Results 1 to 13 of 13
  1. #1
    Community Member humbleroller's Avatar
    Join Date
    Apr 2013
    Posts
    202

    Question Need help making my HEART build. 2 rog / 12 Tempest / Wiz 6

    I call it the HEART. Half Elf Arcane Rogue Tempest.
    2 Rogue | 12 Tempest | 6 Wizard
    (Cleric Dilettante 3 so Lev 10 Cleric so Heal spell is usable)

    Basically I want to make an All Terrain character that I can take anywhere (on Normal) and see every single quest.
    After almost 3 years of playing there is a lot of quests I havent seen and many more that I dont know enough to lead a party through.

    Im not fixed on 6 levels of Wizard but I need Level 3 arcane spells for personal buffs and Haste / Rage / Displace / Blur etc. I dont want to have to rely on any other person for this build.

    The stats that I have come up with are
    STR 14 DEX 16 CON 12
    INT 14 WIS 14 CHA 8


    I have some questions before I start.
    I will be using 2 weapons (Shortwords because I have a collection of really cool ones).
    Is it worth taking Weapon Finesse even though I will be getting TWF & GTFW from Ranger ?
    Is it worth putting points into UMD ? I dont know if it stacks on the abilities that I will get from 6 wizard and 10 Cleric.

    Any other ideas that you have would be really welcomed. This build doesnt have to be an ultimate killer, just fun, flexible and highly soloable. I plan to be sneaking around a lot and getting in places I wouldnt normally go. Lots of skulking and seeing everything.

    Have I missed anything or am I doubling up on something ?

    Thanks.

    (If this build hasnt got a name yet then I would like to officially call it the HEART build )
    Last edited by humbleroller; 06-05-2013 at 02:52 AM.
    Real join date: Update 7

  2. #2
    Community Member
    Join Date
    Apr 2011
    Posts
    503

    Default

    Interesting idea.

    1. The cleric dilly will give you heals - no need for UMD. You will have a 95% chance. (But you will roll 1s a surprising number of times - always at the worst moment lol). So yes, dump cha and no points into UMD.

    2. I assume you will going dex for hide/move silently (i.e. lvl ups). They are class for both rogue and ranger = good.

    3. Regarding wep finnese. Not sure tbh. If you keep your str high enough with gear you wont have any problems. Has nothing to do with TWF. Also, not all short swords can use dex, even with finesse. So all in all, I would say you can forgo it.

    4. Why 14 wis? You only need 13 for the cleric dilly.

    5. Why 14 int? not sure the min you need for the wiz spells you want, but you are not using wiz for dps anyway. drop to 12 maybe and put them and the point from wis into con. See how many skill points you get from 12 int. Maybe even drop to 10. You willn eed moaar con. lots of mobs like spiders and scorps ignore move s, and hide. So you will need to be fighting plenty. Ranger gets plenty of skill points.

    6. I don't know your experience with rogues, but make sure you get spot/search/dd goggles.


    Quote Originally Posted by humbleroller View Post
    I call it the HEART. Half Elf Arcane Rogue Tempest.
    2 Rogue | 12 Tempest | 6 Wizard
    (Cleric Dilettante 3 so Lev 10 Cleric so Heal spell is usable)

    Basically I want to make an All Terrain character that I can take anywhere (on Normal) and see every single quest.

    (If this build hasnt got a name yet then I would like to officially call it the HEART build )
    ~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
    ~~ Adrunel - Monkcher. (Moncher?) ~~
    Robodoc - FvS Evoker-Healer. Post 19: Ended up LRing into 13/7 forc
    Orien server.

  3. #3
    Community Member AlmGhandi's Avatar
    Join Date
    Jan 2012
    Location
    http://www.youtube.com/watch?v=CZTBt7oar9w
    Posts
    224

    Default

    I have heard more than once that weapon finesse is more or less completely useless after the AC changes. And as a ranger you will be having Bow Strength!

    Why 2 levels of Rogue? for evasion? Ranger gets evasion as well... and enough skill points. Nowadays for builds with thief skills and evasion from another class... I splash 1 level of arti instead.... a free lever-pulling dog... L1 mass-cure-light... not at all bad!

