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  1. #1
    Founder drkstlkr's Avatar
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    Post 28-Point Build Human Trap Monkey (Pure Rogue)

    Every guild, if not every party, needs a “Trap Monkey”, especially in high-level elite quests. If you’re looking for high-DPS, then I suggest looking for Assassin builds instead.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Trap Monkey
    Level 25 Chaotic Neutral Human Male
    (20 Rogue \ 5 Epic) 
    Hit Points: 287
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 18
    Will: 5
    
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength              8                  8                    8
    Dexterity            16                 20                   23
    Constitution         14                 14                   14
    Intelligence         16                 20                   23
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 25)          (Level 25)
    Balance               7                 29                   35
    Bluff                 4                 23                   29
    Concentration         2                  2                    8
    Diplomacy             4                 23                   29
    Disable Device        7                 29                   43
    Haggle                0                  0                    6
    Heal                 -1                 -1                    5
    Hide                  7                 29                   35
    Intimidate            0                  0                    6
    Jump                  3                 22                   28
    Listen                3                 22                   28
    Move Silently         7                 29                   35
    Open Lock             7                 28                   42
    Perform               n/a               n/a                   n/a
    Repair                3                  6                   16
    Search                7                 29                   43
    Spot                  2                 22                   32
    Swim                 -1                  0                    6
    Tumble                4                  7                   13
    Use Magic Device      4                 23                   29
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Diplomacy (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Enhancement: Improved Disable Device I
    Enhancement: Improved Open Lock I
    Enhancement: Improved Search I
    Enhancement: Rogue Improved Trap Sense I
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Rogue Acid Trap Lore I
    Enhancement: Rogue Cold Trap Lore I
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Trap Sense
    Enhancement: Rogue Electric Trap Lore I
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Sonic Trap Lore I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    Enhancement: Rogue Skill Boost I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Open Lock II
    Enhancement: Improved Search II
    
    
    Level 5 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost II
    Enhancement: Human Adaptability Dexterity I
    
    
    Level 6 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Enhancement: Rogue Mechanic I
    
    
    Level 7 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Dexterity II
    
    
    Level 8 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Skill Boost III
    Enhancement: Improved Search III
    
    
    Level 10 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Improved Disable Device III
    Enhancement: Improved Open Lock III
    Enhancement: Rogue Improved Trap Sense II
    
    
    Level 11 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 12 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Rapid Shot
    Enhancement: Rogue Mechanic II
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand Heightening I
    
    
    Level 13 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Human Greater Adaptability Intelligence I
    
    
    Level 14 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Wand and Scroll Mastery II
    Enhancement: Rogue Wand Heightening II
    
    
    Level 15 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Improved Search IV
    Enhancement: Rogue Wand and Scroll Mastery III
    
    
    Level 16 (Rogue)
    Ability Raise: DEX
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Defensive Roll
    Enhancement: Improved Disable Device IV
    Enhancement: Rogue Wand Heightening III
    
    
    Level 17 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Improved Open Lock IV
    
    
    Level 18 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Rogue Wand and Scroll Mastery IV
    
    
    Level 19 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost II
    
    
    Level 20 (Rogue)
    Ability Raise: INT
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Deadly Shadow
    
    
    Level 21 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Repair (+4)
    Skill: Search (+3)
    Skill: Swim (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+58989664)
    Feat: (Selected) Great Intelligence
    Feat: (Automatic) Epic Skills
    
    
    Level 22 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+58990228)
    
    
    Level 23 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+58990420)
    
    
    Level 24 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Great Intelligence
    
    
    Level 25 (Rogue)
    Skill: Balance (+1)
    Skill: Concentration (+0.5)
    Skill: Diplomacy (+1)
    Skill: Heal (+0.5)
    Skill: Intimidate (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Tumble (+1)
    From: drkstlkr (Absalon Cononach, Cleric of The Church of the Silver Flame @ http://webpages.charter.net/drkstlkr/OnlineGaming.htm and member of the Frostfell Nomads Guild @ http://www.frostfellnomads.org)

  2. #2
    Community Member Soulfurnace's Avatar
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    *edit* deleted, hopefully to stop Keltarrin from flaming.
    Last edited by Soulfurnace; 05-25-2013 at 11:21 AM.

