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  1. #1
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    Default Elven - Divine AA can it work?

    I know some common divine/archer builds use 2 monk / 18 cleric among other variants.. And quite frankly I don't know "enough" about character building to confidently create a build, but I thought I'd give it a shot.

    the splash is 1 fig / 1 wiz / 18 fvs, what I'm trying to accomplish is having a support healer/divine damage + some effective ranged damage. 32 points, some tomes, and no past lives..

    ED- if this build even makes it into epic, I plan on swapping between EA and Shiradi depending on whether I need heavy caster or heavy ranger. Twists in Magister (for DCs), Shadowdancer (mainly for Lithe), perhaps draconic (although i have to look into this). desired 4/2/1 for Twist tiers.

    Past lives- If I ever go insane with this build, would probably do Ranger, Wizard, Sorc past lives.

    Concerns - >

    Are DC's going to be good enough in elite (at level) and epic (hard) content. I like destruction. Alternatively can swap 2 necro feats for sf: Evocation and sf: Greater Evoc.

    Am I losing a lot in terms of survivability and power by not being able to get the lvl 20 DR feat or the capstone?

    Is there something I'm not taking into consideration in this build?

    Gear -> Not going there yet, but will likely be finding places to slot Radiance / Devotion as well as Necromancy Focus and Spell Penn items.


    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=51950
    
    Favored Soul 18 / Fighter 1 / Wizard 1
    Female Elf - Chaotic Good
    ________________________________________________________________
    
