In case you didn't know, I'm working on a warforged completionist named Shoelace. I already have a cleric and wizard life completed, and am currently working on a monk life, but I would like to add another cleric life or two. Here's an idea I've been trying to balance, but the stat distribution seemed a bit too stretched. On a human I would imagine this build would perform even better, but Shoelace has been and forever will be a Warforged. Without further adieu I present the Guardian of Soles Build. (I'll work on a better name later).

The goal is to have strong casting, healing, and full trap skills, while also providing decent melee damage for soloing and flavor.

17 cleric for casting, 2 monk for evasion and 2 feats (TWF and Stunning Fist), and 1 Artificer for traps, extra sp, extra force damage, and a dog to pull levers.

Code:
Character Generated Using: DDO Character Generator
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=51621

Cleric 17 / Monk 2 / Artificer 1
Male Warforged - Lawful Neutral
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PAST LIVES SELECTED:
Cleric (1), Monk (1), Wizard (1)
Tomes Recorded: STR: +4, DEX: +4, CON: +4, INT: +4, 
WIS: +4, CHA: +4
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LEVEL 1
Race Selected: Male Warforged
Alignment Selected: Lawful Neutral
Class Selected: Artificer (Artificer 1)
Abilities Raised: STR: 13, DEX: 14, CON: 16, INT: 14, WIS: 15
Skills Ranks Raised: Concentration +4 (4), Disable Device +4 (4), 
Open Lock +4 (4), Search +4 (4), Spot +2 (2), Tumble +1 (1), 
UMD +4 (4)
Feats Selected: Maximize Spell
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LEVEL 2:
Class Selected: Cleric (Artificer 1 / Cleric 1)
Skills Ranks Raised: Disable Device +1 (5), Search +1 (5)
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LEVEL 3:
Class Selected: Monk (Artificer 1 / Cleric 1 / Monk 1)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Concentration +2 (6), Disable Device +1 (6), 
Search +1 (6)
Feats Selected: Past Life (Arcane Initiate), 
Two Weapon Fighting
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LEVEL 4:
Class Selected: Cleric (Cleric 2 / Artificer 1 / Monk 1)
Abilities Raised: WIS: 17
Skills Ranks Raised: Disable Device +1 (7), Search +1 (7)
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LEVEL 5:
Class Selected: Cleric (Cleric 3 / Artificer 1 / Monk 1)
Skills Ranks Raised: Concentration +2 (8), Disable Device +1 (8)
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LEVEL 6:
Class Selected: Cleric (Cleric 4 / Artificer 1 / Monk 1)
Skills Ranks Raised: Disable Device +1 (9), Search +1 (8)
Feats Selected: Empower Healing Spell
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LEVEL 7:
Class Selected: Cleric (Cleric 5 / Artificer 1 / Monk 1)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Concentration +1 (9), Disable Device +1 (10), 
Search +1 (9)
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LEVEL 8:
Class Selected: Cleric (Cleric 6 / Artificer 1 / Monk 1)
Abilities Raised: WIS: 19
Skills Ranks Raised: Concentration +1 (10), 
Disable Device +1 (11), Search +1 (10)
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LEVEL 9:
Class Selected: Cleric (Cleric 7 / Artificer 1 / Monk 1)
Skills Ranks Raised: Concentration +1 (11), 
Disable Device +1 (12), Search +1 (11)
Feats Selected: Quicken Spell
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LEVEL 10:
Class Selected: Cleric (Cleric 8 / Artificer 1 / Monk 1)
Skills Ranks Raised: Concentration +1 (12), 
Disable Device +1 (13), Search +1 (12)
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LEVEL 11:
Class Selected: Cleric (Cleric 9 / Artificer 1 / Monk 1)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Concentration +1 (13), 
Disable Device +1 (14), Search +1 (13)
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LEVEL 12:
Class Selected: Monk (Cleric 9 / Monk 2 / Artificer 1)
Abilities Raised: WIS: 21
Skills Ranks Raised: Concentration +1 (14), 
Disable Device +1 (15), Search +2 (15)
Feats Selected: Improved Two Weapon Fighting, Stunning Fist
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LEVEL 13:
Class Selected: Cleric (Cleric 10 / Monk 2 / Artificer 1)
Skills Ranks Raised: Concentration +1 (15), 
Disable Device +1 (16), Search +1 (16)
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LEVEL 14:
Class Selected: Cleric (Cleric 11 / Monk 2 / Artificer 1)
Skills Ranks Raised: Concentration +1 (16), 
Disable Device +1 (17), Search +1 (17)
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LEVEL 15:
Class Selected: Cleric (Cleric 12 / Monk 2 / Artificer 1)
(Applied Past Life Tome Bonuses)
Skills Ranks Raised: Concentration +2 (18), 
Disable Device +1 (18), Search +1 (18)
Feats Selected: Greater Two Weapon Fighting
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LEVEL 16:
Class Selected: Cleric (Cleric 13 / Monk 2 / Artificer 1)
Abilities Raised: WIS: 23
Skills Ranks Raised: Disable Device +1 (19), UMD +2 (6)
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LEVEL 17:
Class Selected: Cleric (Cleric 14 / Monk 2 / Artificer 1)
Skills Ranks Raised: Disable Device +1 (20), UMD +2 (8)
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LEVEL 18:
Class Selected: Cleric (Cleric 15 / Monk 2 / Artificer 1)
Skills Ranks Raised: Concentration +2 (20), 
Disable Device +1 (21), UMD +1 (9)
Feats Selected: Toughness
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LEVEL 19:
Class Selected: Cleric (Cleric 16 / Monk 2 / Artificer 1)
Skills Ranks Raised: Concentration +2 (22), 
Disable Device +1 (22), UMD +1 (10)
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LEVEL 20:
Class Selected: Cleric (Cleric 17 / Monk 2 / Artificer 1)
Abilities Raised: WIS: 24
Skills Ranks Raised: Disable Device +1 (23), UMD +2 (12)
Enhancements Selected: Warforged Healers Friend I, 
Cleric Extra Turning I, Improved Heal I, Cleric Divine Vitality I, 
Way of the Clever Monkey I, Warforged Tactics I, Racial Toughness I, 
Follower of the Sovereign Host, Flame Manipulation I, 
Improved Heal II, Warforged Healers Friend II, Cleric Improved Turning I, 
Racial Toughness II, Unyielding Sovereignty, Cleric Life Magic I, 
Cleric Life Magic II, Cleric Radiant Servant I, Cleric Life Magic III, 
Cleric Prayer of Life I, Cleric Prayer of Incredible Life I, 
Cleric Life Magic IV, Cleric Smiting I, Cleric Divine Vitality II, 
Cleric Radiant Servant II, Cleric Smiting II, Cleric Smiting III, 
Cleric Divine Vitality III, Cleric Smiting IV, Cleric Wisdom I, 
Cleric Extra Turning II, Cleric Extra Turning III, 
Cleric Wisdom II, Cleric Improved Spell Penetration I, 
Cleric Wand and Scroll Mastery I, Cleric Improved Spell Penetration II, 
Cleric Extra Turning IV, Repair Manipulation I
Stats at End of Level 20:
HP:320 SP:1218 AC:25 FORT:18 REFL:12 WILL:23 BAB:+15/+15/+20/+25
STR:17(+3) DEX:18(+4) CON:20(+5) INT:18(+4) WIS:26(+8) CHA:10(0)
Balance:4, Bluff:0, Concentration:27, Diplomacy:0, 
Disable Device:27, Haggle:1, Heal:10, Hide:4, Intimidate:0, 
Jump:3, Listen:8, Move Silently:4, Open Lock:8, Perform: n/a, 
Repair:4, Search:22, Spot:10, Swim:3, Tumble:5, UMD:12
I'll either drop UMD in favor of a few points in Balance or Open Lock, or take more points out of search to boost UMD to a workable point. The build already gets free Cleric and Artificer wands though, so it would primarily be for overcoming restrictions on gear. Search can be partially neglected as long as the cleric "find traps" spell is used to make up for it. Reflex is lower than I'd like, but with gear it should make evasion workable. I think this looks like a very fun build for leveling, but with a few adjustments it might have potential for epic level content. If it appears too weak I can Lesser Reincarnate to a caster focus, or a melee focus. swap the Artificer level for a Wizard and you have an extra feat. I've found trap skills to be extremely nice to have for yourself so you don't need to wait for a rogue or artificer to join your group. I might use a similar build for Shoelace's Final life, but nothing is for certain.

