As I understand your proposal: Person "A" has one destiny at maximum. Person "B" has 11 destines at maximum. Both Epic TR. Both get exactly 1 Destiny Past Life. Person "A" "bonds" his single destiny, and loses nothing else. Person "B" somehow also loses all destiny XP from 10 destinies that are not really involved in the process. This is inherently unfair. And you're actively punishing people for having put time and effort into your game. The conern is NOT that we're not getting enough silly little bonus Heroic XP in return. I, for one, don't give a hoot about that.
Right now, there is no problem with hitting 20 and playing Epic for a while, because none of that Epic Destiny XP is wasted. It's super-flexible with your TRing timetable. You can spread your Epic Destiny leveling out as you choose between TRs. It's actually quite elegant. (The only way it would be better is if raid counters were preserved across TRs, too, so you could accumulate toward your 20th completion between TRs.)
Your new system would take away all that flexibility, and cause what you say you're trying to prevent. ANY time spent after hitting level 20 is wasted, as all that Epic XP would go bye-bye. You're pretty much forced into immediate TR at 20, or else going all the way to 28. There's no flexibility or middle ground.
Wait...is that the plan? To try to kill off Heroic TR and have ONLY Epic TR, by putting in this huge disincentive for Heroic TR?
You mean like I did? Simple, if this gets implemented as is, don't TR if you don't want to lose any EDs. I won't TR the guys with lots of ED, and I probably will TR the guys with few EDs. Hopefully they'll listen to feedback and not burn epic xps when we HTR. But they absolutely should burn epic xps when we ETR.
It's also another reason not to play that way. Playing for 'power' is fraught with disappointment. Something always changes that makes your optimized build/gear less optimal eventually. Forum people know that, there is no reason to expect things not to change based on the history of this game. But then maybe some of these people thought 'the game is dead' so Turbine wouldn't ever upgrade it again? They gambled and lost. Re-roll.
I am pretty sure that doesn't make me crazy and I hope it doesn't make me a bad person.
Heatherx (Completionist--honest, no stones)
Toryen Warchanter 24 ~ Treslyn Cleric 26 ~ Lohikaerme Druid 24 ~ Khenshii Monk 28
Heroes of Light and Darkness ~ Argonnessen
Why not give TRs extra Feats?
The way it stands now, you just get your passive feats for free, but your active ones have to be taken out of your (already sparse) feat total. If you TR several times, I personally think you should have extra slots for all those active feats or regular ones if you need them. This would not be unreasonable to me.
Take, for instance, someone who plays casters (like me :-) )... If you TRed as a Sorc and as a Wizard, you get the passive feats, which help a bit, but if you wanted the Elemental Ray or the SLA Magic Missile, you have to sacrifice one of your regular feats, which is really a bit difficult to spare, especially if your current life is, say, a Sorc which just doesn't get that many feats to begin with.
If you gave a bonus feat for every past life the character had in a different class, they could take the active feats or even the meta-magics or class feats they need and it really wouldn't affect game balance, as these things are dependent upon your caster level. It would just save you some Spell Points. If you used them for other (regular) feats, it would make your TRs progressively tougher and more in line with a character that had lived multiple times- i.e. every time you TRed as a different class, you had memories of how to do things that each class taught, instead of giving up a standard feat for an active PL feat, which really only helps at low to mid-level anyway.
As far as Epic TR goes, why not allow the Twists of Fate to carry over to the new life at heroic level as well? Unless this conflicts with the "bonding" thing you are working on, this would add a bit of variety to builds and even make multi-class builds a bit more like the pen-and-paper game and wouldn't affect game balance a lot, as many of those abilities are level restricted. You could even put a level restriction on how often you get those. (first at third level, second at 7th, third at 11th, or even make them dependent upon which tier Twist they are).
I really think TRs should be tougher than they are, especially considering how much work it takes to reach 20 and then start all over.
TY for reading this! I hope it is coherent enough to make sense! :-D
You are merely concerned with absolute character power, as is typical for people who play DDO. Relative power (the thing that actually controls how gameplay works) will change only mildly, as game-wide changes have this "side-effect" of affecting everyone equally. So while most everyone here is having epileptic attacks that their intense character grind was marginalized, I'm yawning and simply wondering why they would do that - how does it change gameplay?
