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  1. #21
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    Quote Originally Posted by SSFWEl View Post
    It's like I am in 2 parallel worlds.
    I read about how some people on a lvl 20 toon, doing it first time on elite have no problem, and when I try it, after many attempts, on a maxed ED toon, all the advice is worth nothing, because everything is happening so fast.
    <snip>
    * to drink a curse pot takes a couple secs. you need to stop. in that time the boss catches up. and curses you again.
    It sounds to me like these two statements suggest what the problem might be. Things do happen very fast in this encounter. If you stop moving, and then take 'a couple secs' to mouse over to your curse potion to drink it you will take some pretty heavy punishment for it. If you keep moving, hit space, and then hit a key combination to remove that curse it goes almost fluidly, only slowing you down for the time spent on the Global Cooldown.

    To extrapolate on that same theme, this encounter requires very precise character control, as well as having very fast reaction time and the ability to get any spell you might need cast quickly. If you do not kill the Air Elemental quickly, it is likely it will put you on your back and get you killed. If you do not navigate the traps well, even when you get chained, it is possible for even one mistake to get you killed. If you do not remove your curses and self heal effectively, it is not likely that you will outlast the boss.

    I think that the comment made about this encounter seeming like 'two parallel worlds' is quite apt. This is one of those situations where player control outweighs character capabilities. You can not simply come back with a mountain of HP and spell power that's been pumped through the roof and lay waste to everything. You do not need to be a Korean master of Actions Per Minute or anything, but mastering the skills needed to do things very quickly and effectively is the key to success in this battle. And once you have that kind of character control many different situations in the DDO world will likely be seen from a bit of a different perspective.

  2. #22
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Inthuul View Post
    Read through the thread and didn't see this mentioned.
    One of the main reasons to send one party member down is that soulstones (of your dead party members) trigger the timer of the traps setting them off over and over and likely killing anyone else down there.
    Sounds totally WAI and fair, right?

    I'm so dramatic lol
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  3. #23
    Community Member Charononus's Avatar
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    Quote Originally Posted by Phemt81 View Post
    Sounds totally WAI and fair, right?

    I'm so dramatic lol
    Yes you are, the only reason you think that that mechanic is not wai, is ddo has very few mechanics in their boss fights more complicated than hold mouse button down and collect loot. Look at any other mmo and on their elite settings if one party member messes up the group will wipe. This is one of the very few fights in ddo that pose a challenge mechanically in ways other than high damage output and high mob hp. It's a fun and challenging fight.

  4. #24
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Charononus View Post
    Yes you are, the only reason you think that that mechanic is not wai, is ddo has very few mechanics in their boss fights more complicated than hold mouse button down and collect loot. Look at any other mmo and on their elite settings if one party member messes up the group will wipe. This is one of the very few fights in ddo that pose a challenge mechanically in ways other than high damage output and high mob hp. It's a fun and challenging fight.
    This encounter is one of the few that require party coordination/teamwork. By reading this thread you can easily spot those that do not have that one requirement.

    Tips;

    Go over plan before you jump down!

    I prefer, No FF and all meet in South.

    ONE person calls out "move" as signal to move in pre-determined direction and distance to move. I prefer clockwise and 2 tiles.

    STICK TOGETHER.

    When moving around, do not go to boss, let him come to you. This may make the encounter last longer, but saves the party from not sticking together.

    Follow directions given by leader.

    Be prepared to fail until you get movement down. Get movement down, stick together, listen to leader, and this is a very easy encounter on all difficulties, even at level.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  5. #25
    Community Member Levonestral's Avatar
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    This room can be very tricky on elite.

    There are many ways to accomplish this engagement and what I'm suggesting is certainly not a claim as the best or the only option and is simply what I've found to work best for my groups.

    This works best with a team moving as a single unit around the room. However there are a few more things you need to be aware of here.

    On the floor are tiles, once the boss activates, these tiles now become "triggers" for the trap. Once a tile is stepped on it starts a countdown timer. Once zero is reached, the trap does it's thing and causes anyone on or close to that tile to be hit by it (electric and cursing). There is a warning sign before that happens though, the floor tile below you will change color and into a black swirly kind of visual. Once that shows up, it's time to move on. I'll explain more below.

