Results 1 to 2 of 2

Threaded View

  1. #1
    Community Member
    Join Date
    Jul 2010
    Posts
    63

    Default Need help with possible end build! Rgr/Mnk or Rgr/Ftr/Mnk preferred

    Hey everyone, so this is kinda what I've come up with...any feedback would be very helpful. I wanted to go 2MNK because I really love the monk unarmed fighting instead of being 2ROG, less gear grinding and whatnot, and I'm not looking at wanting to solo anything, and I do understand I am losing out on survivability by not taking the 2ROG+UMD.
    Biggest thing atm is trying to figure out where to fit in Stunning Fist, and what to take out for it, if I even need it at all. Also, help on gear set-up towards end-game would be very much appreciated!





    PAST LIVES:
    Fighter (3), Monk (3), Ranger (3), Rogue (3)
    Tomes Recorded: STR: +4, DEX: +4, CON: +4, INT: +3, WIS: +4, CHA: +3

    LEVEL 1
    Race Selected: Male Human
    Alignment Selected: Lawful Good
    Class Selected: Monk (Monk 1)
    Abilities Raised: STR: 16, DEX: 14, CON: 16, WIS: 16
    Skills Ranks Raised: Balance +4 (4), Concentration +4 (4), Spot +4 (4), Swim +3 (3), Tumble +1 (1)
    Feats Selected: Dodge, Mobility, Toughness
    Automatic Feats Granted: Past Life (Fighter), Past Life (Monk), Past Life (Ranger), Past Life (Rogue), Attack, Heroic Durability, Sneak, Armor Class Bonus (Wisdom), Finishing Moves, Flurry of Blows, Unarmed Strike, Simple Weapons (Club), Simple Weapons (Dagger), Simple Weapons (Heavy Crossbow), Simple Weapons (Light Crossbow), Simple Weapons (Quarterstaff), Simple Weapons (Unarmed), Martial Weapons (Handaxe), Exotic Weapons (Kama), Exotic Weapons (Shuriken), Disciple of Breezes, Disciple of Candles, Disciple of Pebbles, Disciple of Puddles
    Stats at End of Level 1:
    HP:34 SP:0 AC:15 FORT:5 REFL:4 WILL:5 BAB:+0/+0
    STR:16(+3) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:16(+3) CHA:8(-1)
    Balance:6, Bluff:-1, Concentration:7, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:3, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:7, Swim:6, Tumble:3, UMD: n/a

    LEVEL 2
    Class Selected: Ranger (Monk 1 / Ranger 1)
    Skills Ranks Raised: Balance +1 (5), Concentration +1 (5), Jump +2 (2), Spot +1 (5)
    Feats Selected: Favored Enemy (Undead)
    Enhancements Selected: Human Versatility I, Ranger Sprint Boost I, Ranger Favored Damage I
    Automatic Feats Granted: Defensive Fighting, Sunder, Trip, Wild Empathy, Simple Weapons (Dart), Simple Weapons (Heavy Mace), Simple Weapons (Light Mace), Simple Weapons (Morningstar), Simple Weapons (Sickle), Simple Weapons (Throwing Dagger), Martial Weapons (Battleaxe), Martial Weapons (Falchion), Martial Weapons (Greataxe), Martial Weapons (Greatclub), Martial Weapons (Greatsword), Martial Weapons (Heavy Pick), Martial Weapons (Kukri), Martial Weapons (Light Hammer), Martial Weapons (Light Pick), Martial Weapons (Longbow), Martial Weapons (Longsword), Martial Weapons (Maul), Martial Weapons (Rapier), Martial Weapons (Scimitar), Martial Weapons (Short Sword), Martial Weapons (Shortbow), Martial Weapons (Throwing Axe), Martial Weapons (Throwing Hammer), Martial Weapons (Warhammer), Shield Proficiency (General), Light Armor Proficiency, Bow Strength, Wilderness Lore
    Stats at End of Level 2:
    HP:46 SP:30 AC:15 FORT:7 REFL:6 WILL:5 BAB:+1/+1/+6
    STR:16(+3) DEX:14(+2) CON:16(+3) INT:8(-1) WIS:16(+3) CHA:8(-1)
    Balance:7, Bluff:-1, Concentration:8, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:5, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:8, Swim:6, Tumble:3, UMD: n/a

    LEVEL 3
    Class Selected: Ranger (Ranger 2 / Monk 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +1 (6), Concentration +1 (6), Spot +1 (6), Swim +2 (5)
    Feats Selected: Past Life (Disciple of the Fist)
    Automatic Feats Granted: Rapid Shot, Two Weapon Fighting
    Stats at End of Level 3:
    HP:58 SP:33 AC:15 FORT:8 REFL:7 WILL:5 BAB:+2/+2/+7
    STR:17(+3) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:17(+3) CHA:9(-1)
    Balance:8, Bluff:-1, Concentration:11, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:5, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:9, Swim:8, Tumble:3, UMD: n/a