Well, lets start with the semi-good parts:
1) Giving you credit for your destiny levels pushes your TR past new player levels, allowing new players to start "fresh"
2) You don't feel entirely cheated out of past XP earned
3) It gives past grinders a new set of goals to grind (grinders usually like grind as long as it doesn't counteract prior grind)
Now lets start on the long list of bad things (many of which are chiefly why I would call the whole thing a mess)
1) Larger gaps between high-grind and low-grind characters. Forcing grind to be "relevant" in typical groups is going to cut your potential client base down significantly.
2) As others have objected, it allocates a smaller set of quests to grinding activities (I don't have much of a problem with this)
3) Loss/trivialization of character class identity (by promoting TRs) - players tend to be better at some classes than others, so pushing people to play almost every class to achieve power in one leads to a lot of "Gandalf sucks as a barbarian" scenarios
4) Increases power creep when actual gameplay had already been marginalized to Hades and back
5) Gives long term grinders more grind (see #3 in semi-good section) so they might stick around longer (thereby repelling new grinders, let alone non-grinders)
6) Increases game complexity when new players are already swamped with info
7) It will most likely increase the occurrence of bugs and exploits
I would probably add that it shows a pretty much "clueless" level of understanding towards their game and existing player base, as well, but that is a symptom to apply to the givers of the message, not the message itself.
Yeah there is the same 10-15 posters posting too much with nothing new to add which frequently happens on the forums regardless of that this is one of worst decisions that I have seen made by the marketing/developers in DDO and this can not be overstated. The posters are correctly highly skeptical that Turbine will change their plan because quite frankly after years and years they very rarely do change plans despite feedback from the playerbase.
I do not know if there is a real feasible alternative. Perhaps something as simple as you keep all of your destiny xp, fate points, etc., but do not get the epic past lives unless you tr and re-grind the destiny xp for that particular destiny and you can just select one destiny epic past live per life - throughout all of this you still keep all your fate points and epic destiny xp.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
I could sit in a pool of my own tears, or publicly shake my fist in anger at the gods, or take it out on everyone who doesn't think like me, or I can adapt and overcome and keep having fun. Isn't that what games are for? To have fun?
We could try to sensibly, calmly get our points across without attacking other people for disagreeing with us or for having a different perspective, but lets just keep screaming about the enhancements, and the proposed TR changes, and bugs, and whatever whine-de-jour, and keep declaring DDO dead/dying/dust, and keep threatening to quit the game you supposedly quit months ago... that method really seems to be working.
I don't understand what it means that your ED levels will convert to "Heroic Ranks". Does that mean that if I have 50 ED levels outside my "bonded" ED, when I TR that character I will start at rank 50, i.e. level 11? I can't make any coherent criticism of this crazed system because I don't comprehend what the heck is meant by most of this jargon.
Thelanis player: Lehren (heroic/epic completionist), Kimberlei (heroic/epic completionist), Natheme, Daiahn, Arrekeh
Players WARNED YOU about TR XP CURVES hurting the game in the long run YEARS AGO. We WARNED YOU about power creep, we WARNED YOU about CANNITH CRAFTING XP vs REWARD issues, so on and so forth.
The fact that Turbine continues to ignore the games who play the game, SOME OF WHICH HAVE MORE YEARS EXPERIENCE PLAYING GAMES THEN I'M SURE SOME OF THE EMPLOYEES AT TURBINE HAVE DEVELOPING THEM. Seriously, I have been playing Console/PC/tabletop games since 1983, I think I KNOW A THING OR TWO ABOUT A FAIR AND BALANCED SYSTEM; and I'm sure there are plenty of other players here in the same boat.
Yeah, we may not get "paid" for our opinions, but you'd be hard pressed to find a better group of people to ask about design changes and frankly it amazes me that month after month, year after year, GOOD SOLUTIONS ARE IGNORED OVER AND OVER AGAIN.
So.. you'll excuse me if I take what was presented about the coming update 20 as a "just throwing this out for feedback" and more of a "this is what we are going to do so deal with it".. ,kind of post.
