Hi all. Got something that’s been on my mind for a while about not just DDO, but MMOs in general. Just to get a discussion going about it I guess.
In general MMOs need more variety in character creation, in the way a character actually looks. Particularly in the area of body types. Why is it all male Humans, for example, just look like different heads tacked onto the same body? Where’s the variety in body types?
What if I want to make a fighter that’s a hulking near-seven-foot giant of a man? Or a scrawny little rogue? Or maybe a fat cleric who chugs along behind the party?
In PnP D&D (at least in the old days) there were height and weight ranges given for all the player races, and you could choose numbers from within those ranges to help define how your character’s body type was. Or, you could roll randomly just to see what you came up with.
MMOs, in my opinion, could take a lesson from THQ and their franchise of WWE Smackdown! Games in this area. Now you may or may not be a fan of “rasslin” either on TV or in a video game, but these games offer some of the most amazing variety in character design I’ve ever seen. Sliding scales to choose your character’s height and weight, and the character changes as you change the numbers. You can also change the general body types, from more of a body-builder “V” shape to a stockier style with a bigger midsection. In some of the games you can even use a sliding scale to change the length of the character’s hair!
Guess what I’m saying is, it’d be nice if there was a fantasy MMO that implemented something similar. So characters would have a lot less tendency to start looking like carbon copies of each other.
In DDO in particular my question regarding body types is simply this: Okay, I get why a Half-Orc is bigger than a Human. Cause Orcs are bigger than Humans. So…wouldn’t logic dictate that in general, a Half-Orc would range somewhere between a Human and an Orc in size, and all Half-Orcs wouldn’t be huge compared to full-blooded Orcs?