    LEVEL 1:
    Race Selected: Female Elf
    Alignment Selected: Chaotic Good
    Class Selected: Fighter (Fighter 1)
    Abilities Raised: DEX: 13, CON: 13, WIS: 18, CHA: 13
    Skills Ranks Raised: Concentration +1 (1), Jump +2 (2)
    Feats Selected: Zen Archery, Point Blank Shot
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Wizard (Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (2)
    Feats Selected: Maximize Spell
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Favored Soul (Favored Soul 1 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (3)
    Feats Selected: Rapid Shot, Favored by the Silver Flame
    Tomes Applied: DEX: +1, CON: +1, CHA: +1
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Favored Soul (Favored Soul 2 / Fighter 1 / Wizard 1)
    Abilities Raised: WIS: 19
    Skills Ranks Raised: Concentration +1 (4)
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Favored Soul (Favored Soul 3 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (5)
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Favored Soul (Favored Soul 4 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (6)
    Feats Selected: Weapon Focus (Ranged)
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Favored Soul (Favored Soul 5 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (7)
    Feats Selected: Energy Resistance (Fire)
    Tomes Applied: STR: +2, INT: +2, WIS: +2
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Favored Soul (Favored Soul 6 / Fighter 1 / Wizard 1)
    Abilities Raised: WIS: 22
    Skills Ranks Raised: Concentration +1 (8), Jump +1 (3)
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Favored Soul (Favored Soul 7 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (9), Jump +1 (4)
    Feats Selected: Precise Shot
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Favored Soul (Favored Soul 8 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (10), Jump +1 (5)
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Favored Soul (Favored Soul 9 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (11), Jump +1 (6)
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Favored Soul (Favored Soul 10 / Fighter 1 / Wizard 1)
    Abilities Raised: WIS: 23
    Skills Ranks Raised: Concentration +1 (12), Jump +1 (7)
    Feats Selected: Improved Critical (Ranged),
    Energy Resistance (Electricity)
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Favored Soul (Favored Soul 11 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (13), Jump +1 (8)
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Favored Soul (Favored Soul 12 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (14), Jump +1 (9)
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Favored Soul (Favored Soul 13 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (15), Jump +1 (10)
    Feats Selected: Spell Focus (Necromancy)
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Favored Soul (Favored Soul 14 / Fighter 1 / Wizard 1)
    Abilities Raised: WIS: 24
    Skills Ranks Raised: Concentration +1 (16), Jump +1 (11)
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Favored Soul (Favored Soul 15 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (17), Jump +1 (12)
    Feats Selected: Energy Resistance (Acid)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Favored Soul (Favored Soul 16 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (18), Jump +1 (13)
    Feats Selected: Greater Spell Focus (Necromancy)
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Favored Soul (Favored Soul 17 / Fighter 1 / Wizard 1)
    Skills Ranks Raised: Concentration +1 (19), Jump +1 (14)
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Favored Soul (Favored Soul 18 / Fighter 1 / Wizard 1)
    Abilities Raised: WIS: 25
    Skills Ranks Raised: Concentration +1 (20), Jump +1 (15)
    Enhancements Selected: Elven Ranged Damage I,
    Elven Arcanum I, Favored Soul Life Magic I, Favored Soul Smiting I,
    Favored Soul Energy of the Scion I, Favored Soul Charisma I,
    Elven Enchantment Resistance I, Favored Soul Prayer of Life I,
    Favored Soul Smiting II, Favored Soul Life Magic II,
    Favored Soul Energy of the Scion II, Favored Soul Prayer of Smiting I,
    Favored Soul Improved Spell Penetration I, Favored Soul Charisma II,
    Favored Soul Wisdom I, Elven Ranged Damage II, Elven Arcane Archer I,
    Arcane Archer (Imbue Force Arrows), Favored Soul Improved Spell Penetration II,
    Favored Soul Life Magic III, Favored Soul Life Magic IV,
    Favored Soul Smiting III, Favored Soul Smiting IV,
    Arcane Archer (Conjure +2 Arrows), Arcane Archer (Conjure +3 Arrows),
    Arcane Archer (Imbue Acid Arrows), Arcane Archer (Imbue Explosive Arrows),
    Favored Soul Angel of Vengeance I, Favored Soul Prayer of Smiting II,
    Favored Soul Prayer of Smiting III, Arcane Archer (Conjure +4 Arrows),
    Arcane Archer (Imbue Force Burst Arrows), Arcane Archer (Imbue Terror Arrows),
    Elven Ranged Attack I, Favored Soul Prayer of Life II,
    Favored Soul Longbow Specialization I, Favored Soul Longbow Specialization II,
    Arcane Archer (Conjure +5 Arrows), Arcane Archer (Imbue Slaying Arrows),
    Favored Soul Prayer of Incredible Smiting I, Favored Soul Prayer of Incredible Smiting II
    Stats at End of Level 20:
    HP:218 SP:1726 AC:12 FORT:15 REFL:13 WILL:21 BAB:+15/+15/+20/+25
    STR:10(0) DEX:14(+2) CON:14(+2) INT:10(0) WIS:26(+8) CHA:16(+3)
    Balance:2, Bluff:3, Concentration:22, Diplomacy:3,
    Disable Device: n/a, Haggle:3, Heal:8, Hide:2, Intimidate:3,
    Jump:15, Listen:10, Move Silently:2, Open Lock: n/a,
    Perform: n/a, Repair:0, Search:2, Spot:10, Swim:0,
    Tumble: n/a, UMD: n/a
    Last edited by RoguemcStabby; 05-31-2013 at 10:03 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    As you've doubtless noticed, pulling off a FvS AA is tricky: if you stay pure, you're feat-starved; if you MC, you lose the capstone (DR 10 + SLA) and some Spell Pen. And there's always the question of whether you're better off pulling out a bow or casting a light spell instead. In your case, I don't see Bow STR or Manyshot in your build, which is really gonna hurt your ranged DPS. And TBH, I think you may be trying to do too much; in particular, not having any Spell Pen on an Implosion or Destruction build seems unfortunate. You might be better off with a LASER-style build focused on Necromancy but with Silver Flame SLA and light spells for some pew-pew.

    That said, if you're committed to the idea of a divine AA, wowo has a whole bunch of AA builds in this thread. However, his builds are archers first, casters second; yours appears to have the opposite priorities. Given the constraints and priorities you appear to be operating on, I'd probably do something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Elf Female
    (1 Ranger \ 1 Wizard \ 18 Favored Soul \ 5 Epic) 
    Hit Points: 276
    Spell Points: 2474 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 16
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             12                    14
    Dexterity            15                    17
    Constitution         12                    14
    Intelligence          8                    10
    Wisdom               17                    26
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Silver Flame
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Rapid Shot
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Wizard)
    Ability Raise: WIS
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Elven Arcanum I
    Enhancement: Elven Ranged Damage I
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Force Manipulation I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Manyshot
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Favored Soul Life Magic III
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Silver Flame Exorcism (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Wisdom II
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Favored Soul Longbow Specialization II
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Wand and Scroll Mastery III
    
    
    Level 21 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 22 (Favored Soul)
    
    
    Level 23 (Favored Soul)
    
