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  1. #1
    Community Member Nightmanis's Avatar
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    Default How does all the damage % stack?

    Let's say this. I do 100 a swing normally base damage. On stunned targets I do 130% more damage, but if I'm using the 25% damage boost, what's the math on that? And even better, if I'm fully blitzed out and I stun something while using damage boost, is it Basex25%x130%x250%, or some weird formula?

    And if you comment on the "Only doing 100 damage" and start raving about gimpness, just remember 100 is an easy number to multiply different percentage amounts against.

  2. #2
    Community Member skullzz's Avatar
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    I believe it is all multiplies.
    Stun x1.30
    Boost x1.25
    Blitz x1.50 (i think its 50% boost can't remember of top of head)
    ------------
    Total x2.4375

    Base 100 dmg = 243 dmg from boosts
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  3. #3
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by skullzz View Post
    I believe it is all multiplies.
    Stun x1.30
    Boost x1.25
    Blitz x1.50 (i think its 50% boost can't remember of top of head)
    ------------
    Total x2.4375

    Base 100 dmg = 243 dmg from boosts
    Blitz can stack to a 250% boost, which if what you said is correct would turn a 100 damage swing into...406 damage a swing.

    Which actually does seem right when I watch my fighter beat things down, or when I watch videos of Cetuss or any of the blitzers.

    I did just want to make sure though, I don't particularly understand it all that well anyway so it's a good bet I'm wrong.

  4. #4
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    Quote Originally Posted by Nightmanis View Post
    Blitz can stack to a 250% boost, which if what you said is correct would turn a 100 damage swing into...406 damage a swing.

    Which actually does seem right when I watch my fighter beat things down, or when I watch videos of Cetuss or any of the blitzers.

    I did just want to make sure though, I don't particularly understand it all that well anyway so it's a good bet I'm wrong.
    To my knowledge this is correct, but I think stun (helpless) is x1.5, and if you twist sense weakness it's an additional x1.3 for a combined x1.95 (which looks right for what damage I do in Fury).

    Sooo... 100*1.25*2.5*1.95*1.5(combat brute) = 914 in full blitz against helpless targets or 312.5 against non-helpless. This is why LD + stunning blow is so dang effective if you can maintain blitz. That doesn't take into account added +(W) mods from imp power att, combat brute, lay waste, etc or the + multipliers on crits.

  5. #5
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by Inoukchuk View Post
    To my knowledge this is correct, but I think stun (helpless) is x1.5, and if you twist sense weakness it's an additional x1.3 for a combined x1.95 (which looks right for what damage I do in Fury).

    Sooo... 100*1.25*2.5*1.95*1.5(combat brute) = 914 in full blitz against helpless targets or 312.5 against non-helpless. This is why LD + stunning blow is so dang effective if you can maintain blitz. That doesn't take into account added +(W) mods from imp power att, combat brute, lay waste, etc or the + multipliers on crits.
    The +[w] thing is why I asked to use the base amount of 100 damage a swing. This way we don't end up with a build in an optimized scenario using a cleave chain that may or may not be possible with boosts running and some buffs that may or may not be sustainable. Instead we have a flat number that everyone can understand and is not totally out of the realm of possibility by any melee

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