  3. #3
    Founder drkstlkr's Avatar
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    Arrow

    Quote Originally Posted by Soulfurnace View Post
    Hi. I'd just like to say, building a trapmonkey seems to be folly to me. A decent str rog/artificer can get almost every trap... Whereas an int rogue can get all. While getting instant kill, more sneak attack, and losing a tiny amount of DC.. Yet won't fail, unless you're lacking a -lot- of gear. /shrug

    The higher the level, the less I care about how good a trapper is, I want more dps! To put it in perspective, my two trap fails to date: Str arti, rainbow in the darkness.. I forgot my disable item! Rest of the time, succeeded on a 1.
    You're right. Most pure rogues will hit 98% - 99% of most traps and open locks, especially with the right gear, but there are some that only a dedicated "Trap Monkey" may only get (reference http://ddowiki.com/page/DDO_informat...raps_and_locks), and with less "gear-swapping".

    Besides, there's probably a dozen different Assassin builds to every one Trap Monkey build. Why post another Assassin build (although I have made one).

    Quote Originally Posted by Soulfurnace View Post
    Also, just looking at your build.. "Level 21 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+4)
    Skill: Heal (+2)
    Skill: Intimidate (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Repair (+4)
    Skill: Search (+3)
    Skill: Swim (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+58989664)"
    Can you explain that? Level 21 gives 1 to all skills. Not.. whatever.. that is. All epics give +1 to skills. /not amused.
    That's a bug with DDO Character Planner 3.16.01
    If I was going to "cheat" (in which there's no point since you can download the software program for free from http://www.rjcyberware.com/DDO/ and do the build yourself, or also go http://www.ddochargen.com/ and accomplish the same task). I simply didn't notice the glitch when I originally posted. However, you can see the "real" UMD stat listed in the "Feat/Enhancement Modified Skills (Level 25)" column near the top.
    From: drkstlkr (Absalon Cononach, Cleric of The Church of the Silver Flame @ http://webpages.charter.net/drkstlkr/OnlineGaming.htm and member of the Frostfell Nomads Guild @ http://www.frostfellnomads.org)

  4. #4
    Community Member Soulfurnace's Avatar
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    *edit* deleted, hopefully to stop Keltarrin from flaming.
    Last edited by Soulfurnace; 05-25-2013 at 11:21 AM.

  5. #5
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    Quote Originally Posted by Soulfurnace View Post
    If you're saying +4 to disable is the "only" way to get some traps.. Either a mech isn't 100%, or an assassin is going to be 80%. I'd take the 80%, seeming most of the difficult traps are for opts/chests, which aren't a high factor in my life.

    And yes, there's a dozen assassins - trap monkeys, perhaps 'cause assassins are more fun to play. Only my opinion, but traps are an afterthought for me. The primary thought is to kill whatever is going to kill me.. not either kiting (and annoying melees) or trapping.

    But hey, just my opinion. Perhaps I shouldn't display it in public, but every time a trap monkey joins my group, I die a little inside :c
    That's nice. Clearly this thread isn't for you, as should've been obvious by the title. Find one that is!

  6. #6
    Community Member Soulfurnace's Avatar
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    *edit* deleted, hopefully to stop Keltarrin from flaming.
    Last edited by Soulfurnace; 05-25-2013 at 11:21 AM.

  7. #7
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    Quote Originally Posted by Soulfurnace View Post
    I'm giving my opinion. I am allowed to do so. As are you.

    If you enjoy using a repeater, and being a "trap monkey" then good for you. However, the OP stated "Every guild, if not every party, needs a “Trap Monkey”, especially in high-level elite quests." which is rather inaccurate. I felt like telling people, mainly a first life 28 pt who hasn't played a lot of DDO, that building for traps isn't required.