    Ranger gets enough skill points to be stealthy... and keep the open locks up...
    Wanting to be sneaky... do traps and doors will probably require more INT than you can spare either way...
    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
    It is okay to be "merry": http://www.youtube.com/watch?v=pjOOKb-DFZs
    I just Keep quiet and think.... http://www.youtube.com/watch?v=jYP8M06A8W0

  4. #4
    Community Member humbleroller's Avatar
    Join Date
    Apr 2013
    Posts
    202

    Default

    thanks for your replies.

    I forgot that rangers got evasion so I guess that 1 level of rogue will do. I will see about 1 lev of Arti instead.
    I wont be using a bow but 2 shortswords instead but I still need 15 dex to use the TWF that I get for free.

    Im still trying to work out the mechanics. I only need 12 of Ranger for the Tempest II.
    Now im thinking 2 rogue, 12 Fighter, because they get all those feats which would really help.

    lol. Im not sure what to do now.
    Real join date: Update 7

  5. #5

    Default

    Quote Originally Posted by humbleroller View Post
    thanks for your replies.

    I forgot that rangers got evasion so I guess that 1 level of rogue will do. I will see about 1 lev of Arti instead.
    I wont be using a bow but 2 shortswords instead but I still need 15 dex to use the TWF that I get for free.

    Im still trying to work out the mechanics. I only need 12 of Ranger for the Tempest II.
    Now im thinking 2 rogue, 12 Fighter, because they get all those feats which would really help.

    lol. Im not sure what to do now.
    Ok, it's a little all over the place, but here goes.

    1. 12 Ranger/7 Wizard/1 Rogue or Arti. Your choice on Arti or Rogue, but I would suggest Rogue as it currently can add 1D6+3 Sneak Attack Damage and Haste Boost 1 contributing to your Melee DPS.

    2. Your primairly Melee DPS, so don't negelct equipment or feats that enhance this. With splashing for arcane spells, it'll be a tight fit with going for relevent Meta-magics and the Tempest Pre-reqs.

    3. You dont need Weapon Finesse, and you don't need the Dex to qualify for the automatic TWF feats on Ranger. 14 Dex on a Ranger is plenty. Instead, you should grab Power Attack for extra damage and consider Cleave/Great Cleave to qualify for Overwhelming Critical.

    4. You have access CMW and CLW as Ranger 12, so dont skimp on feats or equipment to make these cure spells viable (Quicken, Empower). A great ED twist is Rejuvenation Coccoon as well.

    5. 7 Wizard gives you access to level Arcane Spells. Namely, Ice Storm/Chain Missles/Solid Fog and buffs such as Fire Shield/Stoneskin. You'll need the gear to amp up your SpellPower and your SpellPoints, but you conceivably you could use Archmage 1 & Evoc Specialisation with Magic Missile/Chain Missiles/Force Missiles and Solid Fog/Ice Storm to really spam out some Shiradi effects. If you shoose to go this way, you can even swap out the Tempest feats and go for Arcane Archer instead.

    5. Alternatively, stick with the tried and tested Fury of the Wild destiny (awesomely great on Rangers), and twist in Energy Burst from Draconic Incarnation.

    Other suggestions:

    32pt Starting Stats - Half-Elf
    Str: 16
    Dex: 14
    Con: 14
    Int: 12
    Wis: 14
    Cha: 08

    A good balance of stats that will help with all aspects of your build.

    Feats
    HE: Cleric Dilletante
    1 Dodge
    2 Mobility
    3 Spring Attack
    4 Power Attack
    5 Cleave
    6 Great Cleave IC:
    7 IC: Pierce (Use Rapiers)
    W1 Extend
    W5 Empower (or Maximise if your SP will support it)
    E1 Quicken
    E2 Overwhelming Critical

    If you go the Arcane Archer/Archmage/Shiradi route, drop Dodge/Mobility/Spring Attack and go for WF: Ranged, Point Blank Shot and Spell Focus:Evocation.

    Some Possible Gear...
    - HP Gear - Greensteel HP, Vitality, False Life item - get as much as you can fit in
    - Stats - Str, Dex, Con, Wis
    - Heavy Fort
    - SpellPower - Force, Cold, Positive
    - SpellPoints - Elemental Spell Power, Wizardry
    - SP Regen - Torc & Mana Bauble would go a long way...

