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  1. #1
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    Default ITT: you have just been given total design authority at Turbine.

    Title. What would you do?

    Mine:

    -revamp base xp in many heroic quests that reward too little, such as House Cannith quests and Amrath.

    -extend grouping range without powerlevel penalty by 1 at level 10+, 2 at level 20+.

    -Have epic characters count as level 20+number of epic feat choices for xp and grouping purposes. (ie a level 28 would count as 23.)

    -extend bravery range by 1.

    -extend over-level quest penalty by 1. (thus no penalty at quest level +2, 10% at level +3 etc.)

    -remove epic commoner levels. replace with class levels, with 4 more AP per level.

    -remove epic destinies. (Honestly, this is the one I would probably get the most flak for, but I just don't think they belong in the game. Would have to do something to pacify players that already grinded them out though.)

    -make epic spellcasting a thing.

    -Increase the usefulness of Cannith Crafting.

    -Make things that are stupidly bound to character (eveningstar comms, eveningstar challenge mats, etc) bound to account or unbound. BTC is for raidloot only. Anything else should not penalize people for having multiple characters.

    -introduce 3-for-1 trade npc's for all pieces in all old epic packs that use the scroll-seal-shard system.

    -Full list of items on every 20th raid completion.

    -20th Epic completion of a raid will have a crystal shard and crystal seal available in reward list. This may be traded 1-for-1 with any shard or seal from that pack at the trader npc.

    -Spell DC's reworked to be similar to MOTU's AC change, but gravitating closer to 70% success.

    -give EVERY raid an epic version. Useful to fill the "xp/things to do" void at the top epic levels.

    If all of these were done, I think I'd enjoy DDO about 1000% more.

  2. #2
    Community Member Charononus's Avatar
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    Make it where nothing moves off of lam that has had a bug reported on it.

    Revamp old epic items

    Epic Hound, VoD, ToD, TS

    Reintroduce seal,shard,scroll method of epic items

    Make all named gear BtC or BtA no more Btcoe items

    Heroic XP curve combined with tr xp overhaul

  3. #3

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    Quote Originally Posted by Charononus View Post
    [...]

    Reintroduce seal,shard,scroll method of epic items
    [...]
    You certain you like this method? I for one, do not like this and its already taken *forever* to see an epic Ring of Spell Storing Shard. Or any desert epic items in fact. We are probably talking about 6 months minimum to make an epic desert item.

    With Great Power Comes Great Responsibility

  4. #4
    Community Member Charononus's Avatar
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    Quote Originally Posted by Tyrande View Post
    You certain you like this method? I for one, do not like this and its already taken *forever* to see an epic Ring of Spell Storing Shard. Or any desert epic items in fact. We are probably talking about 6 months minimum to make an epic desert item.
    It's a solution to the fact that you can get the items so quickly now, grinding for gear is better than grinding for xp then being done because you have the xp and all of the gear you could ever use.

  5. #5
    Community Member xXbikergirlXx's Avatar
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    Cool

    Probably get sacked really quickly....however corporate entertainment, that's a different matter..... Hic!!
    Never underestimate the power of Chocolate!
    Spiritfires, Spiritryder, Spiritbasher, Spirittanker, Spiritlite and Spiritwarper
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  6. #6
    Community Member Hendrik's Avatar
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    Quote Originally Posted by Charononus View Post
    Make it where nothing moves off of lam that has had a bug reported on it.

    Revamp old epic items

    Epic Hound, VoD, ToD, TS

    Reintroduce seal,shard,scroll method of epic items

    Make all named gear BtC or BtA no more Btcoe items

    Heroic XP curve combined with tr xp overhaul
    I would go the opposite direction myself.

    Scrap the Scroll, Seal, Shard part and revamp it to all Commendations but increase the upgrade levels to possibly five.

    I would also Epic all non Epic Raids including Tempest Spine.

