Lets see what they come up with in their next proposals by way of retaining some value from your ED XP when you Epic TR.
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> <string table error; tableDID [0x00000000] token [0x00000000]> ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign ---> The Stormreach Campaign Blog ---> Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
Here is what I would like to see for the current TR system.
1. Any TR at levels 1-27 rewards a heroic feat and is like live (except no more XP penalty!)
1. At 28 a player can epic TR gaining both a heroic PL feat and an ED past life feat of the current maxed ED active when TRing, as well as 1 fate point. If coding removal of fate points is hard then let's go with the easy option of not removing them and just adding to them.
2. At 28 with maxed XP, player can "activate" an XP bank. This XP accumulates and is used towards a TR if wanted. This will allow players at level cap a option and reward to play at cap longer rather than just feel they should TR again right away.
3. In the expansion add a 4th or even a 5th twist of fate slot.
Players who like the current system of starting at level 1 still can, and players who stay at level cap longer will not feel their time is wasted as they can use that XP in a TR. Players who are angry about losing ED XP won't and everyone is happy!
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 39/39, Iconic 12/12, Epic 36/36
Hmm...shall I requote all the players who posted here objecting to taking candy away from us?
I talk to the players in game, and this is what they want.
However if you offer very uber stuff, then they will reconsider.
However if you then nerf that uber stuff, they will definitely be so upset..
This is just another corner for you to paint yourself into.
I care about my friends.
You offer option 1 plus uber stuff, and I might just sit at cap and ignore it.
No more buying xp potions, no more buying Otto's boxes, etc..
You offer option 2 then I might continue TRing,
and playing with enthusiasm.
Gaming experts KNOW that enthusiasm for the game is a diamond quality.
Trashing ED XP is really turning me off.
Also, allow us to keep our destiny unlocks.
You could also just make “Epic Advantage” give us leveling tokens (1 token = 1 rank, BtC, They stack in one slot, and fit in an ingredient bag.) instead of making a massive new system. The XP bank idea has the problem of diminishing returns. (When you bind a destiny you lose the bonus XP for all future T.R. and the XP ratios are pre built in.)
Lastly, just make each E.D.P.L feat grant an extra Fate Point (To make up for the non-benefits of capping a destiny.) And grant us a Twist slot with a 0/1/2/3 cost when we have all the current E.D.P.L. feats. (This is to keep the power creep to a minimum.)
Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- Cannith Crafting.
- Update the named loot to put them on the same system.
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.
Don't you understand.
Alpha enhancements have got us upset already.
If we like beta then we calm down.
Heroic TR, level 20+:
- Basically untouched
(- optional: ED XP turn-in)
Epic TR, level cap:
- Reset 1 maxed destiny for a epic destiny feat, other destinies are untouched
- Reseted destiny will remain unlocked, but fate points will be removed
- Heroic past life gained as usual
- Character starts at 1.
- optional: ED XP turn-in
Optional: ED XP turn-in:
- allow players to turn in ED XP at a given rate for heroic XP (not the ETR'ed destiny ofc)
- Destinies do not have to be maxed for this
- If you turn in a destiny, it will remain unlocked, but fate points will be removed
- Option A: Choose the destinies you want to turn in right when you ETR(/TR) (default should be "not turned in" for all EDs)
- Option B: Remove the connection between TRing and ED XP turn in and allow players to burn those XP at any time
Option B kinda replaces a banking system, allows you to burn the XP depending on your mood ("I am up for a Wizking grind till 15 now" vs. "Ah what the heck, i'll burn my caster EDs now").
In general I am absolutly for keeping all ED XP for any not TR'ed ED (exception is the optional turn in ofc). You have to relevel every destiny once anyways to get all feats, so theres no reason to burn them all every TR. Especially as some people like to get to cap, play for like 2-3 months and then TR again. If you have to waste 80% of that time just to get back to the point where you got the relevant(/"needed") twists, theres not much fun left.
Cant the fate points be counted as the Favor is counted today?
That you "unlock" fate points, but you can only get more fate points if you get a total of ranks that's higher then before?
Like favor have unlocks for set things like 3000 points for Vet II. And you can only get it if you get up to 3000 points in a single life, and not if you get 1500 in one life and 1500 more in the next.
Honestly though, fate points do nothing if you want to twist lots of different abilities. I twist things from at least 5 different destinies (and that's just off the top of my head...might even be higher) and they're all over the ED map. Regrinding those twists (the abilities, not the fate points) would be a major barrier to considering any TR options.
Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
I appreciate the feedback, and know the devs can't address every point raised in the pages in between the dev posts. However, I hope this concern is acknowledged soon.
Thank you for posting, it's an avenue for players to feel connected with the game and vent frustrations excuse any in your face screaming tone posts please. Offering to engage in dialogue with its consumers is needed for any company to offer their best product and services going forward.
Majority of the players feel they would not in the slightest want to re-cap EDs. Maybe something along the lines of giving a small passive Past life-like ability for every individual ED we wish to re-cap again. The ability would be similar to a level 0 innate on an ED, or slightly less powerful.
Giving increased Fate Points might be enough to convince me to grind out every destiny again. But the fate Points have to be enough to unlock tiers 5/3/2 over the 4/2/1 currently available. Although that limits the game's design space for any future EDs you wish to implement- and who doesn't like moar Destinies!!. And that Twists of fate are better than a large portion of character feats further adds complications to something like that.
That being said, I have browsed this thread and have yet to find a reply from the customer base saying, YEAH! I can't wait for these proposed changes. So the question is , will Turbine give the consumer what they want, or make changes that only the devs seem to want?
Option 1: XP Bank system:
Upon Epic TRing, 1 unbonded destiny is added to the collection of bonded destinies, if able.
Unbonded destinies are wiped
Unlocked destinies remain unlocked (Don't make poor Artis regrind from Arcane sphere, thru martial, to Shiradi every life)
For each fate point achieved (total, including Tome and Bonded destinies), the Epic Advantage grants 1 Stone of Experience: Epic Seed.
The Stone of Experience: Epic Seed is
-Max Stack size 1000
-No Bank, No Mail, No Auction
-Good for a Fixed amount of XP (i.e. 200,000 xp stones would mean that a player would get 4 million XP across 20 stones after TRing with maxxed destinies.)
This gives the player the ability to decide what their advantage is.
A player going for completionist, tr'ing into an unknown class will not have to start in the middle of the life.
It keeps TR duos/groups in sync with one another since the advantage isn't forced on them.
The stones can be used during the 18-20 slump.
The stone could be used at level 24 after their first destiny is maxed and they go back to sucking again in a new destiny.
The stones can be stockpiled to get one more Bard/Pally/<most hated class> past life.
As more Epic TRs are completed, the advantage of Bonded + Tomes increases, decreasing the amount of total "grind" a player perceives.
Incentivizes buying a Tome of Fate +2 which are currently mathematically irrelevant to the present maxxed destiny crowd.
System is consistent. It doesn't need a "Grandfather clause" for people that have utilized the system for 1.5 years before being implemented. It also provides benefits for the poor saps that want to re-max their destinies each and every life.
System is scalable. As new destinies are added, the benefit will scale as well.
If a destiny is able to be bonded, you get an epic past life feat.
If all destinies are bonded, and you're at level cap, you can epic TR for the stones should you choose. (i.e. your build gets nerfed)*
Epic Completionist Feat perk:
Stones of Experience: Epic seed become BTA ?
Potential for 'abuse':
I know the first destiny I'm going to bond is Magister, so I never have to level it again. The stones will probably be used to insta-level hated off-destinies.
*My completionist-to-be has just finished her 4th life. If Iconics are added "into the cycle", that means 17+ lives total; 13 undone (not including 'final life'). With only 11 Destinies available for Epic TR, that means that I'll probably have 2 lives where It's 'wasteful' to play to level 28.... This system provides a means to not 'feel-bad' about playing epic levels on those lives.
Unless Iconics grant the Iconic PL and Class PL (You are letting us build our chars with them after all... It'll be silly to have a Bladeforged Pally 2/Sorc 18 get an iconic PL that's paladin themed. )
Okay, so you guys are trying to avoid stacking past lives, this adds in a touch of our love/lust for Otto's boxes to add perpetual benefit for TRing again at Epic Levels.
these presented options of banking xp and bonding xp **** has to be a joke.
Drop any XP banking , Hedging, or any other comvoluded mechanics.
Keep the Heroic and Epic separate as you have done so far.
EPIC TR should be EPIC worthy and only affect the Epic component of the character build..
Cap a destiny=unlock TR
Activate a Epic Destiny TR = resets XP for that specific destiny line and grants Destiny Bonus... does not affect any other destiny lines.
TR and re cap all Destinies to unlock the Epic Completionist bonus..
KISS.. Keep it Simple....
Last edited by JOTMON; 06-19-2013 at 07:26 AM.
Jotmon - Let's not forget why we play these games - to have fun - ~
Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..
Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.
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