Adressing some of your points.
My idea is just to make guild level reflect the quality of the group of players more than it does now, so that the number actually becomes meaningful. The most meaningful measure I could come up with for quality is performance in epic elites, since that is generally considered the most difficult content.
Segregating the hard core players who would actually be attractive to active guilds from the casual who aren't just doesn't seem like a good idea for the game to me. As others have said, if competition is wanted, guilds could be offered the opportunity to sign up for some sort of leader board competition and those that don't can just ignore the whole thing and not have it effect them as detrimentally as the current system does, as getting to the cap would only be a matter of time.
It's the whole hard core guild, casual guild thing that makes the system bad. Elitism seems to provide enough reason for everyday type players to avoid occasional players, no need to invent a system that gives them incentive to do so also. Unless you want to see fewer occasional players around. So it's not a matter of casual guilds not caring about the number, it's about the casual players in any guild not having to worry about it without either getting booted or having the players that do leave.
This "epeen" that is so important to you has nothing to do with your own advancement, but rather in keeping others from getting to those levels. Large guilds that were stuck at 80 were upset prior to the change so why wouldn't other guilds care.
Hardcore players have plenty to strive and play for, it shouldn't be necessary to stall other guilds to keep them happy.
CC Casting Druid: https://www.ddo.com/forums/showthrea...C-Summer-Build
Shiradi Wiz Plan for 1st Lifers: https://www.ddo.com/forums/showthrea...r-First-Lifers
U25 Patch 1 Dex Halfling Assassin Build: https://www.ddo.com/forums/showthrea...x-Assassin-1-0
Warlock DC Caster: https://www.ddo.com/forums/showthrea...ld-Blast-Build
Several characters on Sarlona all starting with "Rand" in the Guild "Guardians of House Cannith". My main four characters are Randowl (20 Warlock EA DPS Build), Randslar (Bard 14 / Fighter 4 / Rogue 2 Swashbuckler), Randek (Druid CC Caster 17/Fvs 3) and Randomall (Rogue 20 assassin).
To give credit where credit is due: Today we made our next level. On what had been proposed in this thread we banked on low level quests for guild renown. No end rewards were taken but every single reward was checked and documented before doing the final step for our next guild level. We still did not get much new rewards after the level up. But the rewards confirmed before the level up still were available and gave us the necessary boost to have cared for next day´s decay.
Here some words of advise on how to beat decay and ransack on guild level up for small guilds:
+ From about 10% before the next level is reached, start banking.
+ Only bankable renown is end reward renown.
+ take out any item rewards immediately, if applicable. Do not take out any renown rewards.
+ Check every end reward available, but if you intend to take guild renown, do not take out any.
+ Do more chests in quest. Zerging is your enemy here - you need the chest renown for the Level up.
+ Take track of where you have banked which renown. Somebody from the guild should keep track for all the other members centrally.
+ Do the last step as fast as possible upon reaching enough banked renown for covering decay at least 2 times.
+ Do not level up before not having at least 2 times the necessary renown to cover decay.
P.S: It´s a shame that small guilds in order to keep themselfs from elevating in guild level need to use near-to exploit methods like these. And I would bet a dime on the Dollar that in one of the next updates this beneficial banking method will get killed by the devs. Because all that benefits the players and do not bring money to the coffers of Turbine will get killed eventually ...
On the other hand, whoever makes the decisions at Turbine has shown a tendency to both not understand how changing basic code could cause problems and not really care.
A better solution to epeen would be a proper achievement system like every single other mmo seems to have. You could even toss in some achievements for obtain 1,000,000,000 renown for your guild ext. When certain achievements are met you get a title for your name. With no decay guilds are back to the social structure they should be, and people still have something to chase for their epeen.
Guilds mass recruit players to earn renown so their renown requirements go up but remember they would not lose any renown earned so more active players would balance out the needed renown. Small guilds who don't recruit because it's a close knit bunch of mates who play at weekends still get their small guild bonus (or just remove them) and they would have a overall smaller requirement of renown needed to level but would not lose any renown earned. This system (in my eyes) would mean that nobody is penalized one way or the other, large guilds would have the player base to grow and the small guilds would still be able to get their too. It's like walking and running so to speak both do the same job it's just a matter of time.
Bottom line : Small guild smaller requirements of renown to level, large guilds means larger amounts of renown needed to level.
It is only human to strife for something. Competition is a good thing and is taught to our kids from an early age on. While the social cooperative way of D&D certainly could get a little strenghtening in DDO, it could be worse. Really. At least we do not have any working guild leaderboards currenly.
/not signed larger guilds with more active players should grow faster its called renown after all and that should decay but it should decay based on how active a guild is. With an option to deactivate some players without kicking them out to account for deployments and such.
The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE
I want to sign the petition.
Without getting into the usual politics of F@@k small guilds, get bigger to grow, blah blah....
Removing Decay would not harm you, so why are you complaining.
"Eye of the Dragon" on Argonessen. "Quest with the best"
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