Additional Lives will benefit the build
Fighter: +1 to attack and the DC for stunning fist
Barbarian: +10 hp
Paladin: 5% healing amp to make up for being a robot
Monk: +1 damage will help the low str
Cleric: +1 turn undead and +2 to level for turning (+1 conjuration isn't as great, but still nice)
Favored Soul: +20 sp and +1 Spell Pen will help the lack of Spell Pen feats
Wizard: +2 spell Pen
Sorcerer: +20 sp, and +1 to Evocation DC's will help Blade barrier nicely
Druid: +2 to hirelings and summon stats (better for soloing)
Rogue: +2 saves to traps, +1 sneak damage
Ranger: +2 ranged damage, +2 elemental resistance (not as great as the others, but still nice)
Bard: +2 saves vs Illusions and Enchantments, +1 bardic song (Your will save is fine w/o, but still nice)
Artificer: +1 to int skills and UMD (better trapping and UMD)

Alternate Feats:
Completionist: swap PL: wiz for it, or remove the melee aspect all together
PL: Druid: I hear this makes early leveling of wisdom based casters a breeze (consider taking it and swapping out later)
PL: Monk: Better unarmed damage, I'd probably take it at 21 if I play epic levels
PL: Barbarian: more hp early on, and raging. Swap with toughness later for the +3 hp, or keep the rage
PL: Artificer: 15% chance to not use a charge on items sounds great

32 Point Build:
I'd highly recommend not using Warforged, but Human instead.

Str 14, Dex 14, Con 14, Int 12, Wis 16, Cha 8

a +3 dex tome is needed by level 11 for ITWF at level 12, the rest aren't absolutely necessary in theory, but the stats are spread so thin you will want them anyways. Past lives help this build so much that it might not be worth attempting w/o them.

I welcome suggestions and advice, but the Warforged Race stays. A note on the character creator used, healer's friend 3 will be taken, but the builder is a tad out of date. in addition the repair manipulation 1 was taken in place of Force manipulation 1 (which can be take with 1 level of artificer in the game, but the character builder requires 2)

Hope you like the build,
-PaxsMickey