Congratulations, you fail at reading.
I specifically said AF pre-u18 silliness pretty much only shined during EE boss fights (for example, the skeletons in madstone - end-boss is not the only boss in that quest), special encounters (like dragons in Tor), and raids (FoT). Outside of those cases, you're much more efficient from a CC standpoint (Otto's Whistler and Pin) and DPS standpoint (2+ enemies = 2x or more damage) using IPS, as it's rather easy to hit at least two enemies at once.
Nice try, please play again.
Last edited by WruntJunior; 05-23-2013 at 08:05 PM.
Hooray.... lets do MORE stand and shoot! Just when you think Turbine did something right, having a compliment to IPS with AF not having movement as the lynchpin, they totally redeem themselves and changed it to a stand and shoot bonus. AWESOME. Changes like this lately is part of the reason I am playing a LOT less lately. The other reason is the game is a bit stale of late... another miniscule content update with a bunch of fixes, some good, some like this one not good at all... when I log in I see less and less friends online in my friends list. And... STILL no enhancement update. Hey at least they are finding new ways to charge us extra for content.
Sarlona Server Mythical:
Kluege Fixer- Baddabing - Majuscule Kluege - Klueje - Klooj Maker - Dundar Kluege - Superkluege
Hey Turbine? Guys? This game is not a movie. We will never be able to replicate Hawkeye standing there on some building and playing death turret or Robin Hood doing the epic aiming at the bad guy while furious battle rages all around scene in the game. You know why? Because the mobs in your game WON'T FRELLING LET US!!!
You know something else? This game isn't a historical recreation, either. In those, you have ENTIRE RANKS OF ARCHERS who can fire IN VOLLEYS at SIMILAR RANKS OF CHARGING OPPONENTS. Archers aren't generally wasted on small skirmish-level combats because they're far too difficult to train up in the first place.
So quit trying to make us recreate scenes we can never do in-game. It just ticks us off and gets you yelled at. Except by Raithe. He lstill loves you. Except he doesn't, since he hasn't played in months. Only he has, since he tells us what the current party compositions are like, but won't prove it. But he can, really... But he won't because we're not cool enough.
I could get this change, maybe, if it was bundled with the EP release to live. You lose your AF mobility, but you gain whole new suites of ranged abilities. I think there's some CC skills in the new AA tree that might allow you to have a more immobile playstyle...and from my limited play, it doesnt look like slight movement wipes all your stacks entirely, just causes them to "tick down" faster, though that might still not be "WA(fully)I".
I'd be fine with AF "as described" being more suited for a CC-oriented archer, pin or slow enemies, fall back, and pepper them with a couple volleys, rinse and repeat. AF would help to make up for the decrease in DPS you get from specializing in CC.
However, I dont know why Turbine is apparently dead-set on rolling out all the nerfs associated with EP changes (ie reducing spellpower crit) months before we're going to get the buffs that are designed to counteract those nerfs (ie 5% automatic base crit for all caster classes)
After some testing, it's hard to say what they meant to do with Archer's Focus. It's so ridiculously bugged right now.
Now that Archer's Focus has been fixed, I don't benefit from it very much as I tend to move around in combat. Not Kite mind you, simply taking a few steps left or right to get better lines of sight or perhaps because I just fidget or want to change my point of view a little while firing, but regardless standing stock still and firing is a rarity for me. The game has trained me not to do that and I'm too old to be trained a different way, nor do I care to be.
I found the 30% boosted damage useful but definitely not overpowered. of course I don't have any monk or ranger TR's at the moment and I won't be going above level 20 so no elite gear for me. Perhaps elite gear with ranged focus TR's helps to make the 30% overpowered?
Personally, they should have doubled the bonus to staying still and reduced ranged dps just a bit. Kiting is silly, annoying and should result in huge penalties to dps, ac, speed. Nothing makes me feel annoyed than having quests held up by a low hp ranged who runs in circles even for trash.
Nerf kiting and boost staying still and shooting like a man.
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