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  1. #141

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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    You seem to have completely missed the one thing that generated near-universal concern: The loss of destiny xp on heroic tr. The only thing I can see in this post that sort of references it is this:

    "• True Reincarnation has always been about giving up your current life in exchange for increased power in your next life."

    Yeah, except that True Reincarnation DOES NOT AND NEVER HAS removed (or affected in any way) your destiny xp.

    In fact, you guys specifically set up a process to help people who lose destiny xp on tr because that's not what's supposed to happen.

  2. #142
    Time Bandit & Hero SirShen's Avatar
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    So is that right - if i maxed out all my ED thats 1,980,000 X 11 = 21780000 xp and for that i will get 55 ranks.

    Too get 55 ranks second life is 746,750 so i make a loss of 21033250 xp WHY the hell would i max out my EDs for that amount of loss?

    Am i missing something? will the Epic Destiny Past Life Feat be that great?

    Wish Turbine would give us alot more information instead of half-assed information we get lately.

    I just wont TR my main now, so they will make a loss on hearts bought, nice way of shooting yourself in the foot Turbine. HAHA just have to laugh at all this.

  3. #143
    Community Member Ovrad's Avatar
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    You know, supposing the ED PL are decent, I'm ok with this change if i can keep my fate points!

    Seriously, the fate points are the main reason we grinded out all those ED, otherwise only a handful are actually useful per toon. If I were to lose most of my ED, but keep all my fate points, I'd be really looking forward to this change.

  4. #144
    Community Member -Zephyr-'s Avatar
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    Quote Originally Posted by Piloto View Post
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    Thanks for your answer.
    Now here's mine :

    It's too late. The intention was good (well maybe not good, let's say decent).
    Except we already have all destinies capped. For a while. I believe the first one to do so was 2 months after motu came out. If that.

    The system could have been decent if it came out at the same time as Epic levels and destinies. Not anymore.
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  5. #145
    Community Member LadyKoneko's Avatar
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    Default Congrats on screwing Vets.. again

    Wow that was a lot of information... Let's start at the beginning.

    Extend Reincarnation system to allow for 38-point builds
    Players have been asking for this for a long time.. YEY!

    Include Epic Destinies in the TR cycle (with Epic Destiny Past Life Feats)
    I personally like the idea, HOWEVER your implantation SUCKS. Which leads into:

    Reward you for additional investment in Epic Destinies (with starting ranks after TR)
    This is suppose to placate everyone who has maxed out their current destinies? Oh goodie, you get to skip the lower levels that take the least amount of time, granted they can be the most boring in the world. Congrats as usual, you don't think like players. There are players that have spent xp pots, and hours farming rusted blades, von 3/5, and impossible demands.. and you've just screwed them. It personally takes me less time to get to 11 (11 eds, with 5 ranks each would get you 11 as I understand your post) then it does to max farm out EDs. Now I'm talking from more of a elitist attitude. The type of person who is running the content on EE the day it comes out, that's usually the groups I run with.

    Looking at it from a newer perspective, someone just starting ED who hasn't invested HOURS and RESOURCES into maxing out my main/alts it's a good idea. And I do like it, the idea of maxing out a whole life: heroic and epic at once is great. its just about 2 years too late. If this had been thought of and implicated WHEN EDs came out, I'm sure a lot of the feedback would be more positive.

    Adjust the XP curve in Epic levels for multi-life TR to avoid the dramatic escalating grind
    Does this mean you're doing something like 1st life 1.9 million xp to 20, 2nd like 3.2ish, and 3rd 4.4ish? Congrats on Fing up even more. The grind on the 3 (+) lives is already so wonderful! Now you're going to make it so instead of 3 million to get to 25/?? to 28.. its gonna be 4million/??+x? Well then you're really going to have to push out the content. Because as it stands now, with the repeat penalties you can't farm heroic content (most farms that i'm aware of are desert and GH, some in orchard) because now you'll need the xp to just to get cap so you can Epic TR another 10 times. I'm also assuming that E-TR would require more epic Tokens? You know the stuff you haven't been putting in game for the last 2 years? MoTu doesn't do tokens, heck even GH doesn't do tokens, despite being in eberron. I'm sure you've posted on this, but frankly I'm not going to look through these (sarcasm) wonderful (/sarcasm) new forums in search of an answer, but why GH doesn't do tokens/fragments.

    Include Iconics in the TR cycle (with Iconic Past Life Feats)/Allow you to TR into and out of Iconics (if you own Iconics)
    Congrats on adding classes without adding classes... and increasing the TR cycle even MORE. Why not do racial TR feats too? you know, make the nerfed WF race, a requirement for anyone wanting to go 'completionist'?

