1. Shiradi double rainbow prok chance

I would like to see a change in how much prok chanse the Shiradi double rainbow has, as it is right now it is way to powerfull on a spellcaster using mm's and far less usefull for a archer.

The way i'm suggesting it can be changed, is to make so that every sec or so we get a % on how much chanse there is to get it to prok, but every time it do prok we lose a % of the % we have, so that if we lose 25% and we have a 50 chanse of it to prok at the time it do, we have 37,5% for the next attack, and if that attack proks it again there will be a 28,1% for the attack after that, but for every sec you dont get it to prok you get somthing like 2-3% addet to the % for it to happen.

This way the faster you attack the less chanse there is for an attack to prok but you have around the same abound of proks as somone with faster or slower attack speed, or if thay are using mm's or that sake.

One more thing to add, don't take the numbers seriously, thay are only standins, it's the system i'm trying to get through.

2. Originally Posted by Bulvej
I would like to see a change in how much prok chanse the Shiradi double rainbow has, as it is right now it is way to powerfull on a spellcaster using mm's and far less usefull for a archer.

The way i'm suggesting it can be changed, is to make so that every sec or so we get a % on how much chanse there is to get it to prok, but every time it do prok we lose a % of the % we have, so that if we lose 25% and we have a 50 chanse of it to prok at the time it do, we have 37,5% for the next attack, and if that attack proks it again there will be a 28,1% for the attack after that, but for every sec you dont get it to prok you get somthing like 2-3% addet to the % for it to happen.

This way the faster you attack the less chanse there is for an attack to prok but you have around the same abound of proks as somone with faster or slower attack speed, or if thay are using mm's or that sake.

One more thing to add, don't take the numbers seriously, thay are only standins, it's the system i'm trying to get through.
/Not signed. Doing that would further nerf casters.

Ranger even have more option than casters in shiradi because of Otto and pin.

3. /not signed

I'm sorry but I don't think you understand shiradi casters very well. The shiradi casters don't put out more dps than a caster in say draconic. What they do is put out efficient dps per sp spent. This lets them keep going longer and not use sp potions. In the case of ee gh ext with the sky high saves it also lets them contribute without first debuffing the mobs like crazy just to have the mobs not save. The people with a problem with shiradi frankly seem to have never played one to understand exactly what shiradi does for a caster, they just see people playing them more than standard casters atm and think popularity means overpowered and scream nerf for the drama.

4. /not signed

There will always be top players who destroy anything that Turbine can possibly throw at them. Shiradi is just one of the more recent tools the players have brought to bear. There will always be a way for enterprising players to do things way better than you, no matter what the devs to to the game mechanics.

My suggestion is to withhold your nerdrage over this fact and not come to the forums and give Turbine a pretext to tax the playerbase more. I repeat, no matter what Turbine does to the rules, there will always be excellent players dominating the game, perpetually marvelled and envied by a gaggle of vocal, butthurt onlookers. Try to accept this fact and move on, it will be better for all of us.

5. Originally Posted by Charononus
/not signed

I'm sorry but I don't think you understand shiradi casters very well. The shiradi casters don't put out more dps than a caster in say draconic. What they do is put out efficient dps per sp spent. This lets them keep going longer and not use sp potions. In the case of ee gh ext with the sky high saves it also lets them contribute without first debuffing the mobs like crazy just to have the mobs not save. The people with a problem with shiradi frankly seem to have never played one to understand exactly what shiradi does for a caster, they just see people playing them more than standard casters atm and think popularity means overpowered and scream nerf for the drama.
Im not trying to nerf spellcasters, but to bring the amound of proks for a archer a little closer to that of a caster.

But you are right, I have never had an spellcaster get higher then level 6.

6. Originally Posted by RightToRemainStupid
/not signed

There will always be top players who destroy anything that Turbine can possibly throw at them. Shiradi is just one of the more recent tools the players have brought to bear. There will always be a way for enterprising players to do things way better than you, no matter what the devs to to the game mechanics.

My suggestion is to withhold your nerdrage over this fact and not come to the forums and give Turbine a pretext to tax the playerbase more. I repeat, no matter what Turbine does to the rules, there will always be excellent players dominating the game, perpetually marvelled and envied by a gaggle of vocal, butthurt onlookers. Try to accept this fact and move on, it will be better for all of us.
Im doing allright knowing I will never be close to those excellent players.

