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  1. #1
    The Hatchery Rawrargh's Avatar
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    Dec 2010
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    Default First time trying to build a pala, input apreciated

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Fighter \ 18 Paladin) 
    Hit Points: 382
    Spell Points: 337 
    BAB: 20\20\25\30\30
    Fortitude: 28
    Reflex: 17
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            12                    15
    Constitution         16                    21
    Intelligence         10                    14
    Wisdom                8                    12
    Charisma             16                    21
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     4
    Bluff                 3                     5
    Concentration         7                    31
    Diplomacy             3                     5
    Disable Device        n/a                   n/a
    Haggle                3                     5
    Heal                 -1                     1
    Hide                  1                     2
    Intimidate            3                     5
    Jump                  4                    30
    Listen               -1                     1
    Move Silently         1                     2
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     2
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     7
    Tumble                2                     3
    Use Magic Device      5                    16
    
    Level 1 (Paladin)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 15 (Paladin)
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    level 21: OC
    level 24: epic toughness (if I take it to 24)

    Alright here's what I've done so far, I have absolutely no idea if this is any good so I figured some of you might be able to drop some knowledge on me

    Notable gear:
    Armors:
    Fullplate of the defender, 10+20 healamp enervation guard DT dress, lvl 16 cavalry plate and most of the easy-to-aquire named armors.

    Weapons:
    Got a min 2 longsword and a lit2 greataxe and a bunch of shroud stuff so making another weapon IS a posibility.

    Accessories:
    Torc, 45 HP greensteel smoke II gogles, 150 elemental + wizardry VI conc-opp cloak with +5 charisma skills, tripple guard conc-opp boots, everything from reavers fate.

    Okay so here's the questions:

    Is the build screwed up in any way?

    Should I make a new weapon? I suppose falchions would synergize pretty well with smite, is it worth it to make a new GS weapon?

    Why do kids love the taste of cinamon toast crunch?

    Oooh, one last thing, this is MOSTLY for the pastlife, might stick around at cap though if I find it fun.
    -The mash on Argo
    In Soviet Russia Shroud trust in YOU!

  2. #2
    Community Member
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    Dec 2009
    Posts
    60

    Arrow

    I see either monk or fighter used for extra feats or abilities but I usually perfer the 2 rogue to do traps for more exp and evasion for tr leveling runs.

  3. #3
    Community Member painindaguild's Avatar
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    Jan 2010
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    the real world
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    Default

    change fighter to monk. lose haste boost, gain evasion. also, might want to consider pure goin 2hf. all you lose are thf feats, gain shield mastery for tanking situations + capstone (yes it is that good). gaining evasion is another story
    I would only consider this if I truly believed i propably stay at cap.

    when running just for the past life, absolutely get monk 2, and splash more if desired. 15+ pally gains near to nothing for a tr build. so cut in some ranger (3 gives stalwart pre)for example to make yourself and easier solo time. the well known 16/2/2 is a very viable solo, even into some ee.

    also might want to drop dex to 8.

    get quiken. the reason why this class is still good. you thank me later.

    for a 15/2/3 pal/monk/ranger for example in no particular order:
    this leaves the ability to be swapped for manyshot too if wished for (but is not nearly as usefull while lvling)


    toughness
    thf
    ithf
    gthf
    max
    quiken
    cleave
    great cleave
    improved crit
    power atk

    also gets more skillpoints wich are while lvling sweet without jump clickies etc.

    stats for example:
    18
    8
    16
    8
    8
    16



    paladin is a pigeonholed class. so if you only do this for past life you really want to splash. enjoy

  4. #4
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    2,822

    Default

    Quote Originally Posted by Rawrargh View Post

    level 21: OC
    level 24: epic toughness (if I take it to 24)

    Alright here's what I've done so far, I have absolutely no idea if this is any good so I figured some of you might be able to drop some knowledge on me

    Notable gear:
    Armors:
    Fullplate of the defender, 10+20 healamp enervation guard DT dress, lvl 16 cavalry plate and most of the easy-to-aquire named armors.

    Weapons:
    Got a min 2 longsword and a lit2 greataxe and a bunch of shroud stuff so making another weapon IS a posibility.

    Accessories:
    Torc, 45 HP greensteel smoke II gogles, 150 elemental + wizardry VI conc-opp cloak with +5 charisma skills, tripple guard conc-opp boots, everything from reavers fate.

    Okay so here's the questions:

    Is the build screwed up in any way?

    Should I make a new weapon? I suppose falchions would synergize pretty well with smite, is it worth it to make a new GS weapon?

    Why do kids love the taste of cinamon toast crunch?

    Oooh, one last thing, this is MOSTLY for the pastlife, might stick around at cap though if I find it fun.
    Honestly, I think maybe taking points out of Concentration and Jump and putting them into Balance. It's hard to do damage when you're flat on your back.

    Falcions work pretty good with Smite Evil. I've seen a few threads where Falcions are recommended for pally builds. Is it worth it to make a new GS weapon? Only if you are going to TR and go THF for your next life. GS is great for leveling and maybe a backup beater of sorts, not really all that great in Epic levels.

    Torc and ConOpp items, in my estimation, are not critical for a pally. For the most part I can count on one hand the number of times I've had by SP bar run dry in nearly two lives. Some of your better buffs are based on turns, and not on SP as well. Plus, you'd be better served with the Cannith Boots for feather-falling, 30% striding, and that uber propulsion clicky. That's my preference, however.

    Cavalry Plate is a very good set of armor that is relatively easy to acquire (when CC rolls around again), and isn't bad in epic content. Not sure on Fullplate of the Defender. However, I'd also consider a Marbar cloak - again, easy enough to farm when the Marbar event rolls around - as you get deathblock, incoperal, and invisibility proc. I usually have a lvl 16 and lvl 20 item of each. Plus this "stacks" with the displacement on the smoke goggles.

    Make sure you have a heavy fortification item, a improved / greater / superior false life item, a minimum +6 CHR item by the time you hit epic, and a exceptional fort item would be nice as well.

    As a pally, you want to do damage on your crits. Maybe taking 1 or 2 strength enhancements might be OK, but I think it might be wiser to take another CHR enhancement as well, as this is the modifier on your smites I believe. You might want to think about giving up a toughness or two to get that CHR. DoS helps dramatically with HP, AC, and PRR which offsets at leat one toughness enhancement.

    This advice, of course, depends on if you stay with your current class combo.

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