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  1. #181
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by ulgabi View Post
    8 months. The new whole year. Coming to your calendar all over the world, nerfed by turbine devs themselves.
    Yea, thought it was 06.02, thats february for me, not june.

  2. #182
    Community Member FestusHood's Avatar
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    I'm pretty sure this bug occurred sometime after motu, so i don't think it is related to the reworking of poison specifically, but something else that happened later.

    The damage may be untyped, but some part of it is still flagged as poison because my warforged are still completely immune to all physical damage from poison traps.

  3. #183
    Community Member taurean430's Avatar
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    Quote Originally Posted by Ivan_Milic View Post
    And its a bug, not wai.
    Yes. Untyped damage from poison traps is indeed a bug. Damage from poison traps consisting of hit point and/or stat damage being designated as poison is not a bug.

    Meaning, once it's fixed, the damage is still there. The damage type itself will change.
    Khyber: Evandus, Halfdeadd, Licoricewhip, Sawyn, Elkabongg, Brothanumsi, Soulbro, Cromix.
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  4. #184
    Community Member Ivan_Milic's Avatar
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    Quote Originally Posted by taurean430 View Post
    Yes. Untyped damage from poison traps is indeed a bug. Damage from poison traps consisting of hit point and/or stat damage being designated as poison is not a bug.

    Meaning, once it's fixed, the damage is still there. The damage type itself will change.
    Change to what, poison?
    So if I drink neutralize poison pot it wont hurt me?

  5. #185
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    Quote Originally Posted by Ivan_Milic View Post
    Yea, thought it was 06.02, thats february for me, not june.
    Yeah, we write it backwards in the States.

  6. #186
    Community Member NaturalHazard's Avatar
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    there are no bugs in DDO only features.

  7. #187
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    I remember Proof against Poison items at one point (after Update 14?) actually mitigated the hp damage poison traps caused in addition to saving throw bonuses. It was very small since items only went up to 10, but that aspect seems to have been removed from the item's description. Do they still reduce damage now, or has that ability been removed completely?

  8. #188
    Community Member Trillea's Avatar
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    Quote Originally Posted by Cordovan View Post
    including a form of poison damage that can cause damage to those with poison mitigation (warforged, for instance.)
    No.

    No no No NO NO!!!

    Warforged, and anyone with a proof against poison (and disease) item, SHOULD BE IMMUNE TO POISON AND DISEASE!

    The fact that these immunities were changed goes against D&D, and should be reverted back to true immunities.

    Player immunities are not something that Devs should be afraid of, it is something that they need to use creativity to handle. Take the poison traps in Delera for instance - it used to be that a Proof against Poison item prevented the stat damage, and there was no secondary effect. What should have happened here is that maybe on hard or elite, as well as the poison (which should only do stat damage NOT HP DAMAGE) there should have been a second trap immediately above it that did some sort of elemental damage. Heck, make it a force trap if you didn't want it to be resisted. But... PROOF AGAINST POISON is just that - PROOF - this means immune, which means NO EFFECT!

    Proof:

    adjective
    18.
    able to withstand; successful in not being overcome: proof against temptation.
    19.
    impenetrable, impervious, or invulnerable: proof against outside temperature changes.

    Please devs, RESTORE OUR PROPER IMMUNITIES!
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