    Playstyle

    Your a Ranger Tempest Melee DPS character first and foremost. You have access to some interesting Wizard self buffs and can self-heal adequately with built in spells and scroll healing. You can give out Hate & Rage and self buff a selection of other Arcane buffs that you will find useful along with access to other Cleric spell scrolls such as Raise Dead and Restoration. Depending on how you spec your destiny, you'll be able to lay waste to trash with potent Energy Bursts with specced up Spellpower.

    Alternatively, you play as a Ranged Arcane Archer with access to spam some cheap Shiradi effects occasionally around a Shiradi Manyshot or two as you play.

    Just some thoughts...
    Last edited by Arlathen; 06-05-2013 at 08:21 AM. Reason: missing text
    The Theorybuild Author
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  6. #6
    Community Member AlmGhandi's Avatar
    Join Date
    Jan 2012
    Location
    http://www.youtube.com/watch?v=CZTBt7oar9w
    Posts
    224

    Default

    Quote Originally Posted by humbleroller View Post
    but I still need 15 dex to use the TWF that I get for free.
    No you don't.

    Quote Originally Posted by humbleroller View Post
    Im still trying to work out the mechanics. I only need 12 of Ranger for the Tempest II.
    Now im thinking 2 rogue, 12 Fighter, because they get all those feats which would really help.

    lol. Im not sure what to do now.
    Stay with the tempest. You get lots of free feats... sneaking remains class skill (along with search and spot). Don't be blinded by the feats of the fighters...

    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
    It is okay to be "merry": http://www.youtube.com/watch?v=pjOOKb-DFZs
    I just Keep quiet and think.... http://www.youtube.com/watch?v=jYP8M06A8W0

  7. #7
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    12,794

    Default

    Quote Originally Posted by humbleroller View Post
    I wont be using a bow
    This is a mistake (IMHO); even as a Tempest w/out ranged feats, you can put out some impressive DPS w/Manyshot+IPS, esp. if you go FotW as your ED.

    If wiz is just for the buffs, did you consider bard instead? You might find Arlathen's rgr / bard to be interesting.

  8. #8

    Default

    I won't be using a Bow...
    Quote Originally Posted by unbongwah View Post
    This is a mistake (IMHO); even as a Tempest w/out ranged feats, you can put out some impressive DPS w/Manyshot+IPS, esp. if you go FotW as your ED.
    I missed that - but Ungonbwah is completely and utterly right. You don't play to a Ranger's strength of Versatility if you only ever use 50% of the granted feats for combat.
    The Theorybuild Author
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  9. #9
    Community Member ThePrincipal's Avatar
    Join Date
    May 2010
    Posts
    770

    Default

    I have a current 11ranger/7wizard/1rogue build.

    I'm 28 pt human. I would go 7 wizard/1rogue not 6/2 because 4th level spells are that good and 2 rogue gives nothing useful.

    I use TWF, Bow, and Offense Casting. I get a lot of mileage out of Quicken and Quickdraw to be able to switch tactics and use boost efficiently.

    I like tossing an Ice Storm and fighting in it. Sleetstorm is good too since you can self cast FoM.

    To make up for some melee dps loss, I like to use Freezing Ice (tunic) and trip (+10 vertigo) with improved paralyzers with manslayer (ring) and seeker for strong crits.

    Hage, Displacement, dodge, evasion, and self heals make up for being a bit squishy.

  10. #10
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Location
    Seminole, FL
    Posts
    10,460

    Default

    Quote Originally Posted by humbleroller View Post
    I call it the HEART. Half Elf Arcane Rogue Tempest.
    2 Rogue | 12 Tempest | 6 Wizard
    (Cleric Dilettante 3 so Lev 10 Cleric so Heal spell is usable)

    Basically I want to make an All Terrain character that I can take anywhere (on Normal) and see every single quest.
    After almost 3 years of playing there is a lot of quests I havent seen and many more that I dont know enough to lead a party through.

    Im not fixed on 6 levels of Wizard but I need Level 3 arcane spells for personal buffs and Haste / Rage / Displace / Blur etc. I dont want to have to rely on any other person for this build.