    
    Level 24 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 25 (Favored Soul)
    Feats: Bow STR + Manyshot are the minimum I would want on any AA; without them you're just wasting your time, IMHO. After that, it's a question of priorities. IC:Ranged is an obvious choice, esp. if you've got a bow with an expanded crit range (e.g., Silver Longbow, Bow of Sinew). If you're not making a monkcher, I would skip Zen Archery: the extra to-hit is nice but not essential, particularly under the new AC system; if you had a feat to spare I'd get Precision instead. Likewise, if you're not going for IPS, I would skip Prec Shot, though not having Archer's Focus kinda sucks. Besides Maximize, I'm on the fence about which metamagics you need. I took SF:Evo & Necro with the thought you could twist in from Magister & DI to get your DCs to EH-acceptable levels; but I'm really just making this up as I go.

    Base CON 12 and no Toughness? That's as close to a "glass cannon" build as I get these days. But feats are so tight I honestly don't know what to drop for Toughness. I just hope as a self-healing ranged build you can avoid the worst of the aggro. But definitely make your survivability gear a high priority!

    I probably wouldn't even bother with a bow for the first several levels unless there's a lever you need to shoot. Just swing the best 2H weapon you've got until you have AA+MS.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  3. #3
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    Thank you for the thoughts and the work.... and yes, before I decided to venture into doing this, I had no clue how challenging this build would be until I started looking into how it may be done.

    The idea for a ranged/divine came from things I noticed playing my lvl 25, 32 pt, pure cleric.
    He has great gear and +2 (some +3) tomes.

    For the most part, in EH content, his SP pool and healing abilities surpass what is often needed in (good) groups.
    Raid healing, he's adequate, can solo heal some EH raids. It caught me off guard because I thought I would be doing more healing in epic than in heroic, I was wrong. So now I need something to do in between the one or two mass heals I have to drop....

    BEFORE this thread turns into a discussion on clerics, I thought that an FVS / AA build might address some of these issues:

    IE:

    Being able to heal when needed - through some mass as well as single healing spells, supported by Life magic / prayer of life enhancements + devotion / healing lore items.

    (with the extra pool of SP available)

    Being able to cast Spellpower based damage - searing light, divine punishment, chaos hammer and holy smite are the big ones I'm considering, supported by Radiance / radiance lore (very few items exist) items + smiting / prayer of smiting enhancements. (no experience with chaos hammer _at all_ so I don't really know if it's a good spell to use)

    Being able to beat saves on DC based spells, primarily Destruction, using the SF: Necromancy/Greater Necromancy feats and Necromancy items available via crafting or farming. I am also aware that having a high DC will prevent mobs from making the saves against certain direct damage spells. (evocation comes to mind).

    Archery being there to help deal damage when I need to conserve SP for healing, but the group isn't super squishy.
    Do I want to one-shot trash, not necessarily. I actually want to avoid peeling aggro so my concern with something like manyshot is that it would (unless it's a guaranteed insta-killer, but I assume that's best left to pure Rangers)

    My concerns about Spell Penn, I am only _guessing_ is that I would have enough with enhancements + spell penn item, to make it a non-issue except for a few different mobs (like jarilith, rakshasa). I don't have the math / formula to figure that out.

    What I do not understand is bow strength and why it is important (although I can make some educated guesses).

  4. #4
    Community Member Charononus's Avatar
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    Keep in mind that if the ep comes out anything remotely like what was released in alpha these divine aa builds will pretty much be completely broken.

  5. #5
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    Quote Originally Posted by Charononus View Post
    Keep in mind that if the ep comes out anything remotely like what was released in alpha these divine aa builds will pretty much be completely broken.
    Yeah I keep ignoring the coming EP lol.... worst case scenario respec I guess... although I do hate investing all that time.. :/

  6. #6
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    Looking at this further:

    probably going to have to drop the idea of having high enough spell penn and DC for this to be viable.. in the end.. my best guess (without a bunch of past lives, etc.) a more reasonable approach would be an AA / FVS that has decent ranged damage and has fair healing / spellpower based damage spells.

  7. #7
    Community Member sunseeker's Avatar
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    The real question is do want to be an AA or do you just want to be able to use a bow. slayer arrows will draw aggro

    I play a divine Ranger, Pure FvS 20 with many past lives and +4 tomes. I have Many shot, I.P.S., Maximize, Empower, and Quicken and use Zen Archery as my attack stat, but a Arcane Archer I am not. This allows me to max wisdom with helps with my casting DC. I dont have enough feats to get spell focus so Im a little lacking with ED twists and what not. I don't have Bow Str but I do have lesser bow Str granted by the Half Elf Dilli. It sucks BTW.