    ...I'm really trying not to start a flame war, but who IS this thread for, if not everyone on DDO? Only people who agree with the OP?
    As you yourself have admitted, you've failed to get traps on rare occasion in the past due to failing to swap out gear or simple bad luck. Luck can't be controlled, but a well-built trap monkey doesn't NEED to swap out gear, because trapping gear is the standard. And really, what better reason does one need to make a trap monkey than to join groups and continue slowly murdering elitist snobs such as yourself from the inside?

  8. #8
    Community Member Soulfurnace's Avatar
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    *edit* deleted, hopefully to stop Keltarrin from flaming.
    Last edited by Soulfurnace; 05-25-2013 at 11:21 AM.

  9. #9
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    Quote Originally Posted by Soulfurnace View Post
    So you want a flame war? /sigh
    I failed 2 traps. On a str artificer. Nice comparison. My int rogue (assassin) didn't fail... regardless of gear. Oops, did I let something slip? That no fail traps exist BEYOND trap monkeys?

    Also, how the hell am I an elitist snob? Yes, I'm an elitist because I believe playing a melee/instakill char AND getting traps is within everyone's capability, and see no reason for people to build for traps?

    EVERY one of my LFM's has "all welcome" for a reason... I don't care who plays, what build they bring, etc, I just want company, to have some fun. I come onto this thread to tell people that they can do more than trap if they wanted, and the OP debated my point - fair enough - yet you just come here to start an argument? Are you bloody serious?
    You're the one who "dies a little inside" whenever someone dares to follow a path you disapprove of. It personally offends you that someone could be so cretinous as to not see the obvious merit in your clearly superior way of thinking. Oh sure, you welcome all to your LFMs, pitying the poor hapless fools who know not what they do, but the smug sense of superiority and condescension is still there. Yes, I'm bloody serious. You're welcome to choke on it.

  10. #10
    Community Member Soulfurnace's Avatar
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    Quote Originally Posted by Keltarrin View Post
    You're the one who "dies a little inside" whenever someone dares to follow a path you disapprove of. It personally offends you that someone could be so cretinous as to not see the obvious merit in your clearly superior way of thinking. Oh sure, you welcome all to your LFMs, pitying the poor hapless fools who know not what they do, but the smug sense of superiority and condescension is still there. Yes, I'm bloody serious. You're welcome to choke on it.
    Because I fail to see the "obvious merit" in your way of thinking, you insult me, assume that I view everyone else as being worse than me? I'm not "offended" by someone thinking differently. I just see it as sad, because they could be MORE than a trapper. I've seen people at level 20 that think trapping is all they need to do on a rogue. No dps, no fighting, no healing, just trapping. But hey, that's their viewpoint, and yours, so it must be correct. As such, I shall remove my heinous posts from this thread. I hope you sleep easier now.

  11. #11
    The Hatchery karl_k0ch's Avatar
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    Preface: I'm not sure if specializing into disabling traps is really needed for endgame, or if a pure rogue is really the best choice for a Mechanic. Also, I'm not convinced that the premise of every guild needing a trap monkey is true (unless this term applies to arty splashes, assassins and 16/2/2 bards).

    However, this is the frame set by the OP, and I'm going to stick within these boundaries. Especially considering that Assassins need more stat points than mechanics (as they need Str, Con, Dex and Int).

    I don't see the benefit of WF:Ranged. Is it a prereq for anything?

    I'm not sure if 2x great intelligence is really the best choice for epic feats - Improved Sneak Attack is still a tasty feat. If/when it's functional again, Combat Archery is worth considering as well.

    Do you consider meleeing with a weapon like Breeze, Staff of Nat Gann, or Staff of the Seer (see http://ddowiki.com/page/List_of_weap...or_damage_mods for a full list of weapons which don't use STR as exclusive attack stat)?

    I would pick different rogue feats. I don't find Slippery Mind that useful, and I'd pick Opportunist (if only for the -10% Fortification) instead of Defensive Roll-
    Last edited by karl_k0ch; 05-26-2013 at 03:26 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

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