    The stats that I have come up with are
    STR 14 DEX 16 CON 12
    INT 14 WIS 14 CHA 8


    I have some questions before I start.
    I will be using 2 weapons (Shortwords because I have a collection of really cool ones).
    Is it worth taking Weapon Finesse even though I will be getting TWF & GTFW from Ranger ?
    Is it worth putting points into UMD ? I dont know if it stacks on the abilities that I will get from 6 wizard and 10 Cleric.

    Any other ideas that you have would be really welcomed. This build doesnt have to be an ultimate killer, just fun, flexible and highly soloable. I plan to be sneaking around a lot and getting in places I wouldnt normally go. Lots of skulking and seeing everything.

    Have I missed anything or am I doubling up on something ?

    Thanks.

    (If this build hasnt got a name yet then I would like to officially call it the HEART build )
    I like this build very much.
    It is very similar to my first and still main char: a Rgr11/Rog4/Wiz5 which I call the "Talon" (although I have never posted the exact build.. )

    Your build is also similar to how I have thought about redoing mine.
    Mine was made before prestige classes and before Half Elves.

    With Clr dillie, you do not need UMD, but it is still nice to have.
    However, one reason I went Rog4 is skill points. Once you start to try to do it all, you find out that you need all the skill points you can get.

    Anyway, might just be easier to drop UMD for your build.


    The basic concept of mine (and I think Yours) is all the Ranger TWF ans ranged feats. Full Rogue trap skills. Mine has stealth and UMD.
    I have enough UMD for 100% Heal scroll use in my normal battle gear.

    My Trap skills have served just fine in EEs, although Spell Wards have a very high Search skill to find them. But of course if you take too long, someone else in your group will find them for you.... in one way or another....lol

    Mine now has a Ref save in the 50s. (and Evasion of course)


    Anyway there are many variations of this same idea that should work just fine.
    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  11. #11
    Community Member
    Join Date
    May 2013
    Posts
    149

    Default

    Quote Originally Posted by ThePrincipal View Post
    I like tossing an Ice Storm and fighting in it. Sleetstorm is good too since you can self cast FoM.
    How exactly do you cast FoM with 11 ranger levels ?

    EDIT: Nevermind, this build is the bestamest ever ! You will totally rock those pesky normal monsters.
    Last edited by Veles; 06-05-2013 at 07:24 PM. Reason: I gotta be nicer.

  12. #12
    Community Member
    Join Date
    Feb 2012
    Location
    Boston
    Posts
    84

    Default To be fair...

    I like the 13/6/1 split, but if you end up going the 12/6/2 split, be sure to spend one point into rogue wand and scroll mastery. It's a very small and very effective investment.

    As far as weapon finesse, I find that its a waste of a feat, but there's a caveat here. There's a few weapons that are "amazing" that are readily finesse-able without the feat. Most of these weapons changed with U17...

    For instance, I had a Zephyr that I looted a year ago... afaik it was a simple 2d4 short sword that was ML6. It had weapon finesse... but was broken. After U17, they fixed it entirely by releasing a new version with a red augment slot, and fixing the existing old ones. Basically the old version is ML6, to hit bonuses and damage based on STR/DEX, and has a 2[2d4] die step... meaning you're rolling between 7-19 (with a +3 enhancement bonus). I don't know many other light weapons in the game that deal this much raw damage.

    Flint is also nice, it's 2[1d6] with shocking burst as a dagger. ML8 if you can find the unbound version. ML10 with a red augment for the btcoe version

    Just curious though... are you only using wizard for buffs? Something is telling me that 12 ranger, 2 rogue, 6 bard would also be very nice... and you could use a different dilettante, rogue perhaps?

  13. #13
    Community Member humbleroller's Avatar
    Join Date
    Apr 2013
    Posts
    202

    Default

    Quote Originally Posted by aeroplanefly View Post
    Just curious though... are you only using wizard for buffs? Something is telling me that 12 ranger, 2 rogue, 6 bard would also be very nice... and you could use a different dilettante, rogue perhaps?
    yeah the wizard will be for buffs. I would prefer a wizards flexibility over a bard because i hate bards really, i cant stand them. I know what im doing with a wizard.
    Last edited by humbleroller; 06-06-2013 at 08:48 PM. Reason: i hate bards!
    Real join date: Update 7

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload