else remarked that First Edition Rules allowed 99 levels for Humans, and an adventure pack actually used those levels.
Community Update discuses it as well.
Also DDO Chronicle Issues 48 and 49 encourages people to read and post here.
Just recently three more posts in another thread:
The main reason I gathered as to why the TR system is being reworked...
It was stated that:
To be more precise:Allowing Heroic TR to preserve ED XP sort of short-circuits the system, providing a weird incentive to avoid epic level play.
Allowing Heroic TR to preserve ED XP sort of short-circuits the system, providing a weird incentive to avoid epic level play [until all heroic benefits have been achieved].
We can imagine a new system where players can TR at level 10. If such a system were to exist this would create a vacuum of activity between levels 10 and 20 for a time, until all the lvl 10 TR benefits have been achieved.
To preserve players' efforts and create incentive to continue play to higher levels, any new system should provide a way to achieve the same benefits either way (either by returning to lower levels, or by continuing to higher levels). This would give players the choice to decide whether they would like to play content they are familiar with, or move on to new content. This choice will give players a powerful incentive to keep playing because it will both fulfill the need to make a choice and reward players regardless of the choice they make.
This entire thread/idea is really just a monster of their own design. When I started playing the cap was level 20 and that was it, there was no 'TR', no 'Epic'. The cap was lower prior to my time.
Someone came up with the idea of TR (with all the other reincarnations as a means of respec) taking you from 20 to 1 with some bonuses. That's all well and good, until someone else came along and decided to continue the first line of progression (IE: raise level cap) increasing the cap to 25 along with a parallel progression called ED. This effectively created a massive divide between 1 to 20 and 20+ with ED's caught in the cross fire with the later not benefiting the former.
What happens with the next level cap raise at say Level 32? It is doubtful future sustainability was even looked at. What about Level 40 5 years from now? Would the game seriously be divided as 1 to 20 TRs and 1 to 40? What about a 3rd parallel progression in the mix?
This game is bolt on after bolt on.
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