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  1. #1
    Community Member
    Join Date
    Mar 2006

    Default Need some Druid help please!

    I'm looking for feedback and ideas to help round out my druid. I've been gone for over a year so still have to relearn a lot. What am I looking to achieve? Strong DPS, Good Survial, and group utility in a pinch. All without a bunch of super rare drops.
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    Level 25 Chaotic Neutral Half-Orc Male
    (6 Fighter \ 1 Wizard \ 13 Druid \ 5 Epic) 
    Hit Points: 400
    Spell Points: 806 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 10
    Will: 17
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             18                    28
    Dexterity            14                    14
    Constitution         16                    16
    Intelligence          6                     6
    Wisdom               14                    16
    Charisma              6                     6
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                     7
    Bluff                -2                     3
    Concentration         7                    24
    Diplomacy            -2                     3
    Disable Device       n/a                    n/a
    Haggle               -2                     3
    Heal                  2                     8
    Hide                  2                     7
    Intimidate            2                    29
    Jump                  4                    14
    Listen                2                     8
    Move Silently         2                     7
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -2                     3
    Search               -2                     3
    Spot                  2                     8
    Swim                  4                    14
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    3
    Level 1 (Druid)
    Feat: (Selected) Power Attack
    Enhancement: Druid Shifting Rake I
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Level 3 (Druid)
    Feat: (Selected) Cleave
    Level 4 (Druid)
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Level 6 (Druid)
    Feat: (Selected) Toughness
    Level 7 (Druid)
    Level 8 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Level 9 (Druid)
    Feat: (Selected) Natural Fighting
    Level 10 (Druid)
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Level 12 (Druid)
    Feat: (Selected) Natural Fighting
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Essence of the Shrike I
    Enhancement: Druid Essence of the Shrike II
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Hide of the Crocodile I
    Enhancement: Druid Hide of the Crocodile II
    Enhancement: Druid Nature's Warrior I
    Enhancement: Druid Shifting Rake II
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Druid Strength I
    Enhancement: Druid Strength II
    Enhancement: Druid Wisdom I
    Enhancement: Druid Wisdom II
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    Enhancement: Druid Toughness III
    Level 15 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Nature's Warrior II
    Level 16 (Fighter)
    Enhancement: Druid Celerity
    Enhancement: Druid Toughness IV
    Level 17 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Improved Intimidate II
    Level 18 (Fighter)
    Feat: (Selected) Empower Healing Spell
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Improved Shield Mastery
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Orcish Brute Fighting I
    Enhancement: Orcish Brute Fighting II
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Level 21 
    Feat: (Selected) Overwhelming Critical
    Level 22
    Level 23 
    Level 24 
    Feat: (Selected) Bulwark of Defense
    Level 25 
    40 Str = 28 Base+ 6 Item+ 4 Animal Growth+ 2 Stalwart Stance
    16-20 X3 Crit Damage (Plus Overwhelming Crit in epic levels)
    2d6 SA Damage (Several of my ideas had much Higher SA Damage but much lower Str)
    24% Double Attack (+50% Celerity)
    I also have Power Attack, Cleave, Great Cleave and the option to boost PA with enhancements but using S&B I didnt think it would be worth the points.

    28 Con (32 with Dire Bear but I've heard Dire Bear is aweful)
    Toughness Feat and 6 ranks of improved toughness VIA enhancements
    +10% HP
    10% AC (+25% If Dire Bear used)
    50 PRR (60 In DireBear)
    Empowered Healing with Regenerate or Vigor
    Several good defensive spells Fire Shield being at the top of the list.

    +25% Threat if needed
    Access to decent healing if needed

    This is without in unique items. I know of some things I'd like to get already but items have changed a lot. Gems slots have been added to some older items and new item have been introduced. Help on gear suggestions would be nice aswell as build feed back.
    As to why 1 Level of Wizard. Im not sold on it either but it got me 1 meta feat and SP which seems better than any of my other options. Reflex is too low to bank on Evasion. Monk can't be centered with Shield. Int is too low for traps and Rogue splash. Fighter gives a few HP but nothing else.

  2. #2
    Community Member Systern's Avatar
    Join Date
    Sep 2011


    With only 13 levels of Druid, your DCs are going to be too low for most of that "Group Utility". The best druid utility lies in both Earthquake and Mass Regenerate.

    The biggest thing to learn about playing a druid is that it's not like Pale Master. You don't just live in one form. You can swap on the fly and change as needed. It's only 5 SP, and there will be encounters where, say, ranged casting in Water Ele form is more appropriate than playing like a monk in wolf form.

    My Level 24 druid (pure 20 druid) is currently sitting at 34 Str and 40 wis. She primarily melee's in wolf form, but has adequate DCs to pull off earthquakes and their ilk when needed. I took PA/Cleave, Toughness, Maximize, Emp Healing, SM/iSM, Natural Fighting x2, IC:Bludgeon. Not in that order. She's human so that's why I get the 10th feat, and extra healing amp to boot.

    Druids get Medium Armor proficiency, but there's not a lot of non-metal medium armor in the game at the moment. I highly recommend running Tempest Spine and getting an Imbued Darkleaf Breastplate. The Blue slot in it can be upgraded with PRR as you level, but I didn't really find the value in adding another +2 each step most of the way.

    At early Epic Levels, you have the choice of either Epic Leaves of the Forest, which isn't bad but didn't fit in with my other gearing, or Terrorweb Chitin Breastplate which is what my druid is currently wearing (+8 wis). For the immediate endgame there's Flawless Dragonscale. At some recent update, they changed Dragontouched so that it is metal and breaks oath (I was so looking forward to wearing a 20% heal amp, Glaciation armor I made).

    The Cannith Challenge gear is exceptional for druids. Bracers of Wind provide perma-blur, dodge, and lightning spell power and the Cloak of Flames provides some AC, fire shield, and fire spell power.

    Definitely get yourself an Epic Wall of Wood. The Devotion and Healing amp are kinda tough to slot elsewhere. The PDK commendation gloves are also a good choice, I've found.

    For green steel, I really think Druid is the class that will get the most benefit out of a Con-Op item. Smallish spell pool combined with Medium armor means you'll be getting hit enough that it procs regularly, but not so hard that it is a liability of dying.

    You bite faster than you cast, so don't be afraid to explore weapons. The Eveningstar daggers (Sacrificial Blade and Blade of the High Priestess) can also augment your CC abilities, and in wolf form, your damage profile trumps the weak damage that a dagger would otherwise do.

    I've made 5 druids thus far, played my completionist-to-be through her druid life and liked it so much that I made the current wolfy-druid so I still had one after she TR'd again. It is definitely a fun class.

    Just take my suggestions as someone that values versatility a bit more highly than you have stated.

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