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  1. #1
    Founder drkstlkr's Avatar
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    Post Dwarven Attacker (32-Point TWF Kensei Fighter)

    Dwarven 32-point Kensei Fighter DPS Focus
    Fighting Strategy: Jump over mobs and attack casters and ranged first.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    
    TWF Kensei
    Level 20 Lawful Good Dwarf Male
    (20 Fighter) 
    Hit Points: 362
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 9
    Will: 7
    
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 22                   24
    Dexterity            16                 17                   17
    Constitution         16                 16                   18
    Intelligence          8                  8                    8
    Wisdom                8                  8                    8
    Charisma              6                  6                    6
    
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                  3                    7
    Bluff                -2                 -2                    1
    Concentration         3                  4                    7
    Diplomacy            -2                 -2                    1
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -1                 -1                   -1
    Hide                  3                  3                    3
    Intimidate           -2                 -2                    1
    Jump                  8                 30                   30
    Listen               -1                 -1                   -1
    Move Silently         3                  3                    3
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                    1
    Spot                 -1                 -1                   -1
    Swim                  4                  7                    7
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Fighter)
    Skill: Jump (+4)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dwarven Stability
    Feat: (Automatic) Dwarven Stonecutting
    Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Orc and Goblin Bonus
    Feat: (Automatic) Poison Save Bonus
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    Enhancement: Fighter Attack Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Two Weapon Defense
    Enhancement: Dwarven Constitution I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: DEX
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Dwarven Axe Attack I
    
    
    Level 5 (Fighter)
    Skill: Jump (+1)
    Enhancement: Dwarven Spell Defense II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 6 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Skill: Jump (+1)
    Enhancement: Fighter Attack Boost III
    Enhancement: Kensei Dwarven Waraxe Mastery I
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Dwarven Waraxe Specialization I
    
    
    Level 9 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Dwarven Constitution II
    
    
    Level 11 (Fighter)
    Skill: Jump (+1)
    Enhancement: Dwarven Axe Damage II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Trip) I
    
    
    Level 13 (Fighter)
    Skill: Jump (+1)
    Enhancement: Fighter Attack Boost IV
    
    
    Level 14 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Dwarven Axe Attack II
    
    
    Level 15 (Fighter)
    Skill: Jump (+1)
    Feat: (Selected) Iron Will
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Dwarven Waraxe Specialization II
    
    
    Level 17 (Fighter)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Strategy (Stunning Blow) I
    
    
    Level 18 (Fighter)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Two Weapon Blocking
    Enhancement: Kensei Dwarven Waraxe Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strategy (Sunder) I
    
    
    Level 19 (Fighter)
    Skill: Jump (+1)
    Enhancement: Fighter Haste Boost IV
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Weapon Alacrity
    From: drkstlkr (Absalon Cononach, Cleric of The Church of the Silver Flame @ http://webpages.charter.net/drkstlkr/OnlineGaming.htm and member of the Frostfell Nomads Guild @ http://www.frostfellnomads.org)

  2. #2
    2015 DDO Players Council MangLord's Avatar
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    The only thing I'd change is to ditch the two weapon blocking for Precision. I don't think it stacks with power attack, but it's nice to turn it on for certain undead and construct heavy quests, so you can actually hit some criticals. Best to take it early on, as it will only be really useful in house cannith past level 15. Might also be worth switching out for something else if you feel like swapping a feat after completing necro 4.

    Having a set of smiting and disruption weapons may also negate its usefulness, but I guess it depends if you can stack it with power attack. My arcane archer uses precision, and I definitely notice a lot more criticals being hit, especially in end game content.

  3. #3
    Community Member mezzorco's Avatar
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    You can easily get 40 jump via buff, I would rather invest in balance or UMD.
    Take power attack earlier.
    Also, drop power critical and TW blocking and take cleave and great cleave. In aoe situations they're a dps increase even if TWFing, and they're a prereq for overwhelming critical.

  4. #4
    Community Member
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    Quote Originally Posted by MangLord View Post
    The only thing I'd change is to ditch the two weapon blocking for Precision. I don't think it stacks with power attack, but it's nice to turn it on for certain undead and construct heavy quests, so you can actually hit some criticals. Best to take it early on, as it will only be really useful in house cannith past level 15. Might also be worth switching out for something else if you feel like swapping a feat after completing necro 4.

    Having a set of smiting and disruption weapons may also negate its usefulness, but I guess it depends if you can stack it with power attack. My arcane archer uses precision, and I definitely notice a lot more criticals being hit, especially in end game content.
    Precision is fine for an archer, but for a melee it means turning off PA. Even if you could argue it might possibly be comparable for DPS, it's not enough improvement to warrant blowing a feat.

    Personally I would never ever ever build a melee (even TWF) without taking cleave and great cleave by the earliest possible level. I would even put off weapon spec for it:
    1) PA, Cleave
    2) WF Slashing
    3) TWF *edit - forgot level 3 feat =)*
    4) GC
    6) Weap Spec, GTWF
    Trust me, cleave and great cleave out weight everything else on your list for damage, especially in early levels.

    What would I change? Well, I wouldn't make a dwarf, but if I did make a dwarf I still wouldn't use D-axe without building a sword and board toon (TWF should use khopesh IMO, anything else is a serious step back for DPS, even on a dwarf). Lastly, if going pure 20 kensei I would go THF. Assuming dwarf, TWF, and D-axe are essential flavor portions of the build I would drop two weapon defense (though it's not awful), two weapon blocking (seriously useless), precision, and power critical (worth .6 dam/swing) at the very least (we'll leave iron will and imp sunder alone) and pick up cleave, GC... and maybe CE + imp trip (you just want the trip, but CE is a pre-req and it may well be worth 2 feats). Dodge, mobility, and quickdraw are also worth considering.
    Last edited by Inoukchuk; 08-05-2013 at 09:47 AM.

  5. #5
    Build Constructionist unbongwah's Avatar
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    Can you afford a +1 DEX tome? That would let you put all your lvl-ups into STR. Not that +1 STR matters that much in the long run, but...if you're gonna max it out on a pure DPS build, might as well go all the way.

    I prefer True Neutral for immunity to unholy/axiomatic/anarchic dmg and the option to use Stability items.

    I also agree there's no need to max out Jump, since it caps out at 40 and is easy enough to buff. Balance or UMD is more useful, IMHO.
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