    For fun, Epic Waterworks.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  7. #7
    Community Member xXbikergirlXx's Avatar
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    Epic Kobolds, Oh Yeh....just no boxes
    Never underestimate the power of Chocolate!
    Spiritfires, Spiritryder, Spiritbasher, Spirittanker, Spiritlite and Spiritwarper
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  8. #8
    Community Member Charononus's Avatar
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    Quote Originally Posted by xXbikergirlXx View Post
    Epic Kobolds, Oh Yeh....just no boxes
    Kobold hate box, Kobold crash server now, serves you right.

  9. #9
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    Quote Originally Posted by Substitutename View Post
    -extend bravery range by 1.
    I'd go the other way and lower it by 2. As is it's an at level bonus, not really a bravery bonus and extending it would just make the name silly. I'd rather see the bonus earned than just waiting two levels to do them at level on elite.

  10. #10
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    Quote Originally Posted by Gremmlynn View Post
    I'd go the other way and lower it by 2. As is it's an at level bonus, not really a bravery bonus and extending it would just make the name silly. I'd rather see the bonus earned than just waiting two levels to do them at level on elite.
    My logic is less towards the difficulty and more towards giving the group a wider available range of players. Many lfm starters for elite bb already put a 2 level range on their lfm's, so the low side is by player choice. Thus I figured the only way to get a wider level range in elite bb runs is to add a level on the top side of the range.

  11. #11
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    Quote Originally Posted by Substitutename View Post
    My logic is less towards the difficulty and more towards giving the group a wider available range of players. Many lfm starters for elite bb already put a 2 level range on their lfm's, so the low side is by player choice. Thus I figured the only way to get a wider level range in elite bb runs is to add a level on the top side of the range.
    My logic is, if they accually take a bit of bravery to do, at least above the lower levels, fewer player will tie their LFMs to the more restrictive level range. Meaning, fewer players will bother with it if it isn't the current, watered down, version of being brave.

  12. #12
    Community Member Ironclans_evil_twin's Avatar
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    Quote Originally Posted by Substitutename View Post
    My logic is less towards the difficulty and more towards giving the group a wider available range of players. Many lfm starters for elite bb already put a 2 level range on their lfm's, so the low side is by player choice. Thus I figured the only way to get a wider level range in elite bb runs is to add a level on the top side of the range.
    I agree bravery bonus is doing an already exclusion filled LFM system no favors... it's also not living up to it's name (nothing brave about doing Elites overlevel, especially when the defacto BB LFM is quest level +2 for selected level range and even on occasion excluding at quest level toons).

    I'd love to see Bravery Bonus become a hard set level range that's 4 below quest level up to at quest level accounting for difficulty level. and the requirement to take the first 5 joiners that hit your LFM no declining or you don't get it. but it's totally impractical, and would make players who are afraid to run with "gimps" or at level toons positively howl.

    Whats braver than not being selective, not excluding anyone that wants to join, and not running as the current state of the game enforces: at or 2 over level at all times?

  13. #13
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    -Decay on quest XP repeat penalty. If you run 5 or 10 other quests before you run the same one again, you shouldnt be penalized for running it already. The point is to keep you from doing one quest over and over.

    -Improve Cannith crafting. Add in some of the newer lootgen options, compound affixes, etc. Craftable augments.

    -Decouple loot from raiding a little bit. There should be good "soloable" gear, with upgradeable mechanics, collecting, etc. like raid loot, at mid- and endgame. Not everyone likes to group, or be forced through the same half-dozen hoops of learning the mechanics and scripting.

    -Change DCs from an arithmetic d20-roll system to something more like PRR or AC, with diminishing returns at the top end.

  14. #14
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    Also, re: bravery bonuses....

    -Instead of breaking streaks entirely, it will just roll back your counter by a certain amount (5 on Hard, 10 on Elite?) If you've banked up more than 15 quests on your streak, you basically get one "mulligan". So there's not quite the disincentive to occasionally running a quest at Hard or Normal at-level, and people wont be so fascist about the Elite quest-level window.

