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  1. #161
    Community Member HotMaarl's Avatar
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    The enhancement Alpha was a disappointment. Instead of doing what you said (creating a cleaner interface), you used it as a mechanism for re-balancing classes and builds.

    I think the DDO community at large is burnt out on having to re-do characters and gear set-ups. And now there's rumblings that you're revisiting past-life feats? Have mercy.

  2. #162
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    Definitely get rid of guild decay! It serves as a negative distraction for guilds because whenever the guild can't advance everyone starts to get frustrated and at least 2 in our guild stopped playing because of it.

    if ever there was a way to make many players happy it would be to turn off decay.

    If ever there was an easy thing to do for the devs I would think it would be turn off decay. Even if turning it off is problematic multiplying the end result by 0 is easy.

    If ever there was an easy way to sell ships it would be turn off decay so all gulds could eventually by the store ships.

    If you must keep decay it should be based on # of players in the guild so it's fair, but I would say get rid of it.

  3. #163
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    Oh yeah another pet peeve: The repetition penalty, especially that it is shared between epic and heroic levels.
    Having to watch which heroic quests i run so i don't hurt my epic xp is just kinda backwards.

  4. #164

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    Decay is very difficult for new players and discourages them from continuing DDO.

    Their new account are very poor and cannot afford what most of take for granted.

    I played a life without access my banks, and I know how difficult it is.
    There is reasons why Vet / TR are so much more powerful.

    When you place decay into the equation, they feel that they cannot take end
    rewards they desperately need to fund their questing.

  5. #165
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    Sticking to simple principles rather than go into specific mechanics, here is what I think:-

    Renown Decay
    - People don't like things they have earned being taken away from them. It isn't fun.

    Enhancements
    - More choice is good.
    - Freedom to choose when to try new things is good.
    - Making it easy to change / experiment with new things is good.
    - Being forced to change is generally seen as negative.
    - It isn't fun to loose things, or to be forced to spend hours getting back things you previously had.
    - It should be simple (or automatic) have your character retain equivalent abilities after the changes are live.


    And my Pet Peeves
    - Seemingly trivial bugs never getting fixed - spelling errors, airship dialog remaining open after leaving ship ...
    - And my wizard still wails in despair at how you can take a great spells and render them broken and ineffective.

    Art
    Sarcasm can frequently be unnoticed in print form, often times requiring the inflection or tone of voice to indicate the quip.

  6. #166
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Hey

    Give me your thoughts on the following. Be verbose, but not 'it sucks' I need 'it sucks because of'

    Enhancements

    Guild Decay

    Whatever your pet peeve is.

    Thanks.
    First, TY MM for the communication.

    Enhancements;

    On the surface, I like what you are trying to accomplish here. The difficulty for me, and I think for others, is trying to re-create what I/we have in the old system in the new and it just won't work. It is a whole new system and needs to be approached as such. Re-creating a build 100% is just not possible. Once I got past that hangup, I really do like the new system - it is a breath of fresh air.

    I have not yet been to Llama in the last week or so to see about a new build, but when I do go I really want to see three trees for all.


    Guild Renown;

    Hot topic to say the least! One point it favored the Small and Very Small. Then the change came along and then it favored everyone but the very small Guilds. The one thing that needs to be done is a change so that the very small can advance but how high still needs to depend on activity! Maybe a change to the math for decay for the very small to allow them the chance to advance, even at a slow pace, they need the opportunity to advance. Yet I still firmly believe that advancement for ALL needs to be determined by activity.


    Pet Peeve;

    DNT and String Table errors in NPC speech. Nothing more immersion breaking then seeing that while Questing.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  7. #167
    Community Member AlmGhandi's Avatar
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    Quote Originally Posted by Ancient View Post
    Monday sucks because the weekend is over...

    It was Monday that you wanted feedback on, right?
    I don't like Mondays... http://en.wikipedia.org/wiki/Brenda_Ann_Spencer

    Quote Originally Posted by MoonlitSilver View Post
    Well, you asked.
    I am hoping that Maj will post again when he has read everything... or when someone has read everything.
    Not that I am paranoid... but giving us a chance to vent in a dev started thread.... maybe keeps the doooooooooooooom!!!!!!11111eleven!! down...
    Last edited by AlmGhandi; 06-11-2013 at 08:52 AM.
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  8. #168
    The Hatchery
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    Enhancements (and the like):

    1) You should consider putting core class enhancements on core trees and flavor/specialist enhancements on prestige trees.

    2) Pure builds should be on par with multiclass builds (on live they can be much much weaker). For that reason capstones should be powerful enough that people will think twice before splashing other classes. Another option is to add high level abilities to the classes themselves (similar to what Pathfinder did to encourage pure builds).

    3) For melee DPS builds: dex builds should be as viable as str builds. The alpha rogue enhancements show promise in that regard but I haven't fully tested it myself (I'm sure others did).

    4) Please remove silly and unwanted enhancements such as "Critical Accuracy +x" and unite them with other similar enhancements such as "Critical Damage +x" to create more powerful enhancements such as "Critical Mastery +x" (which is basically "Seeker +x").

