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  1. #1
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    Default Fruidonk Revival? Bring back Bairclaw!

    Here is a link to the original Bairclaw (gotta love this guy) from Google's cached sites.

    http://webcache.googleusercontent.co...&ct=clnk&gl=uk

    And I wondered if this is still viable? If it isn't, I still really like the idea of TWF as a Fire Elemental with Khopesh/Scimmitar, but I've been away from the game for too long and all my old build bookmarks died with the old forums. Or is wolf form a lot better now?

    I only plan to take this build as a fun TR life as a duo with my partner, so it doesn't have to have serious gear requirements or anything like that. What do you think, can it be revived?

  2. #2
    Community Member tricnic's Avatar
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    Not sure if it is still viable, but I don't see any reason it wouldn't be. Here's a quick reconstruction of the build. I've left the skills up to you, though. You don't get many points, unfortunately.

    Note: Without past lives to bump your DCs, you will be seeing a lot of saves on harder difficulties.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 Lawful Neutral Half-Orc Male
    (2 Fighter \ 2 Monk \ 16 Druid \ 5 Epic) 
    Hit Points: 376
    Spell Points: 1045 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 11
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             18                    27
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               14                    15
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Dexterity used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               2                     8
    Bluff                -2                     3
    Concentration         2                     8
    Diplomacy            -2                     3
    Disable Device       n/a                    n/a
    Haggle               -2                     3
    Heal                  2                     7
    Hide                  2                     8
    Intimidate           -2                     3
    Jump                  4                    13
    Listen                2                     7
    Move Silently         2                     8
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     4
    Search               -1                     4
    Spot                  2                     7
    Swim                  4                    13
    Tumble                n/a                   n/a
    Use Magic Device     n/a                    3
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 3 (Druid)
    Feat: (Selected) Cleave
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 5 (Druid)
    
    
    Level 6 (Druid)
    Feat: (Selected) Quicken Spell
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 8 (Druid)
    Ability Raise: STR
    
    
    Level 9 (Druid)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 11 (Druid)
    
    
    Level 12 (Druid)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    
    
    Level 14 (Druid)
    
    
    Level 15 (Druid)
    Feat: (Selected) Maximize Spell
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    
    
    Level 16 (Druid)
    Ability Raise: STR
    
    
    Level 17 (Druid)
    
    
    Level 18 (Druid)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost I
    Enhancement: Druid Beastial Nature I
    Enhancement: Druid Beastial Nature II
    Enhancement: Druid Beastial Nature III
    Enhancement: Druid Crown of Summer
    Enhancement: Druid Hide of the Crocodile I
    Enhancement: Druid Hide of the Crocodile II
    Enhancement: Druid Season's Herald I
    Enhancement: Druid Season's Herald II
    Enhancement: Druid Spring's Resurgence
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Druid Winter's Heart
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Energy of the Locus II
    Enhancement: Druid Energy of the Locus III
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Eminence of Hoarfrost II
    Enhancement: Druid Eminence of Hoarfrost III
    Enhancement: Druid Eminence of the Sun I
    Enhancement: Druid Eminence of the Sun II
    Enhancement: Druid Eminence of the Sun III
    Enhancement: Druid Eminence of Life I
    Enhancement: Druid Eminence of Life II
    Enhancement: Druid Eminence of Life III
    Enhancement: Druid Eminence of Life IV
    Enhancement: Fighter Strength I
    Enhancement: Druid Wisdom I
    Enhancement: Druid Toughness I
    Enhancement: Druid Toughness II
    Enhancement: Druid Toughness III
    Enhancement: Druid Toughness IV
    
    
    Level 21 (Fighter)
    Feat: (Selected) Great Cleave
    
    
    Level 22 (Fighter)
    
    
    Level 23 (Fighter)
    
    
    Level 24 (Fighter)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Fighter)
    Orien Server:
    Obscure Rhetoric (Tempest's Fury - 3rd Life - Half-Orc Barbarian 8/Ranger 6/Fighter 6)
    Kogrash the Inert (Basic Artificer - Warforged Artificer 18 / Rogue 2)
    Kaloran Narolak (Gimp Healer - Human Cleric 18)

  3. #3
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    One thing I've always been slightly confused about (mainly because I have very little experience with monks, druid and handwraps) would you use TWF, Handwraps (does TWF work with unarmed?) or Wolf Form while leveling up?

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by blowlotsup View Post
    One thing I've always been slightly confused about (mainly because I have very little experience with monks, druid and handwraps) would you use TWF, Handwraps (does TWF work with unarmed?) or Wolf Form while leveling up?
    TWF feats affect handwraps as well as dual-wielding; however they have no effect on wolf or bear form, regardless of what you have equipped in your hands while shapeshifted.