  15. #15
    Community Member jillie's Avatar
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    Quote Originally Posted by Ironclans_evil_twin View Post
    I agree bravery bonus is doing an already exclusion filled LFM system no favors... it's also not living up to it's name (nothing brave about doing Elites overlevel, especially when the defacto BB LFM is quest level +2 for selected level range and even on occasion excluding at quest level toons).
    Defacto BB is exactly AT level range for elite, for elite runs are normal level + 2. That's why there's a top end set at that level (eg: Tempest Spine is level 10 at normal, level 12 on elite, and lfms for it are usually 10 - 12.)

    Quote Originally Posted by Ironclans_evil_twin View Post
    I'd love to see Bravery Bonus become a hard set level range that's 4 below quest level up to at quest level accounting for difficulty level. and the requirement to take the first 5 joiners that hit your LFM no declining or you don't get it. but it's totally impractical, and would make players who are afraid to run with "gimps" or at level toons positively howl.

    Whats braver than not being selective, not excluding anyone that wants to join, and not running as the current state of the game enforces: at or 2 over level at all times?
    When I put up a pug, I almost always take the first 5, unless there's someone there that has piked in quest with me before, or something like that. Really gimp builds get ignored too - but you have to work for me to arbitrarily call your build "gimp," like 5wiz/5clr.
    Last edited by jillie; 05-29-2013 at 09:26 PM.
    Argonessen: Jhanrae, Weisen Heimer, Chaard O'Nay, Soulah, and more. Khyber: Dyzzie and Myssie for escape from Argo drama

  16. #16
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    Well, as someone who has been a professional software engineer for over 30 years, and who currently does only design, I would graciously decline the offer because

    1) I have seen Boston, and I would refuse to live there or in the general area
    2) I wouldn't be interested in the pay cut I would have to take
    3) I consider having DDO on my resume the equivalent of career suicide

    What? I have been kidnapped, and have no choice but to participate in this evil plan? Fine, but unless you want to me to design the equivalent of Hello Kitty with swords, I demand the following:

    1) Complete control over personnel from design, development, QA and the Community Team. You can expect that I would make extensive changes as I saw fit.

    2) I would immediately provide recurring financial support to the DDOWiki since it is the de facto source of information for this game. What? Outside the scope of design? Do you want something other than Hello Kitty? OK, then let me proceed.

    3) I would post my apologies onto the DDO Forums for the current horrendous state of the game. I would ask for time to repair the damage that has been done, while acknowledging that Turbine and I have done absolutely nothing to earn your trust.

    4) I would call a staff meeting. The presentation would consist of one slide: "We have jobs because of our customers. If you have a problem with that, please stop at HR after the meeting."

    5) I would form a player council to seek advice on how to move forward. Anyone who previously spent all their time telling Turbine what a great job was being done would automatically be excluded for fairly obvious reasons.

    6) I would scrap the proposed enhancement pass, and ask the designers to please explain how in the world they came to the conclusion that it was a good idea.

    7) I would find someone that could finally fix the bug tool, and would expand it to publicly publish all reported bugs which were not obvious troll attempts. Any player caught trolling the bug reporting system would be permanently banned. WB would let me do this, or I would give them the promised Hello Kitty with swords.

    8) I would call the software developers together and state the obvious: The code base is broken. We need to fix it. I need you to tell me how. Each individual's job evaluation will be based on the quality of ideas he/she provides in this area.

    9) I would call QA together and state the obvious: We no longer will ship broken product to our customers. I want a detailed test plan for the breadth of the game, as well as a set of reasonable ship criteria we will use to sign off on the release of each update.

    10) I would call the Community Team together, and state the obvious: Your job is to make each DDO customer feel welcome on these forums, including those who are dissatisfied with aspects of the game. Playing favorites will no longer be tolerated.