    With the upcoming enhancement pass I'll become an Elf instead of half elf. Ill be using my Dex mod which is pretty high at the moment(not as high as my wis) and combined with the bonuses they plan to grant elves I should be able to get the same bonus to hit using my Dex that I can with my Wisdom +/- 1. I'll be giving up lesser bow str but ill get gaining grace and elven weapon training, in its current form it looks like my build will will gain +6 to damage maybe more +/-1 to hit and an extra feat which ill likely spend on IC ranged. Ill also gain weapon prof longsword and rapier over my current build as well as dex to hit and damage with both. On top of all the she will become an AA after all only she'll only be spending about 18 points in the AA PrC, shes mostly an AoV FvS super pew with light damage and all that jazz. Her DC with implosion is not that great, in the low 40's but with that lvl 27 feat I may be able to bring it into the low 50s. Depending on how they deal with IPS and Archers Focus I may just drop IPS all together and use that feat to improve my DC casting.

    You can be an Divine Archer, its plenty of fun though I don't like to heal much. something about casting shooting and reloading makes it tough to heal people when they need it. you cant cast until you reload the bow. oh well most folks have learned what to expect from me but thats cus I dont put the bow down very often. I posted my build somewhere on the forums but i hate this place now so it may be lost.
    Last edited by sunseeker; 06-01-2013 at 01:10 AM.

  8. #8
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    Quote Originally Posted by sunseeker View Post
    The real question is do want to be an AA or do you just want to be able to use a bow. slayer arrows will draw aggro
    Well, my thought was in between healing or casting damage spells, having archery as an option wouldn't be a bad idea. The reason I was drawn to AA was the added benefit of being able to conjure arrows (I'm lazy and hate running to a vendor every two or three quests). Because I do not know enough about AA, i assumed that force burst arrows might add some extra DPS to make up for the lack of DPS on a caster based build vs. a ranger or martial class. I'm a little skeptical on the reliability of terror arrows.


    Quote Originally Posted by sunseeker View Post
    I play a divine Ranger, Pure FvS 20 with many past lives and +4 tomes. I have Many shot, I.P.S., Maximize, Empower, and Quicken and use Zen Archery as my attack stat, but a Arcane Archer I am not. This allows me to max wisdom with helps with my casting DC. I dont have enough feats to get spell focus so Im a little lacking with ED twists and what not. I don't have Bow Str but I do have lesser bow Str granted by the Half Elf Dilli. It sucks BTW.
    I was recently looking at half-elf with a pally dill as a possibility

    Quote Originally Posted by sunseeker View Post
    With the upcoming enhancement pass I'll become an Elf instead of half elf. Ill be using my Dex mod which is pretty high at the moment(not as high as my wis) and combined with the bonuses they plan to grant elves I should be able to get the same bonus to hit using my Dex that I can with my Wisdom +/- 1. I'll be giving up lesser bow str but ill get gaining grace and elven weapon training, in its current form it looks like my build will will gain +6 to damage maybe more +/-1 to hit and an extra feat which ill likely spend on IC ranged. Ill also gain weapon prof longsword and rapier over my current build as well as dex to hit and damage with both. On top of all the she will become an AA after all only she'll only be spending about 18 points in the AA PrC, shes mostly an AoV FvS super pew with light damage and all that jazz. Her DC with implosion is not that great, in the low 40's but with that lvl 27 feat I may be able to bring it into the low 50s. Depending on how they deal with IPS and Archers Focus I may just drop IPS all together and use that feat to improve my DC casting.
    Not a fan of implosion even though it can be pretty nice when it works, but again, considering the fact of low spell Penn and potentially low DC makes me think I have to avoid DC spells and stick with direct damage (even though Destruction can be a great spell)

    Quote Originally Posted by sunseeker View Post
    You can be an Divine Archer, its plenty of fun though I don't like to heal much. something about casting shooting and reloading makes it tough to heal people when they need it. you cant cast until you reload the bow. oh well most folks have learned what to expect from me but thats cus I dont put the bow down very often. I posted my build somewhere on the forums but i hate this place now so it may be lost.
    I think I generally expect FVS to be healers on some level, especially my own.. nothing worse than filling the last spot of a PUG with an FVS and they inform that they are not healers (but that's my fault for not clarifying it in the LFM). The other thing is I think most players expect FVS to heal more so because they don't understand the class (and I admit, the best way I've come to think of it is as a divine version of the Sorc).


