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  1. #41
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    Default "useless?"

    Quote Originally Posted by Full_Bleed View Post
    "People" ask for all kinds of things. Doesn't mean giving it to them makes the game better. And it certainly doesn't mean giving them something that trashes the lore of the game and impacts the enjoyment of others is a good idea either. And, yes, cosmetic pets do negatively affect my enjoyment of the game because it feels (and looks) less and lees like the game I signed on for.


    Games change. If something as simple as cosmetic pets really bothers you that much, you probably shouldn't be playing MMO's... Because there are far more people who DO like them than don't (NOTE: i said 'people', not 'players')

    Also, thanks to the tressym's, 5 of my friends decided to try DDO, one is definitely buying the xpac, one is considering VIP, and the other 3 want to play more before they decide. All because i posted a picture of my "useless" cosmetic pet. And as far as how useless it is, it's proven great for guiding one of my friends through town/quests, since a flying kitty in a wizard's hat is something she can spot right away.

  2. #42
    Community Member SiliconScout's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    And in FR lore the Tressym is specifically from Eveningstar.

    And hating owlbears?The owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Gary G. created the owlbear, which was inspired by a plastic toy and introduced the creature to the DnD world in the 1975. It has been in every version of DnD since. It has changed shape at least 3 times.
    Well spank my hireling and call me Raissa Gnomeslayer!

    I seriously thought you were tossed during the post-MOTU purge Maj. Damned good to see you on here again, damned DAMNED good!


  3. #43
    The Hatchery dejafu's Avatar
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    Heh, this kind of reminds me of the multiple times I've heard people complain about how the backwards hands on rakshasas are a classic example of how the devs don't know how to do their jobs and lack of attention to detail.
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    Quote Originally Posted by Feather_of_Sun View Post
    Turning Ghostbane into a meme is, in my book, the best thing to happen to DDO in awhile.

  4. #44
    Founder & Hero Samir_Bennal's Avatar
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    love me some owlbears in games
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  5. #45
    Community Member Zyerz's Avatar
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    Quote Originally Posted by C-Shell View Post
    is turbine officially making fun of its players now for playing this game anymore?i mean: flying cats and owlbears. are you kidding me? flying cats and owlbears
    Owlbears are awesome!!!! Always have been. Since PnP

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  6. #46
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    Quote Originally Posted by dejafu View Post
    Heh, this kind of reminds me of the multiple times I've heard people complain about how the backwards hands on rakshasas are a classic example of how the devs don't know how to do their jobs and lack of attention to detail.
    *sporfles and nearly does a spit-take* Seriously?! When I saw that they have the proper backwards hands the first thing I thought was that this MMO is very serious about detail and keeping the game looking very D&D. Wow, it's a lesson in life to do even a teeny bit of research about a topic before posting complaints about it, or you could wind up looking rather foolish.
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  7. #47
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    Default Nail on the head, here

    Quote Originally Posted by Luadrilae View Post
    I noticed that most people are saying 'owlbears are classic D&D' and noting that the 'flying cats are cute' without really knowing what the tressyms are.

    Sooo, here is the description of them from the 2nd ed Monster Manual



    These guys have been around for at least the 22+ years I've been playing D&D, and Owlbears are nearly as old as D&D itself. I'm thrilled that DDO is working hard to bring these creatures to life. ^_^
    Owlbears have been whooping PC a$$ for as long as D&D has been D&D and Tressym began as Chaotic Neutral forest dwellers in 2nd Edition, changing to CG in 3rd Edition; an option for Druid and Ranger pets (familiars?) if memory serves.

    Keep 'em coming!! Ropers would be cool...
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  8. #48
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    I have no problem with the presence of owlbears and Tressym in the game. I do have a problem with the whole concept of pets, for the reasons that HAL expressed very well. In addition, so many of the pets are so obviously jokes that I would find the whole thing insulting... if the player base weren't the people who asked for them in the first place!

    So, since we inflicted this on ourselves, I go with the flow, enjoy the cuteness, and even own a few joke pets myself -- and while I almost never bring them out and certainly don't buy them silly hats, life goes on.

