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  1. #1
    2016 DDO Players Council Stoner81's Avatar
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    Question Are fully upgraded Greensteel weapons worth the grind these days?

    Basically all said in the title, with so much new content and weapons from the various raids are GS weapons still worth making? I am asking because I really want to make a Lit2 Greataxe for my TR toon for on his journey to completionist, from level 12-20 I can't seem to find anything that beats them though not fully looked through the Cannith Challenge stuff yet.

    While on the topic are these even viable at end game anymore?

    Thoughts and comments welcome folks!

    Stoner81.

  2. #2
    Community Member skullzz's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Basically all said in the title, with so much new content and weapons from the various raids are GS weapons still worth making? I am asking because I really want to make a Lit2 Greataxe for my TR toon for on his journey to completionist, from level 12-20 I can't seem to find anything that beats them though not fully looked through the Cannith Challenge stuff yet.

    While on the topic are these even viable at end game anymore?

    Thoughts and comments welcome folks!

    Stoner81.

    If you are doing many TRs then yes it is worth making. Also make a pos3 maul.
    If possible a Min2 or air3 HP item would be helpful.
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  3. #3
    Community Member cdr's Avatar
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    LitII are fine for TRing, there's not a lot that can match them. If you're doing multiple TRs, just go ahead and make one.

    Cloudburst from Reaver's Fate is as good or better 2HF than LitII when fighting groups, and if you happen to have it and a seal already it's a lot cheaper than the 3Mpp+ a dual-shard GS costs.

    Deathnip beats GS for 2WF piercing, Envenomed Blade is probably better in a lot of circumstances too. Enduring Conviction is better slashing.

    Unwavering Ardency from Abbot beats a GS bow.

    GS weapons garbage at 20+. GS HP or SP accessory is still fine of course.

  4. #4
    2016 DDO Players Council Stoner81's Avatar
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    Thanks for the input chaps, I certainly want to make a HP item I am thinking belt since on all my lives/toons this is always for CON items so I am hoping I can fill it with CON from a GS plus the extra hit points though I have no idea if this is even possible. I had a thought about a triple positive maul since I am doing many lives would a quarter staff be better since these can be used by all classes without the need for splashing/feats for proficiency?

    Stoner81.

  5. #5
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    I still use my gs weapons on a lot of toons at endgame. Not 100% f the time, I swap weapon around a lot depending on what I'm messing with, but they never became useless. And I second the pos maul dude, fabulous skelly beater with a res clickie for emergencies!
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  6. #6
    Community Member LightBear's Avatar
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    There are better weapons in game then the Lit2, wasn't it?

    Anyway, at level 20 there probably are.

    If you go that route, try and find something to craft that isn't found anywhere else.

    One, two! One, two! and through and through. The vorpal blade went snicker-snack!
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  7. #7
    2016 DDO Players Council Stoner81's Avatar
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    At level 20 and over I am sure there are things much better but I am talking just for TR purposes so only level 1-20 and maybe some epic stuff just to fill out a single destiny each life or something but that would be about it really.

    Looking at a Air3 HP belt atm just trying to figure out the planner I am using LOL man this is confusing but fun!

    Stoner81.

  8. #8
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    Default Yes.

    Because you may want to TR at some point.
    But I'm still using my Lit2 Khopesh on my lvl 25 fighter. Have not found anything better yet.

  9. #9
    Community Member Teh_Troll's Avatar
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    If you TR a lot then absolutely.

    There's better level 20+ stuff but nothing beats them at level 12-20.

  10. #10
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Looking at a Air3 HP belt atm just trying to figure out the planner I am using LOL man this is confusing but fun!
    If I may suggest, consider the Smoke (air/fire) HP belt. Purmablur + a displace clicky is very handy. Your idea of a trip-posi Qstaff is spot on. A little less dmg than a maul, but universal proficiency across the classes is great for TRing.

    On a GS unrelated note: augment slots are your friend! While leveling, watch for the previously useless stuff. Many a lowby named item now has a slot or two and can make gearing (twinking) out your TR much easier.
    Now excuse me while I wander off to arm myself with Grilled Cheese Sandwiches and hunker down behind my Armored Beer Refrigerator, while I have the UFO's take control of the Congresional Wives with the help of the International Cocaine Smugglers and the Evil Geniuses for a Better Tomorrow - btw, do you have change for 10 million population?

