yes there are no credit cut scenes congrats, we're not talking about that.
Well saidI've been vip since a week or two after launch... guess that makes me pay to win, eh?
Anyway, what many who have been here far less time fail so see, through no fault of their own, is the bigger, longer view of the history of the game and the changes made since launch.
One of those major changes revolves around the micro purchase paradigm. Selling stuff in the DDO store increases revenue. Great for turbine and maybe good for DDO if the money comes back to us. When first put out to the DDO community the store was going to be perks and fluff, but nothing that would alter the game. Would you say that is true of the store today?
Enter the complaints about pay to win. If you can purchase something for cash that makes your character more powerful then you enter a pay to win situation. Tomes for example are a pay to win item.
Do I use the DDO store. Yep. I buy lots of TR the LR hearts and xp potions as well as the occasional rogue hire. (I've even bought tomes, but more on that later.)
When the store only sold stuff that didn't affect a characters ability to complete a dungeon, no one cared. Buy all the cosmetic armor kits and hair dye you like. It doesn't touch balance at all.
When the store sells things that make the actual quest completion faster and easier, then the complaints start. Also, the balance issues begin. (Balance not between classes, but between players and the quests.) Quests are eventually altered and new quests are designed with the purchasable items in mind until the items are not longer nice to have, but needed for the new content. Now you must "pay to win" and turbine sells more stuff, but now its no longer good for us, its just good for them.
I don't care what anyone else buys or has as long as the game is NOT changed to account for what that "anyone else" buys or has. As soon as Turbine alters the game because of what they are selling there is no more option to "simply don't use it if you don't like it". The game is now based on the assumption that you have it. That is where "pay to win" in a non-competitive game goes wrong.
Can you see the difference?
also well said, maybe hal will read them.I don’t buy any of the fluff items from the store, and I really do not consider those as P2W. There only 2 things that really bother me about P2W (only 1 really, but there are 2 examples.)
First is mana pots. Turbine did away with extended firewall and blade barrier because they were too OP. Then they turn around allow you to extend nonstop by drinking store pots. Was extended firewall game breaking? Did it really affect the way I play? Not really. I can conserve mana with the best of them, but this is something that was switched. If we had no P2W, we would still have extended spells, but Turbine decided to nickel and dime us on top of what we were paying.
Second point is xp. Sure they gave us bravery bonus, and I can agree that you do not need pots to cap within a reasonable time, but Turbine is there to capitalize again. They will allow you to pay for an xp tome. They will allow you to pay for 50% xp pots.
The problem with quest xp goes back to Amrath. House C quests, (not to mention bait and switch challenge xp). Why should they increase the xp in these quests if they can make you pay for them? They need money, and I can understand that, but this is P2W. Why do they keep nerfing xp in rusted blades and I demands? If you look close you will see that if you drink a 50% xp pot, you will still not be getting as much xp as when the quest was released. Why is that? Was the xp that OP or is Turbine just trying to fleece us?
I can agree with you somewhat, but don’t pretend P2W is not here. If it were not Turbine would stop nerfing things just to sell them right back to us?