    All that said, I do have one really big problem with the Tressym -- and that is that I think they look so wrong they make my skin crawl. The first time I saw one I called it the flying zombie cat. The hovering animation works for the pseudodragons, but for some reason I just can't imagine a cat with wings just sitting there in mid-air flapping its wings at that lugubrious pace and staying aloft. Tressym should be doing circles around their owners' heads and constantly landing and taking off, not zombie-flapping in place.

  9. #49
    Community Member badbob117's Avatar
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    This thread reminded me of Snakes on a plane for some reason.



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  10. #50
    Community Member Charononus's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    And in FR lore the Tressym is specifically from Eveningstar.

    And hating owlbears?The owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Gary G. created the owlbear, which was inspired by a plastic toy and introduced the creature to the DnD world in the 1975. It has been in every version of DnD since. It has changed shape at least 3 times.
    Wow I had money on that you had been let go!!! Glad to be wrong.

  11. #51
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MajMalphunktion View Post
    And in FR lore the Tressym is specifically from Eveningstar.

    And hating owlbears?The owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Gary G. created the owlbear, which was inspired by a plastic toy and introduced the creature to the DnD world in the 1975. It has been in every version of DnD since. It has changed shape at least 3 times.
    I am going to hug you and then peck your eyes out!

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    Where you been hiding yourself MM?

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
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  12. #52
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    <stupid in-side joke>
    I'm still waiting for my Battle-Cat mount from the MOTU (Masters of the Universe) X-pack pre-purchase last year! I just got this lame black panther. I really wanted a green tiger with yellow stripes.
    </stupid in-side joke>
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  13. #53
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    Quote Originally Posted by Full_Bleed View Post
    So what?In the lore they aren't prolific little pets that follow people around doing tricks and nothing else useful.They're Monsters to be feared and dispatched.From the original Monster Manual:"They are ravenous eaters, aggressive hunters, and evil tempered at all times."The cutification of iconic D&D creatures isn't something to be applauded in a D&D game.
    Exactly. Next we'll have pink fuzzy dragons that breathe bubbles.
    Quote Originally Posted by LeoLionxxx View Post
    OwlBears are wildly icon to D&D. I was slightly disappointed when I found I couldn't shift my druid into an owbear (that would be SOOO cool).The flying cats are just for flavor. "In the kingdom of cormer [IDK how to spell it] it is illegal to harm cats" - Elminster, The King's Forest. I must say, whoever is designing the cosmetic pets are really doing a good job; those things are CUTE.
    You wanna see "cute" animals? Fine. Go look at icanhazcheezburger.
    All that is wrong with DDO, life, taxes, poltics, religion, music, fast food, education, the criminal justice system, the weather, society, the universe, and previously-discontinued-but-now-on-their-way-back snack cakes, is all the fault of Wizards of the Coast. I know this because Fred told me so, and Mind Flayers are smart.

  14. #54
    Community Member Postumus's Avatar
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    Quote Originally Posted by HAL View Post
    And because I'm tired of people responding that different types of devs do different things, I will preempt with the reminder that more people who fix bugs and create systems can be hired instead of those who create pets.
    1- Too many cooks. Often you can't just 'hire moar devs!' to work solely on bug fixes. At some point there are a maximum number of people who can work simultaneously on certain parts of a system. Everyone thinks you can just throw money at a problem and make it go away, but there are diminishing returns. At some point it actually makes fiscal sense to stop hiring bug fixers and instead hire new content designers.


    2- Not everyone has the same skill set. Even if you could 'hire moar devs!' how long would it take for them to learn the ins and outs of DDO's code so they could actually FIX things? Longer than you think, I'm sure. Personally I'd rather have new content and have them continue to peck away at bugs like they have been, than have the game stagnate for a long period just so some minor inconveniences are finally put to bed.


    3- A lot of people WANT pets. They SELL. Good businesses provide the customers with what they want. Just because YOU don't want it, doesn't mean many players don't want it. You could be the outlier, and I'm sure Turbine has the sales figures to determine if you are.

  15. #55
    Community Member Postumus's Avatar
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    Quote Originally Posted by Garumn View Post

    Keep 'em coming!! Ropers would be cool...

    I would love to fight a roper too! And a hydra! OH man!

  16. #56
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    Quote Originally Posted by Full_Bleed View Post
    "People" ask for all kinds of things. Doesn't mean giving it to them makes the game better.
    Like getting rid of pets, right? Just because YOU are asking for it, it doesn't mean it will make a better game for me.