I believe epic advantage should be scrapped. epic xp should be for epics, not heroics. to some, its a good thing as they can skip low levels that they have run many, many times and they only care about the past lives. I just don't understand how bonding a destiny and using the levels to go towards heroic xp has anything to do with D&D. I see it as potential Turbine profit and another way to make some players a little happier with what appears to be less grind, but that's it.
I also fear how this could affect the lower level population and activity. skipping those low levels when a lot of people TR for different reasons, means less vet experienced players in groups with new players. maybe this means less griefing on both ends and BB wouldn't be set so much as the standard so new players can learn the game at an easier difficulty. maybe it means more frustrated players unable to figure out the game and even more poor builds making their way into the mid levels that are less likely to re-roll or take helpful advice because they made it that far doing "just fine". im rooting for the positive side but I do have my doubts.
im glad that past lives are getting attention and I hope some needed changes to the heroic versions will be done. some, I believe, are in need of tweaking. my 2 cents on that is I think epic past lives should be an extension to the heroic versions that are universal for the class. I believe they should be a nice little bonus like the heroic ones, but it should be worth TRing for them and not just for the extra 2 points.
if im going to epic TR, than that's fine if I lose all my levels in destinies like I would in heroic. but there needs to be a way to keep our twists and points. if there can be a compromise on that, there would be a lot less upset players and doom level will decrease significantly. this is the most talked about thing in the game right now and many players are worried about what could happen. what decisions are made about TRing and epic xp could potentially change the direction of DDO and I actually fear the worst. my tinfoil hat makes me wise
Je ne suis pas
DDO Alpha Tester
Many of us are eagerly awaiting the next preview version of the enhancement pass as a sort of test of your willingness to respond to our feedback and concerns.
While toning down the rage to engage in clear headed reasonable discussion is of course a better way to conduct ourselves, the shear amount of rage it's self should be a communication of the populations general opinion on the issue at hand. Perhaps start a "Let's Talk: TR/ETR" thread to host a fresh, more civil discussion? Perhaps as a thread starter include a synopsis of the proposed changes and our concerns & suggestions thus far; minus the 42 pages of rage.
Please also be sure to pass on those discussing this issue the other threads that have been running in the general forum. There are some very quality ideas there as well.
Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow - btw, do you have change for 10 million population?
What was that long forgotten Turbine mantra? Oh man, its been a while...but I think it went...yeah, think it went something like this:
"Turbine: Powered by our Fans"
Devs, (or managers, admin, WB beancounters, whoever) you guys used to be capable of regularly putting out a good product that pleased the player base. I'm restating the obvious here, but coding up stuff that players have clearly stated that they DO NOT want does not make your fans very happy. This is the core reason why you have been losing subscribers and the game feels like its on life-support.
I don't know where this miscommunication originated from, nor am I going to speculate, but it has GOT to stop.Despite what you've been saying recently, it truly does feel like you guys have a completely different gameplan for the game than what the players have been wanting. When is it going to stop? How much power do you have to lose from your fans before you "get" it?
Nowadays, it seems like you've changed your mantra and haven't told us:
"Turbine: When our <beep> hits our fans"
I don't often post on the forums but I want to add my voice to the outrage. I have a level 25 toon that's been sitting at 25 waiting for the new levels. I purchased MOTU and am very happy I did. I've postponed buying Shadowfell as I wasn't convinced pre-purchase was a good idea. The proposed TR changes have made me even less inclined to buy it.
There is now zero incentive to log on to my level 25 toon. I have 3 maxed destinies plus all the in-between destinies I needed to move between them. In the months before this update is live what do I do with this toon? There is now no point in leveling the destinies if it will all be wiped out on TR'ing. I was moving between destinies to have as many maxed as possible for future lives.
That's pointless right now.
If I don't buy Shadowfell then I have only the choice of heroic TR'ing and losing ALL my ED XP.
What really makes me angry, as others have pointed out, is the way we were told that ED's would persist through TR'ing so we planned out toons lives accordingly. You take our money Turbine then change the rules on us.
Let us keep the ED's we have already earned and give us some incentive to play in the coming months.
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