And how about you dont comment unless you have comment about the question, in this case my idea.

7. Originally Posted by Bulvej
Im doing allright knowing I will never be close to those excellent players.

And how about you dont comment unless you have comment about the question, in this case my idea.
What I am telling you is that this game isn't designed to be balanced according to a philosophy of gamesmanship, it is simply a type of slot machine.

8. Originally Posted by Bulvej
Im not trying to nerf spellcasters, but to bring the amound of proks for a archer a little closer to that of a caster.

But you are right, I have never had an spellcaster get higher then level 6.
Well an arti can put out a respectable amount of arrows for procs single target, maybe still a little lower than a caster using chain missles on group of mobs but still respectable especially if single target. Arti's can also use shadow dancer for evasion, or even fotw for adrenaline.

An archer (ranger, moncher, other aa variants) is better off not using shiradi to start with. One of these toons using shiradi is like a barbarian using unyielding sentinel and claiming the dps isn't very good. Fury of the Wild is the top pick for archers at the moment because it's going to up your dps for while many shot / ten thousand stars is on cool down. It's going to up your dps while many shot / ten thousands stars is in use. It's going to give you the highest burst dps options in the game.

9. Originally Posted by Charononus
Well an arti can put out a respectable amount of arrows for procs single target, maybe still a little lower than a caster using chain missles on group of mobs but still respectable especially if single target. Arti's can also use shadow dancer for evasion, or even fotw for adrenaline.

An archer (ranger, moncher, other aa variants) is better off not using shiradi to start with. One of these toons using shiradi is like a barbarian using unyielding sentinel and claiming the dps isn't very good. Fury of the Wild is the top pick for archers at the moment because it's going to up your dps for while many shot / ten thousand stars is on cool down. It's going to up your dps while many shot / ten thousands stars is in use. It's going to give you the highest burst dps options in the game.
Any chance I can get you to tell me about a setup or post a link?

As I have ben looking at the Fury of the wild but cant seem to find any good setup, and many of the abilities is dependent on me using melee.

10. Originally Posted by Bulvej
Any chance I can get you to tell me about a setup or post a link?

As I have ben looking at the Fury of the wild but cant seem to find any good setup, and many of the abilities is dependent on me using melee.
Honestly a lot of it is adrenaline and the epic moment.
Some of it works with ranged some of it doesn't. I have played my moncher in a few months after tr'ing out of it.

Here's what I remember liking

Primal Scream
Fast Healing
Sense Weakness

I put some points into str on the side but other than that my memory is a little fuzzy on what I did.

11. Originally Posted by Bulvej
Any chance I can get you to tell me about a setup or post a link?

As I have ben looking at the Fury of the wild but cant seem to find any good setup, and many of the abilities is dependent on me using melee.
As mentioned, your damage does mostly come from adrenaline--if you get 2-3 shots off on 10k stars, that's double/triple adrenaline. If you get off 4 shots in manyshot, that's a quad-adrenaline.
Primal scream is always nice for the added str/const.
The skill that gives you bonus damage vs EOs can be nice, but be careful if you're using celestias occasionally as it'll overwrite the light damage.
Do take the ultimate
Do note that ranged attacks will still let you regain adrenalines.
Do take sense weakness, especially if you can twist in either pin and/or otto's from shiradi.
Personally, I take insult. You're quite crit dependent, and this can help vs some high-fort opponents. Also, since you're ranged, you don't have the stupidly-long cast animation that makes this awful for melee. It's basically instant.

Hope this helps!

12. Originally Posted by sandypaws
As mentioned, your damage does mostly come from adrenaline--if you get 2-3 shots off on 10k stars, that's double/triple adrenaline. If you get off 4 shots in manyshot, that's a quad-adrenaline.
Primal scream is always nice for the added str/const.
The skill that gives you bonus damage vs EOs can be nice, but be careful if you're using celestias occasionally as it'll overwrite the light damage.
Do take the ultimate
Do note that ranged attacks will still let you regain adrenalines.
Do take sense weakness, especially if you can twist in either pin and/or otto's from shiradi.
Personally, I take insult. You're quite crit dependent, and this can help vs some high-fort opponents. Also, since you're ranged, you don't have the stupidly-long cast animation that makes this awful for melee. It's basically instant.

Hope this helps!
ty, will try that out

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