The Dark Inquisitor
The Dark Inquisitor is a thematic theorybuild that tries to epitomise the melee DPS of a Paladin while retaining a great deal of flavour and theme.
Even the Silver Flame or the Purple Dragon Knights need agents to uproot evil wherever it may lie. And with the impending conspiracies of Shar attempting to overrun the kingdom of Cormyr, now more than ever is a good time for these Agents and Investigators to step forth into those feared places and shadowed alleys find the root of any such Evil.
Such an Inquisitor or Agent would hold true to their tenets of faith and code of honour, but have the flexibility in dealing with people on the street without immediately dealing mortal justice to every person in the path. To do so would require skills, and a marked improvement of intelligence over what is displayed by the average Paladin.
The Core Concept
So, I've been wanting to turn my build skills towards the Paladin class again, but this time I distinctly wanted to go the route of very strong Melee DPS with Stunning Blow. I wanted to do this without compromising on defense too much and ensuring that self-sufficiency was maintained with regards to self healing.
So rather than the brutish full plate and Sword & Shield of the more usual Paladin, I was thinking along the lines of a two weapon fighting Paladin with dual Rapiers, light armoured for Evasion, with a deep splash of Rogue for bonus Melee DPS through sneak damage and access to fully realised trap skills.
I also want to combine this with the Fury of the Wild Destiny. The synergy between TWF, Adrenaline OVerload and Overwhelming Force is an excellent way of getting some no-fail, high damage Crowd Control into a build. Combining this with the Paladins Exalted Smites and a very high DC Stunning Blow would really stretch out the Paladin DPS.
Fitting the theme perfectly is a slew of items from the U16 module, namely Whisperchain, Bracers of Twisiting Shade and Nether Grasps combine a strong set of Trap Gear and Melee oriented combat bonuses. I've been wanting to work these items into a build for a while, and here's that opportunity.
In terms of weaponry, I definitly want to explore Rapiers as the core Weapon choice. Drow Rapiers of the Weaponmaster or even Balizardes are good DPS options, but I think I'm going to go hunting for a nice set of Cormyrian Rapiers from running the challenges as well. I'll let your Imagination think about what I may try to get there. You could also throw a pair of Deathnips at this build if you have the spare tome pages until something better comes along - the Destiny with these weapons will make you squirm with delight at the Critical damage numbers.
Building for the Future
I also wanted to build in some flexibility with a view to whats coming with the Expansion (level 28 along with another Feat and Stat Point) and also with the new Enhancements later in the year. Of course its impossible to say whats actually going to happen in Live, but I think the enhancements Alpha gives a strong direction of the possibilities.
Essentially, if I can find the AP under the new system then I'm looking at more Tactics from Kensai, more Sneak Damage from Assassin and more DPS from Knight of the Chalice. The new Knight of the Chalice Prestige tree includes some very good extras, along with making Divine Might a damn good enhancement to take.
And I just so happen to have a suitable character to TR....
Yes, I have a third life character already with 3 Fighter Past Lives, which fits perfectly into this potential Theorybuild. Anyways, onto the build itself...