Melee FVS: Solarien
Earth Savant: Keyros
Pale Master: Kayros
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life 8/25) 5xRanger, 3xPaladin
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
Juggernaut has very similar survivability, due to at least as easy access to saves (if you play the paladin version, even easier, though your DPS suffers slightly) and generally more HP, along with typically having more PRR - Reconstruct and Heal are really in about the same category for instant self-heal, so being able to take more hits makes up for not having wings to avoid a few hits, while also gaining damage from not winging away (which causes reduced melee damage).
Trust me, this comes from playing the same character with a roughly equivalent level of well-geared as both a Juggernaut and a melee FvS (as well as a Paladin, but that's a different kettle entirely - it gains more in survivability while being only at best a little better melee damage than the Juggernaut).
Also worth noting a Juggernaut can make a displacement scroll approach the usefulness of a displacement clickie - it's a 1 minute buff.
Almost missing having a Juggernaut from all this Jugg talk. >_>
High UMD on a FvS still needs some work, e.g., gear swapping which is annoying incombat. Every minute using a scroll vs. every 1,5 to 2 min. is a big difference.
Then the playstlye from offensive twitching melee into occasional melee and inbetween turtling-up.
edit: just found a better way to describe, why I changed and what is killing fun for me regarding melee FvS:
Mellkor summed it up very well. I didn't build an esos (or any endgame melee weapon on that matter) for occasional meleeing!All I can say is that before ED's came out, based on my own experience, a well built and well played melee FvS could survive better than any toon while doing 60 to 70% of the damage a good melee toon puts out to a single mob in elite quests AND all the while fully capable of healing the group through any quest/raid. Now it is more like 20 to 25% because to get the same survivability I had before in epic quests I have to be in destinies that focus on defense. My melee FvS is simply not as fun or as effective as he once was, relatively speaking. And I have tried all sorts of ways to get him back on par. It is kinda sad for me as my melee FvS was my favorite for a long while.
Last edited by zwiebelring; 06-12-2013 at 01:43 PM.
Characters on Orien:
Wanzer/ Klingtanz/ Incanta Superior/ Mercantus
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