    Going to skip the section where you cover what is in place and staying the same...

    Grants an Epic Destiny Past Life Feat/Feat based on active, maximized Epic Destiny
    So this means that to get to 28, which for argument sake let's say its 6 million (3mill to get to 25, and double that to get to 28) you're going to have 2 EDs maxed out. congrats pick one and now you have to redo the other one AND get to 28 again (repeat again 10+ times since you're adding more EDs)

    Karmic Bond -The active ED’s experience is now bonded through each ED True Reincarnation going forward
    Yey of the 6million xp (see above) you get to 'keep' 2million of it! the extra 4million (let's say you max 2 other EDs, 10 ranks) you get to start at lvl 2 or 3! you know what most experience players can do in less than 2 hours...

    Again skipping what is currently in place/working.

    You must have a maximized, non-bonded ED to complete this TR..
    So if you complete the 11 EDs (or however many you have at the time) and decide that hey I want an extra paladin past life for heal amp for example, you can't do this form of TR, congrats Turbine on road blocking.. but that's an argument for much later... 11 Eds.. can't TR for 1 week.. so at least 3 to 4 months for the hard core players.

    Adds 2 build points up to a 38 point build
    YEY! you only have to get 10.4 million (4.4ish +6million for 28--see above) for 2 stat points to start at lvl 2/3 (see above).

    Iconic True Reincarnation (not coping the entire paragraph)
    Congrats on making these 'bank toons' necessary and selling your pre-order. But hey at least it'll be like giving free stones of xp to players, and making it a short life. (insert rant from earlier about creating classes without creating classes)

    Reincarnation cooldown timer reduced to 3 days.
    Congrats something finally for more experienced/vet/hard core players.. or is that to sell more otto's boxes?

    Reincarnation XP curves smoothed to ease penalties for multiple lives.
    Something I think all players have been asking for regardless of experience. GREAT JOB.

    Now can we talk about quest repeat penalties? Or at least not tying the heroic repeats to the epic ones?

    The rest I don't really feel like commenting on, or rambling or venting.. whatever you want to call this.
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  6. #146
    2014 DDO Players Council Flavilandile's Avatar
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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).

    Thanks for your answers, but you've been dodging the main concern : Wiping of the EDs when we TR.
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  7. #147
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    I think many people would be ok if two key things would be implemented.

    1) Fate points like Tomes are tied to your character. If you epic TR you keep your unlocked fate points, including those from a tome of fate, but do not gain any additional fate points unless you unlock the appropriate number of Epic Destiny ranks.

    2) For the love of SANITY, please unlink the destiny you are leveling from the one that is active. No more warforged with a body feat suffering through Grand Master of Flowers.

  8. #148
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Piloto View Post
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.
    No it hasn't. You specifically made certain with the last expansion pack, that heroic TR's wouldn't reset Epic Destiny experience.

    That decision was made for a good damned reason.

    BE CONSISTENT and stick with it.

  9. #149
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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    still not interested. this idea is beyond stupid. i challenge you guys to come up with one thing for me to look forward to in this design.

  10. #150
    Community Member Cryohazard's Avatar
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    My reaction to ED xp getting wiped on TRing:

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    Let me concede and bow to your far superior social graces.....

  11. #151
    Community Member Vint's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    I'm absolutely astonished that Turbine found a way to take the worst most hated grind in the history of any MMO anywhere and make it more horrible.

    Ponderous, fricking ponderous.

    I'm so waiting for one of the fanbois to come out and defend this, it'll be glorious.
    Between this and Turbine adding the enchantment pass, I don’t know what to think. We all speculate doom, but it really feels that Turbine wants people to just walk away.
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  12. #152
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    The problem getting XP as I see it. I'm a semi-casual player... I've got 5 TR under my belt or so.

    The fact the XP penalty doesn't reset based on time... Quests should have a 1st time bonus, and repetition counters. However the repetition counter should decay at a rate of 1 per week or so. I wouldn't feel like I HAD to skip quests in order to ensure that when I hit epic level, I'll have all the bonus XP waiting.

    With the total GUT of DND combat system, the past life feats... are pitiful. +1 to hit... really? It USED to be a full 5% per past life, now it is ... +1, at the middle of the scale +1 == about .5%. So you took a FULL 5% buff, and nerfed it into a sub percent bonus. Why TR now for that, not worth it.

    It's the same with damage, spell points, and other "soft targets".