    LEVEL 4
    Class Selected: Ranger (Ranger 3 / Monk 1)
    Abilities Raised: STR: 18
    Skills Ranks Raised: Balance +1 (7), Concentration +1 (7), Jump +2 (4), Spot +1 (7)
    Enhancements Selected: Improved Balance I
    Automatic Feats Granted: Diehard
    Stats at End of Level 4:
    HP:70 SP:36 AC:15 FORT:8 REFL:7 WILL:6 BAB:+3/+3/+8/+13
    STR:18(+4) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:17(+3) CHA:9(-1)
    Balance:10, Bluff:-1, Concentration:12, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:8, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:10, Swim:9, Tumble:3, UMD: n/a

    LEVEL 5
    Class Selected: Ranger (Ranger 4 / Monk 1)
    Skills Ranks Raised: Balance +1 (8), Concentration +1 (8), Spot +1 (8), Swim +2 (7)
    Automatic Feats Granted: Precise Shot
    Stats at End of Level 5:
    HP:82 SP:59 AC:15 FORT:9 REFL:8 WILL:6 BAB:+4/+4/+9/+14
    STR:18(+4) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:17(+3) CHA:9(-1)
    Balance:11, Bluff:-1, Concentration:13, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:8, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:11, Swim:11, Tumble:3, UMD: n/a

    LEVEL 6
    Class Selected: Ranger (Ranger 5 / Monk 1)
    Skills Ranks Raised: Balance +1 (9), Concentration +1 (9), Jump +2 (6), Spot +1 (9)
    Feats Selected: Spring Attack, Favored Enemy (Giant)
    Stats at End of Level 6:
    HP:94 SP:77 AC:15 FORT:9 REFL:8 WILL:6 BAB:+5/+5/+10/+15
    STR:18(+4) DEX:15(+2) CON:17(+3) INT:9(-1) WIS:17(+3) CHA:9(-1)
    Balance:12, Bluff:-1, Concentration:14, Diplomacy:-1, Disable Device: n/a, Haggle:-1, Heal:3, Hide:2, Intimidate:-1, Jump:10, Listen:3, Move Silently:2, Open Lock: n/a, Perform: n/a, Repair:-1, Search:-1, Spot:12, Swim:11, Tumble:3, UMD: n/a

    LEVEL 7
    Class Selected: Ranger (Ranger 6 / Monk 1)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +1 (10), Concentration +1 (10), Jump +1 (7), Spot +1 (10), Swim +2 (9)
    Automatic Feats Granted: Manyshot, Improved Two Weapon Fighting
    Stats at End of Level 7:
    HP:113 SP:110 AC:17 FORT:11 REFL:10 WILL:8 BAB:+6/+6/+11/+16
    STR:19(+4) DEX:16(+3) CON:18(+4) INT:10(0) WIS:18(+4) CHA:10(0)
    Balance:14, Bluff:0, Concentration:16, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:11, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:14, Swim:13, Tumble:4, UMD: n/a

    LEVEL 8
    Class Selected: Fighter (Ranger 6 / Fighter 1 / Monk 1)
    Abilities Raised: STR: 20
    Skills Ranks Raised: Balance +0.5 (10.5), Concentration +0.5 (10.5), Spot +0.5 (10.5)
    Feats Selected: Power Attack
    Enhancements Selected: Fighter Attack Boost I, Fighter Haste Boost I, Fighter Critical Accuracy I, Fighter Toughness I
    Automatic Feats Granted: Tower Shield Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency
    Stats at End of Level 8:
    HP:138 SP:110 AC:17 FORT:13 REFL:10 WILL:8 BAB:+7/+7/+12/+17
    STR:20(+5) DEX:16(+3) CON:18(+4) INT:10(0) WIS:18(+4) CHA:10(0)
    Balance:14.5, Bluff:0, Concentration:16.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:12, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:14.5, Swim:14, Tumble:4, UMD: n/a

