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  1. #1
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    Default Feedback and Suggestions on 32pt Warforged Artificer

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
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    Khogsworth 
    Level 20 True Neutral Warforged Male
    (20 Artificer) 
    Hit Points: 210
    Spell Points: 1226 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 11
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            16                    20
    Constitution         12                    16
    Intelligence         18                    28
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +3 Tome of Intelligence used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     6
    Bluff                -1                     1
    Concentration         5                    27
    Diplomacy            -1                    10
    Disable Device        8                    33
    Haggle               -1                     1
    Heal                 -1                     1
    Hide                  3                     6
    Intimidate           -1                     1
    Jump                  1                    12.5
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             7                    29
    Perform              n/a                    n/a
    Repair                6                    31
    Search                6                    31
    Spot                  3                    24
    Swim                 -1                     1
    Tumble                5                     9.5
    Use Magic Device      3                    24
    
    Level 1 (Artificer)
    Feat: (Selected) Point Blank Shot
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Energy of Creation I
    
    
    Level 2 (Artificer)
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Intelligence I
    
    
    Level 3 (Artificer)
    Feat: (Selected) Rapid Shot
    Enhancement: Force Manipulation I
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    
    
    Level 4 (Artificer)
    Feat: (Artificer Bonus) Augment Summoning
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Rune Arm Overcharge I
    
    
    Level 5 (Artificer)
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Wand and Scroll Mastery II
    
    
    Level 6 (Artificer)
    Feat: (Selected) Precise Shot
    Enhancement: Artificer Intelligence II
    
    
    Level 7 (Artificer)
    Enhancement: Artificer Battle Engineer I
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Eschew Materials
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Improved Rune Arm Use II
    
    
    Level 9 (Artificer)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Warforged Constitution II
    
    
    Level 10 (Artificer)
    Enhancement: Artificer Crossbow Attack II
    
    
    Level 11 (Artificer)
    Enhancement: Artificer Improved Rune Arm Use III
    
    
    Level 12 (Artificer)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Artificer Bonus) Quicken Spell
    Enhancement: Artificer Intelligence III
    
    
    Level 13 (Artificer)
    Enhancement: Artificer Wand and Scroll Mastery III
    
    
    Level 14 (Artificer)
    Enhancement: Artificer Improved Rune Arm Use IV
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Artificer Damage Boost III
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell
    Enhancement: Artificer Rune Arm Overcharge II
    
    
    Level 17 (Artificer)
    Enhancement: Artificer Wand and Scroll Mastery IV
    
    
    Level 18 (Artificer)
    Feat: (Selected) Greater Spell Focus: Evocation
    Enhancement: Artificer Damage Boost IV
    
    
    Level 19 (Artificer)
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Artificer Energy of Creation II
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Empower Spell
    Enhancement: Arcane Empowerment
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII

  2. #2
    Community Member Myrddinman's Avatar
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    Default

    What are your goals for this character? This information will give folks some insight into your feat/enhancement/skill choices.

    Are you planning on continuing into Epic levels, or are you going to True Reincarnate once you hit level 20?
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  3. #3

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    Why the Force Manipulation don't remember arti's getting many if any force spells unless it is all for a rune arm then don't think it is worth it . other than that much the same as mine. might want to pump in more cha for umd.

  4. #4
    Community Member Myrddinman's Avatar
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    Quote Originally Posted by EnziteBob View Post
    Why the Force Manipulation don't remember arti's getting many if any force spells unless it is all for a rune arm then don't think it is worth it.
    I would imagine it is for Blade Barrier and Tactical Detonation. The build also has SF: Evo and GSF: Evo, so I would imagine it is going for a more caster focus build, but we really need to know the direction plan to begin to offer advice.
    Quote Originally Posted by 404error View Post
    there will always be bugs in DDO it will never be bug free at any point in its lifetime.

  5. #5
    Community Member Satyriasys's Avatar
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    May 2013
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    Quote Originally Posted by EnziteBob View Post
    Why the Force Manipulation don't remember arti's getting many if any force spells unless it is all for a rune arm then don't think it is worth it . other than that much the same as mine. might want to pump in more cha for umd.

    Just all the best Artificer spells.
    Join Date: Nov 2009

  6. #6
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    OP here.

    My original intent for the Artificer was to focus primarily on casting and rune arm. As I've been playing, I find the crossbow to be highly effective, so I've tried to balance that with casting. I take a full line of ranged feats concluding with Improved Precise Shot. I realize that I do not have Toughness, which many consider a must have for any class, but there is room to remove Augment Summoning, Eschew Materials, or Greater Spell Focus for some more survival if needed. I focused primarily on Force damage as the best Artificer damage spells are Force based (Blade Barrier, Tactical Detonation, and Prismatic Strike). I would like to balance Force and Lightning for spells and rune arms, but there just aren't enough enhancement points. I plan on playing as a back row range and support class. I get some great buffs, some pretty good utility, and some pretty good damage as well. While I will not be able to heal others that effectively, I will be Self Repairing and curing conditions. UMD for potions, scrolls, wands, and other clickies will round out my utility.

    At least that is the idea.
    Last edited by Khog; 06-06-2013 at 02:08 PM.

  7. #7
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Khog View Post
    OP here.

    I realize that I do not have Toughness, which many consider a must have for any class, but there is room to remove Augment Summoning, Eschew Materials, or Greater Spell Focus for some more survival if needed.

    Drop Eschew Materials and to pick up Toughness. Eschew Materials is complete junk.

    Also I would lower WIS and CHA back down to 6 and raise your CON up to 16.

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