Some excellent points there.Writing to have fallen on deaf ears, but writing because I feel I need to at least say it.
The new Epic TR plan isn't exactly what I was hoping for. To me the idea of "Epic" TR'ing suggested that I could continue playing my "epic" characters in epic content. I was hoping it would reset us back to level 20 and we'd continue down our epic path once again. I wasn't expecting huge powerful gains, just nice benefits for choosing to run the epic content more often.
That said, what they are suggesting isn't bad, just not quite what I had hoped for.
With the exception of one thing: Deleting your previous ED xp.
ED experience was promised to be kept after TR's. This is why so many people are now upset with Turbine because for many people like myself, we decided to spend a significant amount of time and energy working on our ED plans instead of working on TRs. We felt that we would be safe in our decision because it was stated, by Turbine, that we would keep our earned ED experience so we chose to focus our play time working on this area of the game instead.
It's not like we were using something that wasn't "quite right" (like evasion working in medium armor). This was something that Turbine specifically stated would not be affected by TR's, giving people the false sense of safety in their future endevors.
Now comes along their decision to change that plan, slighting a large group of players for something that we were originally promised would not happen.
Players are left feeling ripped off. All our time, effort, xp pots etc, all "wasted". Sorry but trading in one destiny level for a single heroic rank is not acceptable. What's worse is that those ranks push us into levels where we'd still have to go back and run the content anyway just for the purpose of favor (bank, pack space etc).
There have been a lot of great suggestions for handling the "lost" xp. Please listen to them and take them into consideration.
This all said, the plan itself isn't bad but it should have been put in place long before this so that people could have positioned themselves better without being left feeling ripped off by being mis-lead by other Turbine employees.
The biggest problem with ED's is that a player is forced to grind out experience in destinies that provide very little to no benefits for their character while playing it, just for the purpose of grinding out fate points. There isn't much fun involved in that which is why you see so many endless grind-a-thons running the same 2-3 quests just to "get this over with". Is that really what you wanted your players to do?
I have never been a big fan of that design, but sucked it up and have done several 4/2/1 and 4/1/1 mixes over the last few months. I'm now being told that all that work will be lost should I ever choose to TR my character again. Ouch.
I could live with some of the losses should we be allowed to keep all our fate points from our previous lives and only be forced to re-grind the destinies we want to twist again. Not a great solution, but better than what's being suggested now.
I've touched base on this before about ED's vs Fate Points and I'll rehash it again here. I truely believe (especially now) that fate points and destiny experience need to be separated so that you can continue earning fate points regardless of your current destiny. This allows players to enjoy the game more while playing their characters the way they were intended. You could make the fate point experience higher, but a flat rate possibly, I'm not sure. I just know that the current form is not really working well, and with the new plan they've suggested, will only make things even less desireable.
Combined with that, I also think that the connection between destinies needs to be removed. Allow us to choose any destiny we want from anywhere in the tree. If we're going to be forced to have it all deleted upon each TR, then we should only have to do the one's we want and not be forced to grind our way around the tree again.
Turbine, you have a great game, and from time to time you come up with great idea's (I love the new augment system). This one isn't bad, but please listen to your players and make adjustments to it based on everyone who will be affected.
Remember, one of the major issues everyone is having is that up until now you've promised us that our ED xp would be maintained and now you're saying it won't be.
Thanks for listening
As I have said before and will repeat.
Keeping our fate counter : epic destiny levels earned / 3 = fate points is essential to our happiness.
Keeping our currently unlocked epic destiny map still unlocked is essential to our happiness.
Most players are extremely uncomfortable with blowing up epic destiny xp with epic disadvantage.
Having to play in an epic destiny that does not help your build is not happiness.