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  1. #21

    Default How did the Storm Horn Mountains get their name?

    As a Bard told it to me...

    The Storm Horns have long been a wild range, with strongholds belonging to a vicious goblin empire. The empire's grip on the mountains was broken by the campaigns of many dwarves...one of whom set up an alehouse, knowing his kinsmen's penchant for drink.

    The house was also known to non-drwarves as a place to provision and learn of the conditions ahead. On one occasion, an elven traveler was dismayed by the reports from returning campaigners and wondered aloud why anyone would willingly venture into such inhospitable peaks. The Master, passing by with drinking horns filled with frothy, dwarven bliss overheard. To which he replied:

    "You must be a powerful caster of spells, Lord; now my horns have storms in them".

    For the Tempest-in-a-teapot--dwarven style--the Alehouse came to be known as the Home of the Storm-Horns. Travelers who came thereafter (erroneously) thought the alehouse named after the mountains, and so the name stuck.
    Last edited by LittleTinSoldier; 06-04-2013 at 04:43 AM.

  2. #22
    Community Member Xionanx's Avatar
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    If your looking for the "Official" answer, there is none as to why they are called what they are. However, I suspect it has something to do with the fact that the mountains look like a set of horns when viewed from a distance and there are frequent storms at their peaks; hence "Stormhorn Mountains"

    There are mentions of other noted events and locations in the Stormhorn Mountain range, however no mention is made as to how they got their name. So, in the tradition of keep it simple stupid, people tend to name things because of what they resemble or how the current inhabitants of the area think.

    Its not like there is some great god of naming stuff wandering around naming things and then enforcing the use of said name. Who knows what they might be called in 1000 years.. they could be called "Adventurers Folly" or perhaps "The Red Kitchen" (in reference to the red dragon cooking and eating all who enter).

  3. #23
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    Default Default How did the Storm Horn Mountains get their name?

    Well duh. They couldn't very well name them the Horn Storm Mountains!

    As to why they couldn't - that's a separate question and exceeds the scope of the current question.

  4. #24
    Community Member desertbuttons's Avatar
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    Default RE: Storm Horn Mountains

    When a sentry on one of the peaks would see an approaching storm system, he would blow a loud horn, which would be relayed by other sentries that heard it, and alert each other to prepare.

  5. #25
    Community Member johnathan14's Avatar
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    Default How did the Storm Horn Mountains get their name?

    The Stormhorns first acheived their name when a drow cleric of Loth first cast a spell of calling thunder down on the villigers that lived there. But when casting the spell a bird flew into her face so it made the spell to cast for ever untell Loth her self came to the world to be slain by a mighty warrior with a wepon of mass destruction. only then would the cures be lifted from the mountains formaly known as the Peacefull Peaks.

  6. #26
    Community Manager Cordovan's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    How the Stormhorn Mountains Got Their Name


    The range was once known as "Scott's Peaks", so called after the only individual living there; Scott [1]. However, the goodly folk of Cormyr considered Scott to be somewhat of "a d!ck" and desperately wanted to rename the majestic heights. This exercise, while seemingly easy to accomplish, was cruelly difficult as they were also desperately afraid of Scott who was rather fond of the moniker and "a d!ck". Thus it was decided that a new name would be chosen at random to, hopefully, mitigate Scott's ire. I mean, if everyone started referring to them as the "Fluffy Tomato Buckle Mountains" they'd at least have numbers on their side - Right?


    The task of inventing, as it turns out, a theory of randomness and its subsequent implementation fell to Philip the goatherd who was picked by drawing little bits of paper from a helm with names written on them [2]. So Philip, being not only a tender of goats but also an amature artificer, set about constructing a device that would utilize the power of randomness to choose a new name for "Scott's Peaks". And also goats in some fashion. Philip toiled day and night for two weeks until, at last, he was satisfied the nut had been cracked [3].


    The unveiling of Philip's creation, to which Scott was not invited, took place just outside the town of Arabel on a lovely Tuesday; about mid morning; brunch was included. As Philip flung the cover obscuring his device aside (using more flourish than he had practiced which resulted in a rather amusing anecdote still repeated to this day yet far too long to recant at this juncture), a gasp escaped from all the NTBGFC gathered about. Strangely, the source of this gasp was not the intricate weaving of hoses, wires, levers, gears, wooden doodads and metal thingamabobs enclosing and often intersecting with a fuchsia-colored goat [7] tethered in the midst of the Escherian contraptions revealed post-flourish, but rather the imposing figure of Scott, also revealed post-flourish, who had not been invited [8].