    11) I would call the forum designers together and ask a simple question: What can be done quicker, fixing the current forums to have the equivalent function of the old forums (including a separate log in for game and forums), or a rollback to the old forums? Choose the option, give me a date, and deliver on time.

    12) I would fall into bed, and vacillate between the euphoria over how much had already been achieved, and the daunting realization of how we had barely just begun.
    Last edited by GermanicusMaximus; 05-29-2013 at 10:26 PM.

  17. #17
    Community Member Ironclans_evil_twin's Avatar
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    Quote Originally Posted by jillie View Post
    Defacto BB is exactly AT level range for elite, for elite runs are normal level + 2. That's why there's a top end set at that level (eg: Tempest Spine is level 10 at normal, level 12 on elite, and lfms for it are usually 10 - 12.)
    Exactly, for BB those LFM's should be required to be something like 9-12 levels (or even 8th to 12th) not the 10-12 three level range that is currently the norm. The first 5 rule would need to be there to enforce the level range. As otherwise players would just put the LFM up and decline anyone not above 10th level.. effectively circumventing it. I know it's not going to happen I just think the fact that almost every Elite BB LFM is almost always a 3 or even 2 level range, Hell I've even seen people asking only for the top level allowed in a couple of the really hard Heroic Elites such as the end fight for the Missing chain (In the Flesh?) "18's only for Elite BB". Another level of characters effectively excluded which has a detrimental effect on LFM's which have enough detrimental mechanics already strangling them.

    The above is why the person suggested adding one more level on TOP of BB, because it's probably the only effective way to change BB to include more levels of characters without making the player base howl in protest.

    Personally I love the faster progression and the de-emphasis on "farming over and over EEE,HHH,NNN" why farm when moving onto the next quest gives you a bigger % bonus? However that said I think they probably should just gut BB out of the system entirely... or at least improve the rest of the LFM system to the point where Elite BB is less of a choke point.

    (note to self: I'm starting to sound like Chai in vaguely P2W threads, but with LFM's as my white whale)

  18. #18
    The Hatchery
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    Removeguild renown decay. Yay! And there was much rejoicing.
    <seemingly offensive Army of Darkness quote>

  19. #19

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    1) Cap the bravery streak counter at 5. It's much easier psychologically to break a 5 streak than a 300 streak.

    2) Decrement bravery streak instead of breaking it. If you're on a 5 streak for elite and you run a normal first time, you're now down to 4 elite instead of 0.

    3) Add 3:1 exchanges for all old epics, one each for seals, shards and scrolls. I'd probably add a new "epic vendor" for each pack. (eg: A new epic red fens vendor does exchanges and creates epic items for just the red fens, etc...)

    4) Make 20th lists give everything, much like 3rd lists do now.

    5) Remove guild renown decay.

    6) Add a new "get all buffs at once" feature to guild ships, available only to level 100 guilds.

    7) Make eveningstar challenge mats BTA.

    8) Change teleport spell to allow customization. Stand on a spot in a public area and add it to your teleport destination list.

  20. #20
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    Default Well.

    Firstly. The first update i would have would be all about fixing the broken parts of old content.

    Secondly. I would go through, and every single quest in the game would have an epic version. My epic versions would be casual epic would be L18, EN L19, EH L20, EE constantly upgraded to be equivalent to max character level in game. Epic tokens given on all difficulty levels so that players chasing completionist could begin farming tokens at L18 and have enough to TR at L20.

    Thirdly. I would not sign off on releasing NEW content if the old content had bugs that were introduced at the same time as the content I was planning to replace with the next new content.

    Fourthly. I would insist that all employees make a minimum of 10 posts in the forums per week. Even if all they say is 'good morning/good evening/goodnight'.
    Quote Originally Posted by Codog View Post
    [*]Small evolutionary change that can be completed in shorter stretches of time is more readily achieveable for us than large _revolutionary_ change. Revolutionary change can be rather destabilizing from an engineering and balance perspective.

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