    5) Since the enhancement pass will also affect skills, maybe it's time to give skills a slight overhaul as well. Combine sets of similar skills into new single skills, especially when said sets must be taken in full to be effective (you can't really take hide without move silently if you want to be successful at stealth) or when the skills involved are pretty useless (swim...).

    For example:
    Hide + Move silently => Stealth
    Spot + Listen => Perception
    Balance + Tumble => Acrobatics
    Jump + Swim => Sports


    My pet peeve:

    1) The Completionist feat should be auto-granted. It shouldn't take a feat slot.

    2) The TR Cache should always be sorted by Minimum Level. Every time I level up I open it and start carefully looking for items I can use at that point and it's killing my poor poor eyes.

    3) Fix/balance Epic Destinies. Some of them are OP while others are pretty useless.

    4) The Adventure Compendium should show how many times per difficulty we've completed each quest. Currently we can only see what's the highest difficulty we've completed on, and therefore it's hard to assess if completing the quest again on a certain difficulty will be worth it xp-wise (due to first time bonus etc).

    5) Please consider resetting quest repetition penalties every week or so. It won't help power levelers anyway but it can really help casual and semi-casual players.

  9. #169
    Community Member unholy1's Avatar
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    Default oh yeah

    possible game improvements

    for those of us who play more than one character make inventory management easier for us. put a UI feature in the banks that allow us to empty all ingredients gems augments collectables and components into a bag. so i dont have to spend 30 min figuring out who had those pale creepers. - maybe some functionality that allows you to look through all your characters bags ... look only without having to log them in.
    Quote Originally Posted by Glin View Post
    Now that I explained that, this thread is less interesting, please continue talking about ghostbane instead.
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  10. #170
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    Quote Originally Posted by HotMaarl View Post
    I think the DDO community at large is burnt out on having to re-do characters and gear set-ups. And now there's rumblings that you're revisiting past-life feats? Have mercy.
    If I have to TR and re-grind everything after the enhancement pass, just to get back to where I was beforehand, I for one will be finished with DDO for good.

  11. #171
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by HotMaarl View Post
    I think the DDO community at large is burnt out on having to re-do characters and gear set-ups. And now there's rumblings that you're revisiting past-life feats? Have mercy.
    This. having to redo all of my toons every 6-12 months is more tiring than it is fun.

  12. #172
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    Quote Originally Posted by MajMalphunktion View Post
    Hey
    Give me your thoughts on the following. Be verbose, but not 'it sucks' I need 'it sucks because of'
    Enhancements
    Guild Decay
    Whatever your pet peeve is.
    Thanks.
    Just a bit more than my .02 on a few things... I admit several of these are echo'd in this thread but they bear repeating.

    Enhancements--I understand we were shown an Alpha version on lamaland but the direction of this design has some good and bad points to it in my view. First the good--the UI matching the style used with the Epic Destines is a win. Visually it's very appealing and relatively easy to understand. For the bad though, you didn't finish fleshing out the PrE Tree's. Barb still only has once tree choice, there are many tier 2 tree's that don't have their tier 3 completion. For instance no real Thief-Acrobat III, No Ninja Spy III,

    Clerics seem to be pushed even more so into a "Hjeal" role and lost many of their damage enhancements. Plus they have to take Wand Heightening so they could possibly take Wand and Scroll Mastery... GARBAGE! NO one ever uses wands offensively in quests since the damage is pitiful and with the exception of using a fireball/icestorm wand in Inferno of the Dammed I can't recall the last time I used a wand offensively for more than just desperation.

    Taking the Spell Crits out of the Caster lines is a disaster too. I know on Live my Sorc is probably getting about 40% of the DPS he should due to the way things are now and while that's bad it's nothing compared to the HUGE Nerf Bat the enhancement pass gives Sorcs. I am with-holding judgement because I know things are in flux but seriously if this is what you are offering to replace the current system, keep it off the live servers until you actually fix the system into something complete.

    Truth be told some of my toons were enhanced a bit in the alpha but most were foobar'd as I tend to run some fairly deep splash multi-class toons (13/6/1 splits commonly but not exclusively, theirs at least one 17/2/1 and others). It's hard to say if the change will be ultimately a good thing but I don't want to find that the new enhancements limit the flexibility of character builds. DDO's true strength is it's diversity in character creation/play. I mean if I want to make a battle cleric that specializes in heavy picks, that can be quite viable, or if I want to make a Quarterstaff build.... my last 13/6/1 was able to outright rule the kill count and keep up with casters even at level 18-20 content and was more tankish than a few Paladins we rand with.

    Guild Decay--I've always wondered why the level limit was 100, that stat shrines are referred +2 and listed as Lesser Con Shrine, this implies there is a full Con, Greater and perhaps a Major shrine meaning +5 at the top tier if things progressed how the scale seems to work. It seems to me that like so many systems in DDO this is yet another one that remains unfinished. The old decay system caused in my view anti-social behaviors in a game that should be very much a social experience so if a guild wanted to be high level that had to be excluding casual players and remove anyone how doesn't have a certain activity level to keep up with the daily decay.