    LEVEL 9
    Class Selected: Monk (Ranger 6 / Monk 2 / Fighter 1)
    Skills Ranks Raised: Balance +1 (11.5), Concentration +1 (11.5), Jump +2 (9), Spot +1 (11.5)
    Feats Selected: Improved Critical (Piercing), Zen Archery
    Enhancements Selected: Way of the Patient Tortoise I, Racial Toughness I, Human Versatility II, Ranger Sprint Boost II, Ranger Favored Damage II, Human Adaptability Strength I, Ranger Tempest I, Human Versatility III
    Automatic Feats Granted: Armor Class Bonus, Evasion, Meditation
    Stats at End of Level 9:
    HP:166 SP:110 AC:18 FORT:14 REFL:11 WILL:9 BAB:+8/+8/+13/+18
    STR:21(+5) DEX:16(+3) CON:18(+4) INT:10(0) WIS:18(+4) CHA:10(0)
    Balance:15.5, Bluff:0, Concentration:18.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:14, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:15.5, Swim:14, Tumble:4, UMD: n/a

    LEVEL 10
    Class Selected: Fighter (Ranger 6 / Fighter 2 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (12), Concentration +0.5 (12), Spot +0.5 (12)
    Feats Selected: Improved Critical (Ranged)
    Enhancements Selected: Ranger Favored Attack I
    Stats at End of Level 10:
    HP:181 SP:110 AC:18 FORT:15 REFL:11 WILL:9 BAB:+9/+9/+14/+19
    STR:21(+5) DEX:16(+3) CON:18(+4) INT:10(0) WIS:18(+4) CHA:10(0)
    Balance:16, Bluff:0, Concentration:19, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:14, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:16, Swim:14, Tumble:4, UMD: n/a

    LEVEL 11
    Class Selected: Fighter (Ranger 6 / Fighter 3 / Monk 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +0.5 (12.5), Concentration +0.5 (12.5), Spot +0.5 (12.5)
    Enhancements Selected: Fighter Strength I
    Stats at End of Level 11:
    HP:196 SP:110 AC:18 FORT:15 REFL:12 WILL:10 BAB:+10/+10/+15/+20
    STR:23(+6) DEX:17(+3) CON:19(+4) INT:11(0) WIS:19(+4) CHA:11(0)
    Balance:16.5, Bluff:0, Concentration:19.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:15, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:16.5, Swim:15, Tumble:4, UMD: n/a

    LEVEL 12
    Class Selected: Fighter (Ranger 6 / Fighter 4 / Monk 2)
    Abilities Raised: STR: 24
    Skills Ranks Raised: Balance +0.5 (13), Concentration +0.5 (13), Spot +0.5 (13)
    Feats Selected: Point Blank Shot, Improved Critical (Bludgeoning)
    Enhancements Selected: Fighter Attack Boost II, Fighter Haste Boost II, Fighter Critical Accuracy II
    Stats at End of Level 12:
    HP:211 SP:110 AC:18 FORT:16 REFL:12 WILL:10 BAB:+11/+11/+16/+21
    STR:24(+7) DEX:17(+3) CON:19(+4) INT:11(0) WIS:19(+4) CHA:11(0)
    Balance:17, Bluff:0, Concentration:20, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:16, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:17, Swim:16, Tumble:4, UMD: n/a

    LEVEL 13
    Class Selected: Fighter (Ranger 6 / Fighter 5 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (13.5), Concentration +0.5 (13.5), Spot +0.5 (13.5)
    Enhancements Selected: Human Versatility IV, Fighter Toughness II
    Stats at End of Level 13:
    HP:236 SP:110 AC:18 FORT:16 REFL:12 WILL:10 BAB:+12/+12/+17/+22
    STR:24(+7) DEX:17(+3) CON:19(+4) INT:11(0) WIS:19(+4) CHA:11(0)
    Balance:17.5, Bluff:0, Concentration:20.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:16, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:17.5, Swim:16, Tumble:4, UMD: n/a

    LEVEL 14
    Class Selected: Fighter (Fighter 6 / Ranger 6 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (14), Concentration +0.5 (14), Spot +0.5 (14)
    Feats Selected: Weapon Focus (Piercing)
    Enhancements Selected: Fighter Strength II, Human Greater Adaptability Constitution I
    Stats at End of Level 14:
    HP:265 SP:110 AC:18 FORT:18 REFL:13 WILL:11 BAB:+13/+13/+18/+23
    STR:25(+7) DEX:17(+3) CON:20(+5) INT:11(0) WIS:19(+4) CHA:11(0)
    Balance:18, Bluff:0, Concentration:22, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:4, Hide:3, Intimidate:0, Jump:16, Listen:4, Move Silently:3, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:18, Swim:16, Tumble:4, UMD: n/a