    Once you realize the escalating DCs of spells are also an issue, out of range, and only PURE specialists can hit the insanely high DCs needed, you'll have to again, bin the D&D system of spell DCs, and convert to a system similar to what you've done with AC.

    So saving throws, and spell DCs will have to go that route to.

    Then all those past life feats go into the bin as well, as sub 1% bonuses for millions and millions of XP. (AKA time.)

    A few more rotations, and the D20 will only be there because the code is too hard to remove.



    If you want to keep past lives attractive, scale the past life feats as you "remember" more of your past life. Or, revamp them to at least get "close" to the same power they had pre-motu.

    As far as the EDs. People CAP xp, and save one or two "grind quests" to cap EDs. So they get their 30k per 5 minutes by not having a repeat penalty because they are XP capped, and just solo grind the hell out of one quest once capped. (Or at least that is the fast way.) Again it is the slowly degrading XP system that puts people into these ways of maximizing XP per quest. So they level a certain way, so that EDs can be ground fast by exploiting the non-diminishing returns once they hit XP cap.

    I skipped almost every epic quest on this last TR. Now that I'm a TR, I pop my XP pots, and nail level 21 in under an hour. Nail level 22 shortly after, and only do all the epic quests 2x to ensure I get 100% xp from every epic quest once I cap. So I can do any quest any number of times, and always get 100% XP. (But I'm sure I'll pick a few that are "fast and easy" and grind those 8 times a week to loot them out, while working on EDs.)

    So, to re-cap....

    Decay repeat penalties.
    Re-balance past life feats.
    First time bonus per difficulty (heroic/epic)
    Then the 1st 20 levels is less of a rip off...

    Now for the last 8 levels...
    Well, more lost XP, MORE xp to recover...
    Epic res feats had better be spectacular... As in maybe I can use my TR destiny at level 1. (Talk about a slaughter and a walk thru of lower level quests... But those are a joke already anyway.)


    I don't claim to be an expert at this game. I'm posting from my limited play/knowledge of the system. The past life feats stopped being worth it at all with MOTU, anyone still grinding them hasn't realized it.

    Fix that system, before you try and create a new one.

  13. #153
    Community Member Charononus's Avatar
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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    Here's the core of the problem with the horrible decision you've made.
    Quote Originally Posted by MadFloyd View Post
    A character that reaches Heroic level 20 will automatically begin to accumulate Epic XP, progressing through Epic levels 21 through 25. XP required to level is identical for all characters, regardless of number of TR's. If a character's Heroic level drops below 20 (for example, through True Reincarnation), Epic advancement and all benefits related to it are suppressed. When the character reaches Heroic level 20 again, they will be returned.

  14. #154
    Community Member Cyndder's Avatar
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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    First let me thank you for responding.

    Second

    >>True Reincarnation has always been about giving up your current life in exchange for increased power in your next life.

    Unfortunately your initial implementation of Epic destines did increase power once you returned to epic levels. The design that Turbine engineered is what is causing you to try and put the glue back in the bottle now--unfortunately people don't like to see existing capability taken away(her's you new Mercedes ...12 months later you have to trade it in on a Yugo...we missed the fine print somewhere.)

    >>We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    Ok, an 'idea' or two... 1) For every past life you have you get to keep one of your ED's. In addition if/when this 'new game' goes live if you have unlocked all the destines you can choose to keep any three destines you want as an epic destiny completioniest bonus in addition to a +3 fate point tome! Next get rid of the circles and let us move to destinies as our character design wants...not have us grind through useless destines for the class(es) we are not using.

    Then we can start talking about epic destines 'free feats' that can be used at level 1. Lastly if you do a heroic TR on a toon it should not 'wipe out' ED efforts from previous lives or the above mentioned ideas.

    This is as close to the middle ground as I can think of..short of...don't do it.
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  15. #155
    Community Member KhellendrosUK's Avatar
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    Quote Originally Posted by Delacroix21 View Post
    I know there will be people who will argue this point (as they have mastered the TR system) but it is the truth even if they don't want to admit it.

    The current TR system is broken and used only by power gamers who have mastered the system.

    What you intended for TR:
    1. Players will relevel toons increasing number of low level players and groups.
    2. Current players get added power as an incentive.
    3. New players to DDO won't leave the game as now they will have. People to group with!

    What happened to TR:
    1. XP penalty makes TR such a grind people will only do certain quests avoiding all others.
    2. Players will max elite streak and not group with new players who haven't mastered the TR grind.
    3. TR feats went from adding power to characters so they could be more broadly focused to being required and having epic content balanced on having multiple past lives (example: cast DCs and SR)
    4. New players still have no one to group with and vets are even less willing to help them as TR is a massive XP grind.