    I guess the only way to find out is to roll one up.

  9. #9
    Community Member sunseeker's Avatar
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    Ive noticed that as FvS of the Silver Flame faith I use the capstone...OFTEN, ok ok so I spam searing. Its damage its pretty good, combined with the archon its about moderate damage. This comes from a well geared perspective. I don't do massive damage most of the time unless I get the queens indulgence and even then its no where near what arcane casters are getting. I twisted in avenging light so I can cast light damage back to back. It does MUCH better damage then searing light and has a faster cool down but its not free like the capstone is.

    My FvS can be a very capable healer and sometimes does , but the main reason I don't join groups as a healer is because I don't enjoy watching health bars and chasing people down trying to heal them, I didn't TR 15 times to do what any first life cleric/Favored soul can do. I did it to have fun using a bow and I usually don't mind dropping groups so they can get the type of player they want/need, but that being said, the light damage I do does something like 6 times more damage then a single shoot does with my bow. Searing light for me does around 160-180 and Avenging Light does around 240+. The archon does over 50 every 2 seconds and my bow attack is 46-54 base damage right now. Ive been a Sorc x3, Wiz x3, FvS x3, Ranger x2, and Monk x2 and even with that and lesser bow str from the dilli the base damage is abysmal but still loads of fun. BTW not every mob in the game has spell resistance and with the enhancement pass AA's may will be able to reduce spell resistance with an active shoot. I would also like to add that implosion and destruction are of different schools. I use implosion because I have 3 Sorc past lives that improve its DC by 3, I don't have heighten so its my highest DC spell and its an insta death that does not need to targeted so I cast it sometimes in large groups. It does not work as often as I'd like, at least not in Giant hold. Even with heighten destruction would still be below implosion on my build for DCs.

    The damage you do with the bow will be pretty meh. For me its really about the burst damage of many shot and the Shiradi effects like Pin and Otto's Whistler plus the added arm of Nerve Toxin which is the main draw of the Shiradi Destiny in the first place.

    Im pretty sure you can make a decent ranged FvS even without all that TR'n. I did find 36 points to be pretty key tho and even still I'd like to have just a couple more. If you'd like I can post my build and go over some of the areas that I've had success and areas that I feel others could improve on.

  10. #10
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    Quote Originally Posted by sunseeker View Post
    Ive noticed that as FvS of the Silver Flame faith I use the capstone...OFTEN, ok ok so I spam searing. Its damage its pretty good, combined with the archon its about moderate damage. This comes from a well geared perspective. I don't do massive damage most of the time unless I get the queens indulgence and even then its no where near what arcane casters are getting. I twisted in avenging light so I can cast light damage back to back. It does MUCH better damage then searing light and has a faster cool down but its not free like the capstone is.

    My FvS can be a very capable healer and sometimes does , but the main reason I don't join groups as a healer is because I don't enjoy watching health bars and chasing people down trying to heal them, I didn't TR 15 times to do what any first life cleric/Favored soul can do. I did it to have fun using a bow and I usually don't mind dropping groups so they can get the type of player they want/need, but that being said, the light damage I do does something like 6 times more damage then a single shoot does with my bow. Searing light for me does around 160-180 and Avenging Light does around 240+. The archon does over 50 every 2 seconds and my bow attack is 46-54 base damage right now. Ive been a Sorc x3, Wiz x3, FvS x3, Ranger x2, and Monk x2 and even with that and lesser bow str from the dilli the base damage is abysmal but still loads of fun. BTW not every mob in the game has spell resistance and with the enhancement pass AA's may will be able to reduce spell resistance with an active shoot. I would also like to add that implosion and destruction are of different schools. I use implosion because I have 3 Sorc past lives that improve its DC by 3, I don't have heighten so its my highest DC spell and its an insta death that does not need to targeted so I cast it sometimes in large groups. It does not work as often as I'd like, at least not in Giant hold. Even with heighten destruction would still be below implosion on my build for DCs.

    The damage you do with the bow will be pretty meh. For me its really about the burst damage of many shot and the Shiradi effects like Pin and Otto's Whistler plus the added arm of Nerve Toxin which is the main draw of the Shiradi Destiny in the first place.

