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Thread: Qstaff build

  1. #1
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    Default Qstaff build

    Hey I'm kind of craving a Qstaff build and was wondering if people can throw out what they think the best Qstaff build is right now. I only have F2p races and monk unlocked. I would usually use google to look at a bunch of different builds but aliens took control of turbine and made them screw the forum up...
    Thanks

  2. #2
    Community Member skullzz's Avatar
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    One of the best with only f2p races, class and Monk would probably be Ninja spy2/acro 1.
    13MNK/7Rog this would give you 8d6 sneak attack, dex to dmg while sneak attacking and monk wind 3 stance.

    I would have to say for stats on a 32 pt.
    14STR
    16DEX
    16CON
    8INT
    14WIS
    8CHA

    You should easily be able to get these stats as any race.
    Feats would need to be Toughness, Dodge, PA, Mobility, spring attack, whirlwind, cleave, g cleave, Imp. Crit Blud, Overwhelming crit and Improved martial arts.


    Even if you get yourself a Rahl's Might [1.5d11] or Sireth [3d10] the crit range are effected by Imp Crit Blud, [imp martial arts bonus]
    Schadel TR FVS | Whathitme 2TR human stalwart tank |Whatwas TR Barbarian/Fighter--FuryoftheWild | Kpavio Monk/fighter| Whatsnyp Artificer | Skullzz all purpose Druid| Whatcast elf AM| Nobuffforu Acrobat Warchanter

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    Quote Originally Posted by skullzz View Post
    One of the best with only f2p races, class and Monk would probably be Ninja spy2/acro 1.
    13MNK/7Rog this would give you 8d6 sneak attack, dex to dmg while sneak attacking and monk wind 3 stance.

    I would have to say for stats on a 32 pt.
    14STR
    16DEX
    16CON
    8INT
    14WIS
    8CHA

    You should easily be able to get these stats as any race.
    Feats would need to be Toughness, Dodge, PA, Mobility, spring attack, whirlwind, cleave, g cleave, Imp. Crit Blud, Overwhelming crit and Improved martial arts.


    Even if you get yourself a Rahl's Might [1.5d11] or Sireth [3d10] the crit range are effected by Imp Crit Blud, [imp martial arts bonus]
    Wont acrobat 2 be better since monk wind stance isn't going to stack with haste? Wouldn't the THF line be better than whirlwind? plus i think you need 13 INT and combat expertise to get it.

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    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by TheWired View Post
    Wont acrobat 2 be better since monk wind stance isn't going to stack with haste? Wouldn't the THF line be better than whirlwind? plus i think you need 13 INT and combat expertise to get it.
    You're right on both points if you ask me. (and if you went 12+ monk, I'd take earth stance, and just keep yourself hasted. 1x crit on 19-20? Yum)

    Common advice is 13/6/1, rog/monk/druid (or, as an ftp, pick a class. Most likely fighter)

    I'm not a master of q' staff builds, to be 110% honest. However, a thread that may help, somwhat? https://www.ddo.com/forums/showthrea...lds?highlight=

    It's not 100% recent, but those builds are solid. I'd say 13/6/1 rog/monk/fighter human. But that's just me, and I can always find a use for another feat.

    (note, if you're having trouble with forums, find /en/ or /de/ and replace it with /forums/)
    Last edited by Soulfurnace; 06-01-2013 at 10:40 AM.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Soulfurnace View Post
    I'm not a master of q' staff builds, to be 110% honest. However, a thread that may help, somwhat? https://www.ddo.com/forums/showthrea...lds?highlight=
    As the author of that thread, I'll say I had a lot of fun with the second build (HO rog 13 / monk 6 / druid 1); but I stopped playing her after Turbine broke Improved Feint (again) several months ago and I haven't checked since to see if they fixed IF (again). Too many alts, not enough time...

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    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by unbongwah View Post
    As the author of that thread, I'll say I had a lot of fun with the second build (HO rog 13 / monk 6 / druid 1); but I stopped playing her after Turbine broke Improved Feint (again) several months ago and I haven't checked since to see if they fixed IF (again). Too many alts, not enough time...
    Quick question.. On said thread, the "Reserved for TR build(s)" area... Do I need to bribe you to get these TR builds? Because I might just resort to that

  7. #7
    Community Member skullzz's Avatar
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    Quote Originally Posted by TheWired View Post
    Wont acrobat 2 be better since monk wind stance isn't going to stack with haste? Wouldn't the THF line be better than whirlwind? plus i think you need 13 INT and combat expertise to get it.
    You could go Acro 2. I put monk due to faster movement speed and better all-around saves. Also Acro 2 does not give to much. In my opinion either way would work. Though you may get stares as a monk and using qstaves and not wraps.

