Seriously you guys remind me of an elderly neighbor I used to have that had nothing good to say about anything. You could tell him "Good morning, it's a nice sunny day." and he'd tell you "It's a horrible day, no rain, that means I'll have to water the grass and that will run up my water bill, and my arthritis hurts today."
Only read the first post, so maybe someone said this already. I seem to remember ohh not so long ago, on of the reasonings behing adding "Dungeon Alert" was that too many AI scripting decisions were having to be made as mobs chase players around, and this was in turn taxing the servers and causing lag. So to encourage us to "kill" the mobs rather then ignore them, they gave us dungeon alert.
Fast forward to now... suddenly everyone in the game is being chased by a:
and possibly even if your a artificer your Artificer dog..
or wait.. and the Xoriat trinket summons..
So there we have it... everyone being chased around by 5 creatures all the damn time that can't be killed... BRILLIANT!!!
So yeah, I think the little things chasing people around are getting a little out of hand at this point.
I love the idea of diasble pets!!!
A kobald with tourette's!!
A beholder with a seeing-eye dog!!
A rust monster in a wheelchair!!
...oh wait, you just want to turn them off, hmm...
And because of it - its a NO from me.
I just prefer Turbine makng money of these things, and armor kits than selling - OMG +4 power tome or sth like that. Because I hate power selling.
And honestly... I bought like 5-6 kits and 2 pets from DDOStore myself... Theyre just so cute.
I would actually love :the summoner: class in ddo... Like u know - half party healer, great buffer and great summons healer - fighting with them, more than 1 at time allowed. Hoped druid would be it. But oh well... Seems not. And woul be very hard to introduce considering how hirelings are not cooperating and doing what they want... But still - thats a pretty dream.
Last edited by Kayla93; 06-10-2013 at 08:24 AM.
If pets are the most annoying thing you can find in this game, count yourself lucky.
Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
Give me the option to not have a large flying pet blocking my view constantly. I am sick of having my screen filled with useless junk because someone else likes them. We the players have the right to not have to see them just as much as you the person who likes them to see them.
Really it feels like turbine griefing the people who don't like them.
And the only people saying no are the ones who must have everyone see the new pet they wasted TP on to feel special.
In all honesty, I could care less about whether companions can be made "invisible". I just find it hilarious that there are people out there who actually want to force people to see their companions, even if they don't want to. Is it some sort of sadistic impulse to annoy these "grumpy old men", or some childish need to show off one's companions, like they make the owner special and the entire world needs to know. Or maybe there are just a bunch of trolls in this thread, who knows?
I mean, I guess you could argue that it's a waste of dev time (would that much work even be involved?), but I don't see anyone that's mentioned anything about this.
To be honest, I really don't understand why anyone would say no. How does my enjoying the game more without them effect anyone's ability to enjoy it more with them? Unless it's a feeling of power they get from forcing others to put up with them.
At the very least, give us the ability to squelch the sounds of cosmetic pets... that squishing noise of the cube gets really annoying.
I think it all comes down to how much it will cost Turbine to implement this change, and whether those costs outweigh the benefits.
we already have the option to turn off certain things in game, how much dev time would it really take to do this? is there something wrong with making at least some players less annoyed with My Little Pony noises, tricks and pets? in turn, less griefing for the players who like to bring their tag a longs and asked to put them away while questing? im pretty sure that the majority of players would accept a compromise and enjoy their playing experience a little more by making pets invisible for those who wish not to see them and hear them. why force an annoyance on some of us?
So, did anyone tally the informal poll results?
"So maybe it's about time we all get a reality check and realize that if you raid, run epics, and have capped toons and worry about ED's TR's and all that jazz, you are a small part of the population of this game, a very small part in fact." -- Ungood
i have premium account and i had to farm TPs a lot, so i didn,t have to pay much for points to get adventure packs and i never understood buying useless stuff like creature companions for TP. i wouldn't even pay plat for them. atm i have 4 companions - dog from PDK, bat from monster manual and 2 new ones from collector's edition of expansion, i don't see any reason to turn them on.
my PC is few years old and DDO is working worse on it with every update. when i started playing (i think it was 2009), i could play on max graph settings, now i had to set things to low-medium. all that flying/running useless sh*t, glowing transparent monsters (in CITW) and other similar things are lowering my FPS.
an option to turn off pet display would be nice, some options to turn off graphic visualisations of spell effects on other players' toons would be great too.
in shorter way: give us less shiny useless sh*t and more playable content
P.S. i'm not native english user, so forgive me my terrible english
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