    What you need to do:
    1. Remove TR increased XP costs
    2. Increase first time Xp bonuses by double to triple, make people WANT to run every quest at least once
    3. Add bonus Xprts. For grouping with new players, maybe 25% make people want new accounts in there group, will this also be exploited? Yes, but what isn't?
    4. Make the completionist feat FREE!!!!
    5. Make tring fun and not a carefully planned grind with select quests and guildes!




    P.S. I worked my nay nays off maxing out every ED, i expect a PL feat for ALL of them when epic TR!
    Do us all a favour and apply to Turbine for a job, this is spot on!

  16. #156

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    Quote Originally Posted by Teh_Troll View Post
    I have to say calling this an "advantage" is a steaming pile of nonesene. Trading in Millions of XP for thousands . . . what kind of "advantage" is this?
    Here’s the best I could come up with:
    If you had all the destinies locked, you could then chase after all the heroic PLs by continually restarting at level 12.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • One loot system to rule them all. (Including Cannith Crafting, and Named Loot.)
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Adjusting Challenge XP so that they're worth running more than once.

  17. #157
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    Quote Originally Posted by Piloto View Post
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    Sometimes it is really clear that most devs don't play the game.


    Last edited by Citzen_Gkar; 06-12-2013 at 06:00 PM.

  18. #158
    Community Member eonfreon's Avatar
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    Quote Originally Posted by Piloto View Post
    Thanks for all the responses so far everyone. The team will try to address the details as best we can this early in development. Here are a few more clarifications as we’re reviewing your comments:

    • Our intention is that players will be able to earn or buy Epic Destiny TR hearts of wood.
    • We’ll continue to add more epic level content so that players have a variety of paths for leveling.
    • To engage with Epic Destiny TR, you don’t have to have all destinies maxed out. Character level 28 + one maxed destiny is when you can bond your first destiny.
    • We are revisiting XP curves in not only the Heroic levels but also the Epic levels. This would make leveling (and ultimately bonding) a Destiny a faster process compared to the current pace.
    • True Reincarnation has always been about giving up your current life in exchange for increased power in your next life. We are early enough in the design work that we want to also hear ideas from players on what types of destiny feats they’d like to see in their next life in exchange for reincarnating their destinies.

    We are also making balance changes to compensate for the fact that the system goes into higher levels, and we expect that parts of the design summary will seem less harsh once these details are better understood. We’ll be reading discussion in this thread and will continue to post here with more details as we go (such as details regarding Fate Points, Completionist, and the exact effects of turning in your Epic Destiny xp on your new life).
    Knowing details about Fate Points would go a long way to evaluating your plans. Because the only point in maxing out useless Destinies (other than OCD) is to gain those Fate Points in the first place. Allowing them to carry over so that I don't have to grind out useless EDs again will go a long way to making the system seem better.

    My main problem with your asserting that "True Reincarnation has always been about givinh up your current life in exchange for increased power in your next life" is that it is not completely true. Currently I can do a heroic TR, re-level to 20, and access all my EDs.

    Thus to make your statement true you have to change the rules. It would be one thing to add the Epic TR and create the rules for it, as bad as it may be considered by the players, but it's yet another thing to change the rules of heroic TR just to make it conform to your latest "vision". Because all I can see is the Devs taking the lazy way out and instead of creating new content they are wiping away progress, to create new "content".

    There is no reason to make people re-grind all they've done just to pad your game's content. You can't take the majority of the game you had created by default (grinding EDs since that's the end-game) and invalidate it for players to progress.

    Well, you can, but it makes for a frustrating game experience.

  19. #159
    Community Member eonfreon's Avatar
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    Jan 2007
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    EDIT: Double Post. Geez, your website is a piece of junk.
    BTW your website really makes it hard to have a discussion since it keeps logging me out. If I wasn't now in the habit of copy/pasting my posts I would have given up a long time ago.

  20. #160
    Community Member moops's Avatar
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    Mar 2006
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    Stormreach, Sarlona
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    Holt sh*it.

    You really are trying to get people to quit DDO.

    Were you thinking that all of us not playing atm because we are waiting to see enhancement pass before putting more time into an alt, would come back and hurry up and TR?

    This is just crazy. My cleric is borked, but has max Destiny xp ( mind you, not ground out in Rusted Blades..but actually leading raids. running quests and pugging ) And I am going to lose all this if I wait to TR til I see the new Alpha and system?

    I think I'll just keep taking a break.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

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