    As for whirlwind you are right I didn't remember that feat so that is a no go. Still all the prereqs are useful.

    As for the THF line it is not really worth it to much. Your sneak attack still hits everything in the arc with cleave. Also Qstaves do not have the glance everything on every swing like the other 2 handers.

    Heck a 8mnk(or rogue)/6 rog (or monk)/ 6 druid could also be fun. Get the Fatal harrier and really get your attack speed through the roof.
    Schadel TR FVS | Whathitme 2TR human stalwart tank |Whatwas TR Barbarian/Fighter--FuryoftheWild | Kpavio Monk/fighter| Whatsnyp Artificer | Skullzz all purpose Druid| Whatcast elf AM| Nobuffforu Acrobat Warchanter

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by TheWired View Post
    Wont acrobat 2 be better since monk wind stance isn't going to stack with haste?
    The atk speed bonus from Wind won't stack, but the doublestrike bonus does. So you get +15% atk speed from Acro II plus ~14% doublestrike before gear (5% Wind II + 3% Opportunist + 3% Running w/Wind + 3% Hail of Blows).
    Wouldn't the THF line be better than whirlwind? plus i think you need 13 INT and combat expertise to get it.
    When I posted that thread, the THF feats were bugged and didn't apply w/staves; dunno if that's been fixed yet. Also you can get sneak atks on cleaves but not glancing blows, so the THF feats don't add much if any DPS. My build already takes CE for Imp Feint and Dodge for Ninja; but I'm not sure what I'd drop to squeeze in M/SA/WA as well if I wanted it.
    Quote Originally Posted by Soulfurnace View Post
    Quick question.. On said thread, the "Reserved for TR build(s)" area... Do I need to bribe you to get these TR builds? Because I might just resort to that
    TBH, I never quite figured out what I would do differently on a TR. It's really just a matter of tweaking one's base stats to make sure you hit (w/tomes) INT 13 for CE, STR 23 for Overwhelming Crit, and DEX 21 for Imp Sneak Atk.

    But tell me what you have to work with and what race you want to TR into and I'll see what I can come up with.
    Quote Originally Posted by skullzz View Post
    Heck a 8mnk(or rogue)/6 rog (or monk)/ 6 druid could also be fun. Get the Fatal harrier and really get your attack speed through the roof.
    Fatal Harrier req's druid 7. And I'd be sorely tempted to go with Reaving Roar instead; increased melee atk speed is all well & good, but it's hard to resist free AoE sonic bursts every time you kill something.
    Last edited by unbongwah; 06-02-2013 at 11:47 AM.

  9. #9
    Community Member skullzz's Avatar
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    Quote Originally Posted by unbongwah View Post
    Fatal Harrier req's druid 7. And I'd be sorely tempted to go with Reaving Roar instead; increased melee atk speed is all well & good, but it's hard to resist free AoE sonic bursts every time you kill something.
    Thanks for the catch I keep missing requirements since I am not doing this in a builder.
    The monk and druid levels can also be switched.
    Does the sonic burst have a save with it? If so I do not think much will be added from it since wisdom is low and only needing a +6 item to case spells. The +25% attack speed stacking with haste or wind stance is .....
    Schadel TR FVS | Whathitme 2TR human stalwart tank |Whatwas TR Barbarian/Fighter--FuryoftheWild | Kpavio Monk/fighter| Whatsnyp Artificer | Skullzz all purpose Druid| Whatcast elf AM| Nobuffforu Acrobat Warchanter

  10. #10
    2015 DDO Players Council FuzzyDuck81's Avatar
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    My own quarterstaff specialist is a 12monk/6fighter/2arty dragonmarked elf ninja spy 2/stalwart defender 1 & i rather like it - its quick, decently durable, hard to hit & has some great damage output, however i preferred to focus more around being able to do damage up-front (including the tasty crit multiplier boosts from earth stance 3 plus overwhelming criticals) while having aggro, rather than the more rogue based ones that rely more heavily on the dps from sneak attacks.
    I don't mean to come across as unsympathetic - but I am, so I do.

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    Quote Originally Posted by TheWired View Post
    Hey I'm kind of craving a Qstaff build and was wondering if people can throw out what they think the best Qstaff build is right now. I only have F2p races and monk unlocked. I would usually use google to look at a bunch of different builds but aliens took control of turbine and made them screw the forum up...
    Thanks
    Here's a very very rough idea of what I'm running on my main toon right now:

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Gefry 
    Level 25 Lawful Neutral Half-Orc Male
    (6 Monk \ 13 Rogue \ 1 Druid \ 5 Epic) 
    Hit Points: 446
    Spell Points: 230 
    BAB: 13\13\18\23
    Fortitude: 16
    Reflex: 20
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             20                    32
    Dexterity            13                    20
    Constitution         17                    21
    Intelligence          6                    10
    Wisdom               10                    14
    Charisma              6                    10
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Toughness
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Cleave
    
    
    Level 7 (Druid)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Precision
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Great Cleave
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Feat: (Selected) Mobility
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Spring Attack
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 21 (Rogue)
    Feat: (Selected) Epic Toughness
    
    
    Level 22 (Rogue)
    
    
    Level 23 (Rogue)
    
    
    Level 24 (Rogue)
    Feat: (Selected) Overwhelming Critical
    
    
    Level 25 (Rogue)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Power Attack III
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Static Charge
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Druid Toughness I
    The dodge/mobility/spring attack are great for boosting your dodge % and, due to the lack of the glancing damage not procing for quarterstaves, you can ignore the THF feat chain and just use cleaves. Right now I am not running with Epic Tougness and, instead, have Whirlwind for an extra cleave attack. I typically run in Fury for an ED with twists from Dreadnaut and GMoF adding extra an extra cleave attack (Lay Waste), extra damage dice (A Dance of Flowers), and Brace for Impact adding extra fort + saves.

    If they ever fix staves to give the glancing damage properly I'll probably rethink the THF chain but for the time being there's just no point in investing in that tree. It's a fun build and if I'm not playing it as a barbarian my survivability/solo-ability isn't too shabby. Obvious the build works best geared and in a group, allowing others to take the hits while you just rip down whatever you're fighting. I also tend to tank the Reaver in FoT fairly well. Most problems that happen there are typically me making a mistake more than the toon having any issues.

    Also note that leveling order in here is simplified, there's better ways to mix the levels to maximize feat progression, which I did not do here. This is really only a skeleton of the actual build. I can see you going Human w/ 12rog/6mnk/2pal and boosting CHA a little for those sweet sweet saves or maybe even 13rog/6barb/1ftr. For this build, though, the Druid level really helps. That Ram's Might + Shillelagh kicks arse.
    Last edited by Firepants; 06-04-2013 at 11:01 AM.

  12. #12
    Community Member Lonnbeimnech's Avatar
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    One nice thing about fury of the wild.

    Unbridled Fury Epic Moment: Active Ability: (Cooldown 5mins) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +400% damage and has +16 critical threat range and confirmation of critical hits. While this is active and you fight with a two handed weapon, Glancing Blows produced on enemies around you when you stand still and attack deal +100% damage and have 100% chance of triggering weapon effects. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration. Requires and consumes 10 Fury. You gain 1 Fury each time you land a vorpal strike with a melee attack (roll a natural 20 and confirm the critical hit).

  13. #13
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    One nice thing about fury of the wild.

    Unbridled Fury Epic Moment: Active Ability: (Cooldown 5mins) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +400% damage and has +16 critical threat range and confirmation of critical hits. While this is active and you fight with a two handed weapon, Glancing Blows produced on enemies around you when you stand still and attack deal +100% damage and have 100% chance of triggering weapon effects. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration. Requires and consumes 10 Fury. You gain 1 Fury each time you land a vorpal strike with a melee attack (roll a natural 20 and confirm the critical hit).
    you have 1 big trouble: the damage of the qstaff use to be 1d6 (or 1,5d6 or 2d6) that sucks on fury, however blitz is just insane

    also, the good staves (gs, dreamspitter, sireah) aren't wood, so the druid lvl isn't that great


    R-M-M-R-M-M-R-R-R-R-M-M-R-R-R-R-R-R- (R-M)

    Starting
    Abilities Base Stats
    (36 Point) (Level 1)
    Strength 18
    Dexterity 10
    Constitution 16
    Intelligence 14
    Wisdom 10
    Charisma 12

    that was my base, +4 tomes everything (only need 3 dex to get dodge at 12)

    it's full str based, just ignore the dex, ur combat feats need str, and if u wanna solo, have to use combat feats

    feat order:
    stunning blow
    toughness
    PA, cleave
    great cleave
    <---- whatever u want(can take CE)
    improved critical bludgeoning
    <----- whatever u want (if took CE can take improved trip, precision is nice too)
    <----- whatever u want (if took CE can take improved trip, precision is nice too)

    SA works with cleave and greater cleave, but doesn't work on glancing blows, so doesn't worth spending 3 feats on hitting by 1 (or so XD ) with glancing blows
    psykopeta - hoarding pl, for the sake of hoarding, the day i become ubercompletionist will be because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS i'm not a pro, maybe if i reincarnate in RL...

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