    Unknown by most assembled, the entirety of Philip's herd was composed of the rare gasp-startled goats of Sembia [9] which were highly prized from their rich, buttery fur and elusive nature [10]. Overwhelmingly startled by the collective gasp, the goat began running in an effort to escape the horrible, vivid nightmares now racing through its caprican imagination [11]. Thus, the Philip Engine® was set into motion.


    What, exactly, the Philip Engine® was supposed to do remains a mystery to this day. Many modern scholars have speculated that it was meant to be some sort of quantum-level probability wave collapsing device [12]. Others claim it was a tachyon emission portal generator [13]. A few have put forward the notion that it an intricate weaving of hoses, wires, levers, gears, wooden doodads and metal thingamabobs enclosing and often intersecting with a fuchsia-colored goat which did absolutely nothing save spawn a convenient cover tale for another of Elminster's "communing with the gods" fiascos [14]. We may never know the real truth [15]. What we do know has been pieced together from several eyewitness accounts handed down through the ages [16]. Suffice it to say that the Philip Engine® did something which caused it, Scott, Philip, a fuchsia-colored goat [17] and a large chunk of Arabel to "poof" into nonexistence.


    In the end, the NTBGFC, being nothing if not a sentimental bunch, decided to let the name "Scott's Peaks" stand as a memorial to the once-feared-but-now-looked-back-upon-nostalgically Scott even if he was "a d!ck". The range was later renamed to Stormhorn by Phearun Sturmhurn, a dwarven cartographer who labeled practically everything after himself.



    The End?










    [1] Scott (not his real name) was a hill giant. Being forced to live in the mountains after losing his home to an invasion of psychically enhanced voles [4] was in all likelihood what lead to his bad attitude and generally pessimistic outlook.


    [2] The goodly folk of Cormyr [5], having lived so long under the darkly phallic oppression of Scott, were not terribly bright.


    [3] "Cracking the nut" was a term used to denote finding a solution to a difficult problem. It was also an inside joke about Scott, being subtle enough not to raise his dander but not so subtle as to be lost upon the not terribly bright GFC [6].


    [4]Psychically enhanced voles or "Clairvolents" were among the many, strange creations of Elminster the wizard which he would churn out at an astounding rate when "communing with the gods".


    [5]From this point forward to be known as the GFC.


    [6]From this point forward to be known as the NTBGFC.


    [7] That being the only paint color available due to a recent and unforeseen infestation of chromatically challenged tree frogs or "Monotoads".


    [8] The NTBGFC were fastidious sticklers for etiquette and proper decorum. Arriving to a function uninvited was considered the height of bad taste. Then again, Scott was "a d!ck".


    [9] Elminster vacationed widely.


    [10] Gasp-startled goats were, in fact, quite docile and easy to ensnare. Unfortunately, the NTBGFC were given to gasping at the drop of a hat which gave rise to the adage "As hard to catch as a gasp-startled goat in Cormyr".


    [11]The "local wisdom" of gasp-startled goat behavior maintained that whenever they heard a sudden inrush of air, they were reminded of the fierce desert winds responsible for many a gasp-startled goat's demise in their native Sembia. This viewpoint was entirely incorrect and displayed the NTBGFC's utter lack of geographical knowledge. The real reason for gasp-startled goats unusual reaction, as with so many other seemingly inexplicable things, was of course Majik.


    [12] It was not this.


    [13] It was not this, either.


    [14] It was this.


    [15] Yes, we do. It was 14.


    [16] Mostly from Elmara's seminal work "Why I Should Have Never Taught Elminster a Damn Thing About Majik, Ever".


    [17] Her name was Jujubee. Awwww.
    Congratulations to sebastianosmith! You are this week's Chronicle Comment winner. The code will be PM'd to you in a couple minutes.
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  7. #27

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    Quote Originally Posted by Cordovan View Post
    Congratulations to sebastianosmith! You are this week's Chronicle Comment winner. The code will be PM'd to you in a couple minutes.
    Well, gosh. Thanks!
    The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)

  8. #28
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    Well, gosh. Thanks!
    Well deserved indeed. Bravo!

    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

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