Read up on the Eberron setting. I see the availability of magic items as the inevitable result of the crafting factories and the more advanced magi-punk world that's out there.
And there's the multi-player experience. It was playing in the dungeon with a couple of friends that initially hooked me on this game. It wasn't baldurs gate top-down I am on my own. It was immersive and 3D, and my buddies were there with me playing their own characters, and it was D&D. The roleplaying opportunities available to you are only there if you work WITH the game. The game can't make you play perma-death or make you roleplay, and neither can it make you zerg and power-game. You can choose how you want to play it, and so can we all.