    So here is a process you could try to work on:

    - Make sure everyone has curse removal (maybe even check before running it or be ready to share some of yours)
    - No FF
    - Everyone jumps down at the time time
    - Pick a "starting point" and make sure everyone is there as fast as possible
    - Pick a "caller" for the tiles (more below)
    - Kill the devils as fast as possible. If they're not dead by the time the boss activates, you'll have to deal with them while doing the rest of the steps.
    - Kill the air elemental asap otherwise he'll be a pain
    - Once the boss is up, the tiles will start their thing. Check the floor. If your tile changes color into a black swirly visual its time to move. Fast. No exceptions.
    - Your "caller" should announce this and everyone should move back one tile (either direction, but make sure everyone is aware of which one).
    - Once you move to the next tile back, go as far back onto it as you can away from the previous tile (but do not step on the next one back otherwise you'll trigger that one too). This is where everyone really needs to be careful.
    - Remember, now that you've touched the next tile, its timer will start. The first person there will start it and it only lasts seconds before it changes color and seconds again until it triggers.
    - Do not attack the boss until he follows you to the next tile.
    - Do not step forward to get to him, if he doesn't follow, don't engage him. Patience.
    - If by chance the tile you've just moved onto activates right away (or already is), the caller should announce it again and everyone should move again right away.
    - Repeat this process with patience, don't rush it and you should be able to work through until the boss dies.

    Some additional tips:

    - Everyone needs to stick together. This is important for both tile activations and the healers ability to get everyone at once and reduce the blocked message you see quite often due to the pillars.
    - If by chance someone gets chained, leave them. They can try to make the run and might live, they might not. Sadly trying to "save" them by engaging the boss on the activated tile will cause everyone else to be at risk. If they have the aggro, still leave them, he'll adjust after their death. Perhaps the loot lords will be appeased by their sacrifice and give everyone great rewards
    - If someone dies, you can attempt to raise them if you wish, but not at the cost of a current engagement with the boss. Consider raising during a time where he's not coming, or while you're stepping back and feel you're safe.
    - If you are the person getting raised, DO NOT accept the raise anywhere else except with the current group location. Otherwise you will activate another tile causing more problems.
    - I did read that someone mentioned the soul stones could cause the triggers. I haven't observed this myself, but now that the idea is in my head, I'm going to check it out. Until then, I suggest leaving the dead until you're able to safely deal with them.

    This process has allowed many of my groups to easily breeze through this encounter, but can also lead into significant problems due to bad timing. Less balanced groups might also find this method trickier so it's not for everyone. I find it is better overall however and gives everyone a chance to work as a team.

    Hope this helps
    Leader of The Madborn, Thelanis
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  6. #26
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Charononus View Post
    Yes you are,
    Did i ask your opinion about me? No. I asked an opinion about what others find fair, balanced and wai in ddo.

    That aside, better being dramatic than a judgements spitter who thinks world revolve around him.
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

  7. #27
    Community Member Systern's Avatar
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    Quote Originally Posted by Phemt81 View Post
    Did i ask your opinion about me? No. I asked an opinion about what others find fair, balanced and wai in ddo.

    That aside, better being dramatic than a judgements spitter who thinks world revolve around him.
    Sniping at someone for agreeing with you? How dramatic!

  8. #28
    Community Member Charononus's Avatar
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    Quote Originally Posted by Phemt81 View Post
    Did i ask your opinion about me? No. I asked an opinion about what others find fair, balanced and wai in ddo.

    That aside, better being dramatic than a judgements spitter who thinks world revolve around him.
    No you stated that you thought it wasn't wai in a sarcastic way that was designed to troll people that disagree with you. I called you on being over dramatic with it. Some people enjoy a hard fight.

  9. #29
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    Quote Originally Posted by Levonestral View Post
    This room can be very tricky on elite.

    There are many ways to accomplish this engagement and what I'm suggesting is certainly not a claim as the best or the only option and is simply what I've found to work best for my groups.

    Hope this helps
    nice and comprehensive. +1
    ~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
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    Orien server.

  10. #30
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Systern View Post
    Sniping at someone for agreeing with you? How dramatic!
    What?
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this

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