    LEVEL 15
    Class Selected: Fighter (Fighter 7 / Ranger 6 / Monk 2)
    (Applied Past Life Tome Bonuses)
    Skills Ranks Raised: Balance +0.5 (14.5), Concentration +0.5 (14.5), Spot +0.5 (14.5)
    Feats Selected: Greater Two Weapon Fighting
    Enhancements Selected: Fighter Haste Boost III, Fighter Critical Accuracy III, Racial Toughness II, Racial Toughness III
    Stats at End of Level 15:
    HP:301 SP:125 AC:20 FORT:18 REFL:14 WILL:12 BAB:+14/+14/+19/+24
    STR:26(+8) DEX:18(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:19.5, Bluff:0, Concentration:22.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:0, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:19.5, Swim:17, Tumble:5, UMD: n/a

    LEVEL 16
    Class Selected: Fighter (Fighter 8 / Ranger 6 / Monk 2)
    Abilities Raised: DEX: 19
    Skills Ranks Raised: Balance +0.5 (15), Concentration +0.5 (15), Spot +0.5 (15)
    Feats Selected: Improved Precise Shot
    Stats at End of Level 16:
    HP:317 SP:125 AC:20 FORT:19 REFL:14 WILL:12 BAB:+15/+15/+20/+25
    STR:26(+8) DEX:19(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:20, Bluff:0, Concentration:23, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:0, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:20, Swim:17, Tumble:5, UMD: n/a

    LEVEL 17
    Class Selected: Fighter (Fighter 9 / Ranger 6 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (15.5), Concentration +0.5 (15.5), Spot +0.5 (15.5)
    Stats at End of Level 17:
    HP:333 SP:125 AC:20 FORT:19 REFL:15 WILL:13 BAB:+16/+16/+21/+26
    STR:26(+8) DEX:19(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:20.5, Bluff:0, Concentration:23.5, Diplomacy:0, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:0, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:20.5, Swim:17, Tumble:5, UMD: n/a

    LEVEL 18
    Class Selected: Fighter (Fighter 10 / Ranger 6 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (16), Concentration +0.5 (16), Spot +0.5 (16)
    Feats Selected: Weapon Specialization (Piercing), Weapon Focus (Bludgeoning)
    Enhancements Selected: Fighter Haste Boost IV, Fighter Kensei I
    Stats at End of Level 18:
    HP:349 SP:125 AC:20 FORT:20 REFL:15 WILL:13 BAB:+17/+17/+22/+27
    STR:26(+8) DEX:19(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:21, Bluff:1, Concentration:25, Diplomacy:1, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:1, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:21, Swim:17, Tumble:5, UMD: n/a

    LEVEL 19
    Class Selected: Fighter (Fighter 11 / Ranger 6 / Monk 2)
    Skills Ranks Raised: Balance +0.5 (16.5), Concentration +0.5 (16.5), Spot +0.5 (16.5)
    Enhancements Selected: Fighter Extra Action Boost I, Kensei Specified Weapon Mastery I
    Stats at End of Level 19:
    HP:365 SP:125 AC:20 FORT:20 REFL:15 WILL:13 BAB:+18/+18/+23/+28
    STR:26(+8) DEX:19(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:21.5, Bluff:1, Concentration:25.5, Diplomacy:1, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:1, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:21.5, Swim:17, Tumble:5, UMD: n/a

    LEVEL 20
    Class Selected: Fighter (Fighter 12 / Ranger 6 / Monk 2)
    Abilities Raised: STR: 27
    Skills Ranks Raised: Balance +0.5 (17), Concentration +0.5 (17), Spot +0.5 (17)
    Feats Selected: Greater Weapon Specialization (Piercing)
    Enhancements Selected: Fighter Critical Accuracy IV, Fighter Kensei II, Fighter Toughness III
    Stats at End of Level 20:
    HP:391 SP:125 AC:20 FORT:21 REFL:16 WILL:14 BAB:+19/+19/+24/+29
    STR:27(+8) DEX:19(+4) CON:21(+5) INT:11(0) WIS:20(+5) CHA:11(0)
    Balance:22, Bluff:2, Concentration:27, Diplomacy:2, Disable Device: n/a, Haggle:0, Heal:5, Hide:4, Intimidate:2, Jump:17, Listen:5, Move Silently:4, Open Lock: n/a, Perform: n/a, Repair:0, Search:0, Spot:22, Swim:17, Tumble:5, UMD: n/a



    At level 21, I was looking at taking Weapon Specialization: Bludgeoning, and at level 24, I was looking at Greater Weapon Focus: Piercing and Greater Weapon Focus: Bludgeoning, and of course, I would be in Fury of the Wild, with Legendary Tactics(if using Stunning Fist)/Improved Power Attack, Extra Action Boost, and Critical Damage as my twists.
    Last edited by Improbius; 06-17-2013 at 12:53 AM.
    Sarlona:
    Culexdark(9 Monk/9 Druid/2 Fighter/8 Epic , Spongecakes(/12 Monk/6 Ranger/2 Favored Soul/8 Epic)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload