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  1. #1
    Community Member
    Join Date
    Jun 2013

    Default First Pallie any thoughts

    Level 20 Lawful Good Human Male
    (20 Paladin)
    Hit Points: 342
    Spell Points: 443

    BAB: 20/20/25/30/30
    Fortitude: 23
    Reflex: 13
    Will: 16

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 18
    Dexterity 8 8
    Constitution 15 17
    Intelligence 8 8
    Wisdom 14 14
    Charisma 15 18

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 1 4
    Bluff 2 9
    Concentration 4 16
    Diplomacy 2 10
    Disable Device n/a n/a
    Haggle 2 4
    Heal 2 2
    Hide -1 -1
    Intimidate 4 10
    Jump 3 7
    Listen 2 4
    Move Silently -1 -1
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 -1
    Search -1 -1
    Spot 2 2
    Swim 3 4
    Tumble n/a n/a
    Use Magic Device n/a n/a

    Level 1 (Paladin)
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Toughness I

    Level 2 (Paladin)
    Enhancement: Human Versatility I
    Enhancement: Paladin Charisma I

    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Paladin Item Defense I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Extra Lay on Hands I

    Level 4 (Paladin)
    Enhancement: Human Versatility II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Devotion II

    Level 5 (Paladin)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Paladin Focus of Good II

    Level 6 (Paladin)
    Feat: (Selected) Power Critical
    Enhancement: Unyielding Sovereignty

    Level 7 (Paladin)
    Enhancement: Human Versatility III
    Enhancement: Paladin Extra Smite Evil I

    Level 8 (Paladin)
    Enhancement: Paladin Item Defense II
    Enhancement: Paladin Bulwark of Good II

    Level 9 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Extra Lay on Hands II

    Level 10 (Paladin)
    Enhancement: Paladin Focus of Good III

    Level 11 (Paladin)
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Toughness II

    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Human Versatility IV

    Level 13 (Paladin)
    Enhancement: Paladin Devotion IV

    Level 14 (Paladin)
    Enhancement: Paladin Extra Lay on Hands III

    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Toughness III

    Level 16 (Paladin)
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Extra Smite Evil II

    Level 17 (Paladin)
    Enhancement: Paladin Resistance of Good III

    Level 18 (Paladin)
    Feat: (Selected) Mental Toughness
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Energy of the Templar I

    Level 19 (Paladin)
    Enhancement: Paladin Redemption II

    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Toughness IV

  2. #2
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006


    Initial thoughts

    1. Consider Going with one of the Paladin PrE's - Read up on them to determine which will work better for your concept
    2. Feats I would reconsider as I don't believe they will give you what your looking for - Weapon Focus: Slashing Weapons , Power Critical , and Mental Toughness
    3. Take Improved Critical: Slashing earlier
    4. Consider the Power Attack Feat as it will give you +1.5 of your Strength Modifier bonus to your damage as a Two Handed Fighter
    5. Consider a lower investment in Bluff and Diplomacy for a UMD investment - This will open up scrolled buffs like Shield, Fireshield, Blur, Master Touch (which will grant you Tower Shield Proficiency) and Displacement to name a few. It can also help give you some moderate effectiveness with raise dead and eventually even Heal Scrolls.

    If willing to Sacrifice Weapons of Good Capstone a 2 Fighter Splash will gain you 2 additional Feats through your build progression as well as add Tower Shield

  3. #3
    Community Member count_spicoli's Avatar
    Join Date
    May 2010


    First off i would consider starting wis at 8. You need 14 to cast your spells but a plus 2 tome and owls wisdom pot can gey you there by the time you need to cast them. Consider raising cha a little more or even dex for reflex and off times when you need to range something.

    Like enoach said about tbe feats. Also fop is nice feat on pally as it stacks with your divine grace saves making for a killer will save. I cant express to you how nice it is to not worry about dancing balls and hold spells.

    Also i would definatly level as defender of syberis. You will have to sneak in shieldastery or diehard or some qualifying feat to get it but the hp saves and str boosts are real nice.

    Like enoach said ftr splash is real nice as well as rogue. 2 rogue opens up full umd and wand and scroll mastery, evasion haste boost sneak attack, trap awareness so can be nice as well. Just wont get xtra feats ftr gives

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009


    Rather than reinvent the wheel, I'll just point you to this thread; as well as Junts's guide.

    But the tl;dr version: dump WIS for more CHA, STR, and/or CON; dump WF:S, Power Crit, and Mental Toughness for Power Atk + both Cleaves; and pick a PrE.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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