    I have three pet peeves:

    1) Broken Text Search and Forum Links. The fact that a simple set of mod_rewrite rules could make the OLD bookmarks viable for those of us who have 80+ threads/builds/info saved (granted I have modified my links so they work, but this is bloody basic Web Admin stuff guys, major fail here)

    2) Changes in saves making a DC-based Caster not viable anymore. I like playing my wizard and I don't want to be forced to be a Shiradi caster to truly remain viable just spamming magic missile, chain missile and waiting for the bonus effects to proc from Rainbow/Double Rainbow.

    3) Mobs that insist they need to stand ON top of me in game and circling to see if it's possible is highly annoying.
    Founding Member and Current Leader of Sword And Siren on Cannith
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  13. #173
    DDO Producer
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    Quote Originally Posted by MelkiorPeasantbane View Post
    Enhancements


    Whatever your pet peeve is.
    Grouping and questing seems to occur within guild and channels and not pugs. I don't have a suggestion or a fix, just a statement of a perceived problem. (Yes, I know I can make my own pugs, and sometimes I do, thank you very much)
    Funny thing is, all MMO's work against the science of group dynamics. What you are describing is exactly why exclusive clubs in a finite community are the worst idea.

  14. #174
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Funny thing is, all MMO's work against the science of group dynamics. What you are describing is exactly why exclusive clubs in a finite community are the worst idea.
    How do you fix that?

    Grow the community.

  15. #175
    Community Member Teh_Troll's Avatar
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    HUGE PET PEEVE: Ship-buff timers.

    This totally kills immersion and in general sucks. Occasionally I like to solo for long periods of time and pretend I'm playing D&D, sometimes I take a break and flower-sniff. This kills it.

    Please have ship-buffs last until death.

  16. #176

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    Should perhaps the xp increases per level we are seeing in Epic Levels
    perhaps level off and stop getting bigger each level somewhere?

  17. #177

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    Quote Originally Posted by MajMalphunktion View Post
    Funny thing is, all MMO's work against the science of group dynamics. What you are describing is exactly why exclusive clubs in a finite community are the worst idea.
    Are gamers themselves a bit shy?

  18. #178
    Community Member narizue's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Hey

    Give me your thoughts on the following. Be verbose, but not 'it sucks' I need 'it sucks because of'

    Enhancements

    Guild Decay

    Whatever your pet peeve is.

    Thanks.
    My thoughts on enhancements are pretty simple. The process has been delayed several times, make sure that you get it right. Bug test bug test bug test. There is already enough negativity with regard to change that even if the system is mechanically superior, it will be hated if it is buggy. Honestly I looked through the links on the lama forums and it looked good to me. Different but good. I didn't do an all inclusive look at the enhancements, just what applied to me and my core group of characters, but overall I liked what I saw. If nothing else the new interface is infinitely better then what we have now. Get it right, don't launch it before its right.

    On renown decay. It sucks. Make the guild renown totals much higher, but just get rid of the bloody decay.

    On other pet peeves. The lack of any sort of guild housing in the FR is kind of disappointing. The portal in the cavern is nice, but FR has a rich tradition of "Adventuring Companies" and it would be cool to have an actual guild house there. Beyond that, new options for guilds would be fantastic. A larger field for message of the day, or *gasp* an easily accessible guild calender linked to the social panel would be fantastic. Despite the fact that we all have access to the internet, guild websites only work for a portion of the players to stay in touch.

    The drop of framerate when examining or hovering over greensteel items is also an irritation, as well as the UMD lagfest.
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  19. #179
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    How do you fix that?

    Grow the community.
    That does very little to combat the "country club" mentality that already exists. Simply put, players are their own worst enemy in this instance, and there isn't much that "execs" can do about it.

  20. #180
    The Hatchery dejafu's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    Funny thing is, all MMO's work against the science of group dynamics. What you are describing is exactly why exclusive clubs in a finite community are the worst idea.
    I'm going to ridiculously oversimplify this, and any critiques that what I'm about to describe misses several other key factors are completely correct. But I'm gonna do it anyway:

    Pugging has had a lot of ups and downs in DDO history, and we're definitely in a downswing lately. One thing that remains one of the most constant aggravations, though, is that 80-90% of the time the group fills up reasonably well, then sits around waiting forever to get some kind of dedicated healer. You can make plenty of reasonable cases that this isn't actually necessary, but it doesn't matter: people want their healers, but nobody wants to play them.

    Those that even bother to level and gear up a healer usually save them for guild runs. Why? Because guild runs usually go more smoothly and take up fewer resources. The guild in question doesn't even need to be an "uber" guild - people who are familiar with each other work better together, plain and simple.

    So one thing that could be done to nudge people more in the direction of pugging is this: give people more of a reason to play Clerics and Favored Souls (and maybe buff up Druid healing abilities). And find ways to make healing for random groups less of a pain. If we could cut down "healer wait time" in pugging even by half, that would go a long way towards getting people out of guild chat and into the broader community.
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    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

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