    Im pretty sure you can make a decent ranged FvS even without all that TR'n. I did find 36 points to be pretty key tho and even still I'd like to have just a couple more. If you'd like I can post my build and go over some of the areas that I've had success and areas that I feel others could improve on.

    Yeah the new enhancements are really exciting, can't wait to see how it actually pans out when released.

    I would love to see your build.

    Also, I am under the impression heighten doesn't help much past lvl 20, please enlighten me if that's not the case.

    The final thoughts I have is.. I guess I saw the silver flame / longbow proficiency so I thought that _maybe_ it would be feasible, but after trying so many different combinations.. I come to the conclusion that:

    need a high DEX for to-hit and manyshot
    need a high STR for damage
    need a high CON for survivability
    need a high WIS for general casting strength (except for searing light and divine punishment which don't get a save) this would hurt BB among other spells.
    need a high CHA for caster levels (what spells can be taken, etc.)

    and enough feats to at least get maximize, empower, quicken, martial & bow related proficiencies as well as toughness (for the obvious HP and racial/class toughness enhancements)..
    Last edited by RoguemcStabby; 06-01-2013 at 07:24 PM.

  11. #11
    Community Member sunseeker's Avatar
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    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Irro 
    Level 20 True Neutral Half-Elf Female
    (20 Favored Soul) 
    Hit Points: 260
    Spell Points: 1922 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             12                    16
    Dexterity            15                    19
    Constitution         14                    19
    Intelligence          8                    12
    Wisdom               18                    30
    Charisma             10                    17
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
    Level 1 (Favored Soul)
    Feat: (Deity) Favored by the Silver Flame
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    
    Level 3 (Favored Soul)
    Feat: (Selected) Zen Archery
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Point Blank Shot
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Manyshot
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Feat: (Deity) Favored Soul Damage Reduction: Silver
    Enhancement: Favored Soul Ascendency: Silver Flame
    Enhancement: Silver Flame Exorcism (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Favored Soul Longbow Specialization II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Notes*

    Its funny I saw the same prof. and thought the same thing, "oh they want me you use longbows, guess Ill make a build around it"

    Heighten's effectiveness ends as soon as you stop gaining spell levels. Once you can cast level 9 spells everything you cast can become a level 9 spell meaning hold person, an otherwise lvl 2 spell can cast at the same base DC as implosion. It will also bring the DC of Destruction in line with it as well then it will add any bonuses you have to specific schools.

    You NEED tomes high level tomes. I needed a +3 dex tome just to get this build off the ground. This is so that I could get many shot. Later when I found a +4, I lowered my str to 12 and raised my dex so I could get 19 base and Improved Precise Shot at level 24.

    After level 13 this build really starts to take off many shot mows down mobs something fierce BB is not to be trifled with and the archon really helps to finish off any stragglers. At about level 18 is where things start to slow back down. At lvl 20+ its mostly just for run but the shiradi destiny it opens a whole new can of worms.

    Charisma: Dont need high Cha, just enough to cast your 9th level spells which is only 19 ch total. I like to get a little more because mind flayers damage cha score pretty quick.
    Wisdom: Use Zen archery with make wisdom attack score and casting score tho most of the spells I cast in epic are light spell, in heroic my DCs are pretty good.
    Con: 14 base is not high but its about where I start all my toons. I never build anything with less then 14 but then there are some that dont go less then 16. I would like to point out this is not a front line melee, its a Ranged Divine that can cast quickened heal and has Wings. Your ability to escape danger and heal from damage is not bad, just dont kit stuff ALL the time and you wont **** off everyone.
    Strength: Because the Ranger dilettante caps at +8 damage a MAX str of 26 is all that can be utilized from it and there are sooo many sources of str that even with a starting score of 12 I reach max damage from strength pretty quick. Cant do too much with strength unless you have the Bow Strength feat
    Dex: Just needs to be high enough to afford the feats you want. your using Zen Archery to make Wisdom your attack score. If all you want is many shot then all you need to reach is 17 at some point. Add tomes in and at what level you want the feat (no sooner then 9 for many shot as a 3/4 bab class) and adjust base dex to reach that number by that level. tomes work at levels 3-7-11-15-19. I was going for IPS at lvl 24 with mine so I used tomes and adjusted my started dex to reach it by level 15 but I didnt really have room for it until epic levels.

  12. #12
    Community Member
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    Apr 2013
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    Default

    Quote Originally Posted by sunseeker View Post
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Irro 
    Level 20 True Neutral Half-Elf Female
    (20 Favored Soul) 
    Hit Points: 260
    Spell Points: 1922 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             12                    16
    Dexterity            15                    19
    Constitution         14                    19
    Intelligence          8                    12
    Wisdom               18                    30
    Charisma             10                    17
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Dexterity used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    
    Level 1 (Favored Soul)
    Feat: (Deity) Favored by the Silver Flame
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Ranger
    Feat: (Selected) Maximize Spell
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    
    Level 3 (Favored Soul)
    Feat: (Selected) Zen Archery
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 5 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Point Blank Shot
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Rapid Shot
    
    
    Level 10 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Feat: (Selected) Manyshot
    
    
    Level 15 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Feat: (Deity) Favored Soul Damage Reduction: Silver
    Enhancement: Favored Soul Ascendency: Silver Flame
    Enhancement: Silver Flame Exorcism (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Longbow Specialization I
    Enhancement: Favored Soul Longbow Specialization II
    Enhancement: Improved Ranger Dilettante I
    Enhancement: Improved Ranger Dilettante II
    Enhancement: Improved Ranger Dilettante III
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Prayer of Incredible Life I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Notes*

    Its funny I saw the same prof. and thought the same thing, "oh they want me you use longbows, guess Ill make a build around it"

    Heighten's effectiveness ends as soon as you stop gaining spell levels. Once you can cast level 9 spells everything you cast can become a level 9 spell meaning hold person, an otherwise lvl 2 spell can cast at the same base DC as implosion. It will also bring the DC of Destruction in line with it as well then it will add any bonuses you have to specific schools.

    You NEED tomes high level tomes. I needed a +3 dex tome just to get this build off the ground. This is so that I could get many shot. Later when I found a +4, I lowered my str to 12 and raised my dex so I could get 19 base and Improved Precise Shot at level 24.

    After level 13 this build really starts to take off many shot mows down mobs something fierce BB is not to be trifled with and the archon really helps to finish off any stragglers. At about level 18 is where things start to slow back down. At lvl 20+ its mostly just for run but the shiradi destiny it opens a whole new can of worms.

    Charisma: Dont need high Cha, just enough to cast your 9th level spells which is only 19 ch total. I like to get a little more because mind flayers damage cha score pretty quick.
    Wisdom: Use Zen archery with make wisdom attack score and casting score tho most of the spells I cast in epic are light spell, in heroic my DCs are pretty good.
    Con: 14 base is not high but its about where I start all my toons. I never build anything with less then 14 but then there are some that dont go less then 16. I would like to point out this is not a front line melee, its a Ranged Divine that can cast quickened heal and has Wings. Your ability to escape danger and heal from damage is not bad, just dont kit stuff ALL the time and you wont **** off everyone.
    Strength: Because the Ranger dilettante caps at +8 damage a MAX str of 26 is all that can be utilized from it and there are sooo many sources of str that even with a starting score of 12 I reach max damage from strength pretty quick. Cant do too much with strength unless you have the Bow Strength feat
    Dex: Just needs to be high enough to afford the feats you want. your using Zen Archery to make Wisdom your attack score. If all you want is many shot then all you need to reach is 17 at some point. Add tomes in and at what level you want the feat (no sooner then 9 for many shot as a 3/4 bab class) and adjust base dex to reach that number by that level. tomes work at levels 3-7-11-15-19. I was going for IPS at lvl 24 with mine so I used tomes and adjusted my started dex to reach it by level 15 but I didnt really have room for it until epic levels.
    Well, I have a small stockpile of tomes, so that's not entirely daunting. (+4's might be tricky for me to get, haven't figured out that trick yet

    Beyond this.. I assume skill points (the few you had) were put into concentration/jump, maybe UMD if any extra?

    I am going to take more time to digest everything else for now.
    Last edited by RoguemcStabby; 06-02-2013 at 07:12 AM.

  13. #13
    Community Member
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    Mar 2006
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    Default What do you want?

    First thing you have to decide is how much of an archer or caster do you want to be.
    You do not need high WIS, if all you want to do is some light spell damage and heal. If you want to use spells with DC (like destruction) you need to get it as high as possible. you do not need high dex if you get zen archery and some ranger levels (6 for many shot or 2 for bow strength and TWF). You can use monk levels to get additional feats. It can be done as long as you realize you can't have everything.
    I'm Sleepy Damn it!
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    ... Akila

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