  5. #5
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    Quote Originally Posted by unbongwah View Post
    TWF feats affect handwraps as well as dual-wielding; however they have no effect on wolf or bear form, regardless of what you have equipped in your hands while shapeshifted.
    So which is better while leveling up? I have no idea how effective wolf form is, and I know bear for is silly slow. Does it just depend on whether you have better weapons/handwraps at any given time, or does wolf form win out until a specific level, when you should switch to using weapons?

  6. #6
    Community Member Kerthyn's Avatar
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    Quote Originally Posted by blowlotsup View Post
    So which is better while leveling up? I have no idea how effective wolf form is, and I know bear for is silly slow. Does it just depend on whether you have better weapons/handwraps at any given time, or does wolf form win out until a specific level, when you should switch to using weapons?
    Well according to his original post this build is: " I am a Two-Weapon Fighter in Fire Elemental form. A lot of the time I use this spell called Body of the Sun that hurts people around me while I fight. So I am like this big fiery ball of chopping swords."

    Since the build doesn't have any feats boosting double strikes, animal form is probably not the way to go.
    Orien- Kelerak(completionist)/Cetus, Keleryn/Zeus, Kertha/Ice Bard, Kelerah/Barbarian
    ]

  7. #7
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    My point is that there is a large gap between level 1 and 15 when he gets the fire elemental form, and was wondering whether there was—at any point in that time—where wolf form would be better than weapons. I'm planning on using this (currently first life 15 Arti) as a quick trip to 20 then to TR again, and I don't have beast gear to support it just yet. So... I just figured I would ask.

  8. #8
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by blowlotsup View Post
    My point is that there is a large gap between level 1 and 15 when he gets the fire elemental form, and was wondering whether there was—at any point in that time—where wolf form would be better than weapons. I'm planning on using this (currently first life 15 Arti) as a quick trip to 20 then to TR again, and I don't have beast gear to support it just yet. So... I just figured I would ask.
    I'm doing a similar build (1 less fighter level, but I'm human, so same amount of feats), and just taking a glance, I think I get some feats earlier. Although, that's irrelevant..
    I'll most likely be using wraps until I get to greensteel, in which case I get to bring out the lit II's. And I s'pose I'll try wolf form, at least for the first few levels where the hire does (or, at least, can do) the work anyway >:3 (only for fun, wraps are just awesome. Period.)

  9. #9
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    Quote Originally Posted by Soulfurnace View Post
    I'm doing a similar build (1 less fighter level, but I'm human, so same amount of feats), and just taking a glance, I think I get some feats earlier. Although, that's irrelevant..
    I'll most likely be using wraps until I get to greensteel, in which case I get to bring out the lit II's. And I s'pose I'll try wolf form, at least for the first few levels where the hire does (or, at least, can do) the work anyway >:3 (only for fun, wraps are just awesome. Period.)
    Would the Monk stances come into play with this giving it the edge? I've never had any experience with either Monk or Druid before, hence the questions. I was thinking Elf with the Valenar Scimitar Enhancements, or perhaps Half-Elf with some dilly in there somewhere?

  10. #10
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by blowlotsup View Post
    Would the Monk stances come into play with this giving it the edge? I've never had any experience with either Monk or Druid before, hence the questions. I was thinking Elf with the Valenar Scimitar Enhancements, or perhaps Half-Elf with some dilly in there somewhere?
    Elf for scimitar damage? Or Human for Khopesh (and in general better enhancements...)?
    Either way, in my experience, a monk plays itself for a long time. Drop on power attack (I don't tend to have to-hit issues), just punch things. For lower levels, wind stance is the go, at 12+ monk I go earth for dps, water for wisdom. Wait, it's irrelevant?! Well... Keep it for future reference

    Helf, I'd say take rogue for 3d6 (irrc) sneak attack damage, but I'd still say human so you can look a bit like a crazy Horc! (not quite, tbh)

    But yeah, when I level my fire-elemental-with-khopesh-druid-monk-thing, I'll be using wraps in wind stance until... Um. Not sure. It'll be wind stance+wraps until lit II, unless I find some very nice weapons before then. If you're curious about wraps (or I feel like typing? :3), I'll be using +1 wraps of lacerating (ML: 2) for.. a long time. Might get my hands on acid/lacerating at some point, but I don't think it matters. Monk attack speed in wind stance+lacerating is fun.

    Hope it helps, or I'll need to write another text wall when a 10 word answer would suffice! Yes, you have been warned.

  11. #11
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    Quote Originally Posted by Soulfurnace View Post
    Stuff.
    I actually really appreciate your advice with all of this, because I've been out of touch with the game for too long. I'm enjoying getting back into things, and hearing the advice from someone else. I really need to go ahead and figure out how to make some lit II weapons, since I admit to never having a character that high level before. The last time I played this game seriously, the level cap was 12.

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