    Quote Originally Posted by Full_Bleed View Post
    And it certainly doesn't mean giving them something that trashes the lore of the game and impacts the enjoyment of others is a good idea either.

    Pets don't trash lore. Ever hear of familiars? And just because they impact your enjoyment in a negative way (for some unfathomable reason), doesn't mean they can't have a positive impact on other players. Your personal preference does not trump that of everyone else.


    Quote Originally Posted by Full_Bleed View Post
    And, yes, cosmetic pets do negatively affect my enjoyment of the game because it feels (and looks) less and lees like the game I signed on for.
    Personally I like the pets. Apparently I'm not in the minority since they keep making new ones and I see plenty of people showing them off. This is a money making enterprise (as D&D has always been) and the dollars will win out in the end. If the dollars say 'more pets,' then sadly your enjoyment will continue to be negatively impacted. You could just ignore them, or start a "I HATES PETS" guild and only play with fellow petiphobes, or, as a last resort, sign on for something that doesn't have pets. But they obviously aren't going anywhere until the money runs dry.

  17. #57
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    Quote Originally Posted by Postumus View Post
    Personally I like the pets. Apparently I'm not in the minority since they keep making new ones and I see plenty of people showing them off. This is a money making enterprise (as D&D has always been) and the dollars will win out in the end. If the dollars say 'more pets,' then sadly your enjoyment will continue to be negatively impacted. You could just ignore them, or start a "I HATES PETS" guild and only play with fellow petiphobes, or, as a last resort, sign on for something that doesn't have pets. But they obviously aren't going anywhere until the money runs dry.
    I think some are very silly, like the kobold, banshee and others that just wouldn't plausibly be familiars.
    But you're right. Apparently people like them and buy them, though I don't see why. As long as it makes enough revenue there'll be more pets.

    And as MMO's are not really that much about roleplay or plausiblity (one adventurer killed 7000 hobgoblins? Yeah right!), the pets - whether silly or not - don't really disrupt the game experience.

    So, if people spend money on pets and that money helps keeping DDO online.. fine with me.

  18. #58
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    hehe ok you guys. im not super mad or anything about this. havent read everything here. of course i know these are d+d creatures. doesnt make them less cheesy though

    what i actually wanted to complain about is how turbine sets its priorities. it just feels wrong getting such ******** when things are broken left and right. yes keeps the money coming. but here is what also keeps the money coming: giving us a decent working and balanced game instead.

  19. #59
    Community Member Hendrik's Avatar
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    Quote Originally Posted by C-Shell View Post
    hehe ok you guys. im not super mad or anything about this. havent read everything here. of course i know these are d+d creatures. doesnt make them less cheesy though

    what i actually wanted to complain about is how turbine sets its priorities. it just feels wrong getting such ******** when things are broken left and right. yes keeps the money coming. but here is what also keeps the money coming: giving us a decent working and balanced game instead.
    Different teams or departments work on different projects.

    Yes, it IS that simple.

    The Art Department is not taken off a current project to go fix bugs, they work on Art - where their skills are utilized. You do NOT want Art guys messing around in areas of the game code where they should not be.

    Same with every other department that is not designed to fix bugs. Bugs are fixed when and if time allows and current projects are not interfered with.

    This has been covered already in this thread and others.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  20. #60
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    Quote Originally Posted by C-Shell View Post
    hehe ok you guys. im not super mad or anything about this. havent read everything here. of course i know these are d+d creatures. doesnt make them less cheesy though

    what i actually wanted to complain about is how turbine sets its priorities. it just feels wrong getting such ******** when things are broken left and right. yes keeps the money coming. but here is what also keeps the money coming: giving us a decent working and balanced game instead.

    Quote Originally Posted by MajMalphunktion View Post
    Bugs? Right. You probably want to know about bugs. Let’s first talk about the fiction that Turbine does not fix anything.?*
    Over the past year how many bugs do you think have been addressed? It is a scary large number, which I’m a jerk and I’m not going to share, but it is more than 14 mountains in the world are high in meters

    click the arrow next to MajMal's name to see the whole post.
    Quote Originally Posted by Codog View Post
    [*]Small evolutionary change that can be completed in shorter stretches of time is more readily achieveable for us than large _revolutionary_ change. Revolutionary change can be rather destabilizing from an engineering and balance perspective.

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