  11. #11
    The Hatchery Paleus's Avatar
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    I'm going to go and get myself in trouble here, but no. I'm not sure they are worth the grind. But that answer is dependent on several factors.
    1) Do you already have a ****-ton of shroud ingredients and all you need is the shards?
    If yes, then go ahead and make a weapon. You can probably get shards easy by asking for them in a couple of shroud runs that won't take too much time out of your TR schedule.
    2) Are you planning on doing multiple past lives for a good reason?
    Past lives require an incredible amount of xp grind for increasingly less net benefit with the change to end-game. The caster perks are still very useful, everything else is kind of meh. Of course if you're going for completionist for the sense of accomplishment that is onemeaningful reason or if you really enjoy the leveling game that is another good reason.

    For the new player (DDO still gets new players?) who just wants to TR for a change of pace and wants to do it now, I honestly think there are alternatives that, while not as good as greensteel are stilll more than enough for leveling. After all, you don't need to uber-kill a mob to survive in leveling. For example, a person could get the Carnifex and and Great Axe of the Chained Soldier with minimal effort, and while not be stellar they wouldn't be sucktacular. And that is just limiting it to great-axes. On top of that, if you're looking at the end game environment the greensteel weapons are just completely outclassed in terms of investment to benefit. So, if you're on a limited ingredient/time budget then the GS items for HP / SP are a more meaningful investment than weapons because they can't be substituted for by 'adequate' replacements.
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  12. #12
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    Quote Originally Posted by Paleus View Post
    I'm going to go and get myself in trouble here, but no. I'm not sure they are worth the grind. But that answer is dependent on several factors.
    *SNIP*.
    Can't really argue that.

    EXCEPT...for the braggin rights, and the oooh's and aaaah's you get when showing it off. ;p

  13. #13
    2016 DDO Players Council Stoner81's Avatar
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    Quote Originally Posted by PermaBanned View Post
    If I may suggest, consider the Smoke (air/fire) HP belt. Purmablur + a displace clicky is very handy. Your idea of a trip-posi Qstaff is spot on. A little less dmg than a maul, but universal proficiency across the classes is great for TRing.

    On a GS unrelated note: augment slots are your friend! While leveling, watch for the previously useless stuff. Many a lowby named item now has a slot or two and can make gearing (twinking) out your TR much easier.
    I like the sound of perma blur and a Displace clicky, on my current life I have a Barbarian who can cast both Blur and Displace thanks to Bard levels and the amount of damage they stop is not even funny! As for the staff yeah that was what I was thinking be real handy for Necropolis when combined with Ethreal Bracers or something

    Quote Originally Posted by Paleus View Post
    I'm going to go and get myself in trouble here, but no. I'm not sure they are worth the grind. But that answer is dependent on several factors.
    1) Do you already have a ****-ton of shroud ingredients and all you need is the shards?
    If yes, then go ahead and make a weapon. You can probably get shards easy by asking for them in a couple of shroud runs that won't take too much time out of your TR schedule.
    2) Are you planning on doing multiple past lives for a good reason?
    Past lives require an incredible amount of xp grind for increasingly less net benefit with the change to end-game. The caster perks are still very useful, everything else is kind of meh. Of course if you're going for completionist for the sense of accomplishment that is onemeaningful reason or if you really enjoy the leveling game that is another good reason.

    For the new player (DDO still gets new players?) who just wants to TR for a change of pace and wants to do it now, I honestly think there are alternatives that, while not as good as greensteel are stilll more than enough for leveling. After all, you don't need to uber-kill a mob to survive in leveling. For example, a person could get the Carnifex and and Great Axe of the Chained Soldier with minimal effort, and while not be stellar they wouldn't be sucktacular. And that is just limiting it to great-axes. On top of that, if you're looking at the end game environment the greensteel weapons are just completely outclassed in terms of investment to benefit. So, if you're on a limited ingredient/time budget then the GS items for HP / SP are a more meaningful investment than weapons because they can't be substituted for by 'adequate' replacements.
    To be honest you have some damn good points here I must admit, I have the Carnifex already which is just superb but at level 12 it is starting to show where it lacks which is damage output (at least for me on the current life which I think I have done wrong but anyway), I have done nearly 10 Shroud runs with another character and yes I know I need to do them with the TR toon to get the power shards which isn't an issue (I really like the raid for some weird reason hey ho) and once I get this life up to about 20 I won't TR straight away and start working on 20 Shroud completions, epic destiny filling and then TR since I need to grind the tokens for the heart of wood. I plan on doing 3x past lives for each class just because I want to more than anything and I find many of them appealing for various reasons, time isn't an issue either already been playing a year and don't see me stopping anytime soon

    Stoner81.

  14. #14
    Community Member redspecter23's Avatar
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    For TR purposes, the weapons are still quite nice. Triple earth and triple fire are both nice single shard options. I'm not sure if they were mentioned yet, but they're great if you want to save on mats.

    Personally I've just been using an Elemental Greataxe of Fire from the Cannith challenges. It's not quite greensteel, but it serves a couple specific purposes while leveling. At level 10 it makes a great vampire beater for Shadow Crypt if I'm not on a caster life. At level 16 I just make a holy/bleed version (from the lv 12 weapon with masterful craftsmanship) to use until cap.
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  15. #15
    Community Member slugstone's Avatar
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    Quote Originally Posted by Paleus View Post
    I'm going to go and get myself in trouble here, but no. I'm not sure they are worth the grind. But that answer is dependent on several factors.

    2) Are you planning on doing multiple past lives for a good reason?

    Do not forget turbine points. Easy to get when TR'ing. :-)

    Yes I grind coffee and TP.

  16. #16
    Hatchery Hero Inthuul's Avatar
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    The http://ddowiki.com/page/Item:Elemental_Greataxe_of_Fire , from the Cannith challenges, starting at level 12 where it gets metalline isn't too bad at all. It's surprising how few monsters are immune to fire and the brilliant (light damage) works on just about everything. The level 20 tier 3 with good alignment slotted in the red augment slot makes it decent for killing most of the monsters as you level through the epic content.

  17. #17
    Community Member SiliconScout's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Basically all said in the title, with so much new content and weapons from the various raids are GS weapons still worth making? I am asking because I really want to make a Lit2 Greataxe for my TR toon for on his journey to completionist, from level 12-20 I can't seem to find anything that beats them though not fully looked through the Cannith Challenge stuff yet.

    While on the topic are these even viable at end game anymore?

    Thoughts and comments welcome folks!

    Stoner81.
    It really depends on the build and the weapon I think.

    For example, I have a level 25 Arty and by and large I have yet to find a Heavy Repeater that out DPS's the LIT II Greensteel in most content. Perhaps an Alchemical one might be better, it's hard to say.

    Other toons I have though have shed their greensteel in the 20's somewhere (excepting HP / SP / Concord Op items of course)


  18. #18
    Community Member Luxgolg's Avatar
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    Quote Originally Posted by PermaBanned View Post
    If I may suggest, consider the Smoke (air/fire) HP belt. Purmablur + a displace clicky is very handy. Your idea of a trip-posi Qstaff is spot on. A little less dmg than a maul, but universal proficiency across the classes is great for TRing.

    On a GS unrelated note: augment slots are your friend! While leveling, watch for the previously useless stuff. Many a lowby named item now has a slot or two and can make gearing (twinking) out your TR much easier.
    This. Most other GS items are now covered by lootgen/augments. But Smoke and clickie are always great

  19. #19
    2016 DDO Players Council Stoner81's Avatar
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    Yeah certainly looking at a Smoke item just not sure where though but that is something I can work on later, for now I will concentrate on my greataxe and quarterstaff and go from there I think.

    Thanks folks!

    Stoner81.

  20. #20
    The Hatchery Enoach's Avatar
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    As has been mentioned before - What are your TR plans?

    The GS items at Level 11 can be a big boost to your character:
    HP Item - As much as 45 Extra HP
    Spell Point Item - Even as a switch out item is the equivalent of 150 to 300 SP depending on class

    Smoke Item - Blur and Displacement - Displacement is still very much usable through EE content
    Con-Op - Procs of Spell points or Temporary HP, useful in expanding HP, becomes less useful as the Incoming Damage becomes greater, but on Melee types with High PRR that are going to get hit anyway (ie DoS Paladin) it can be a resource saver.
    Air Item - Haste Clickie - handy when you need a speed boost. Knockdown guard or Haste guard is also useful

    As for Weapons for the ML 12 that they are at, they are a big boost in DPS, or for caster types early access to exceptional and insight caster stat bonuses (equivalent of 1 to 2 DC Bonus)

    Now obviously these weapons will get left behind as you gain access to more powerful weapons such as Epic Level with the 2+ in front of the weapon damage dice, be it from Loot Gen or from Cannieth raid gear where an Alchemical Tier 2 version of the Lit2 is even more powerful because you can give it a Metal Type and Tier 3 can add in multiple target damage.

    So short version is that it's value is directly proportional to how many times you plan on passing through Levels 11 and 12 (Obviously if your a constant Stone Rider these weapons become less useful)

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