Your point that the named staff has higher spell power in its one line than a t-staff has in its two lines crumbles into dust as soon as you take level 16.
For a necro cleric, greater necro focus is nice but not required by any means. Having recently leveled a necro cleric (and I was WAY too in love with the instak-kills, heh) I didn't bother with any spell focus items at all except iron dragon cloak @ 16 and adamantine dragon cloak @ 24. That was the sum total of my spell focus items.
In my hands I carried a scepter of healing (slotted with devotion) and dalorent's seal (slotted with impulse). I didn't even bother with nullification at all until holy symbol of lolth at 21.
That staff is pretty clearly a pale master stick, since necro clerics very rarely actually use nullification. (Damage on saved insta-kill, and harming pale masters.) Pale masters are the only ones who use nullification offensively, with necrotic ray. For pale masters, the better option is a t-staff with nullification, their chosen element, and lore on either.
It's clearly not just a pale master stick because the word pale master is inscribed nowhere on it. For a necro cleric this isn't trash because the focus is, in your own words, "nice". It doesn't become bad for clerics just because you decided that it should be a weapon specifically for pale masters.
Iron dragon cloak would be trash compared to the staff and your ML24 adamantine dragon cloak barely beats it out looking at the actual abilities on the item but most certainly is not available an ML15. The only benefit those cloaks really provide over it is a different equipment slot and stealth strike. I can see a distinct advantage with lore on thaumaturgy staves, but the higher ML cloaks with weaker effects not so much.
You talk about this staff as trash, and then bringing up an epic item that has +3 implement bonus over it and the same DC bonus. I'd swear players seem to think things are trash just because they don't add to the power creep. A plus 2 necro DC staff is a +2 necro DC item and has it's place for players looking for the DC bonus. The fact other items exist with a DC bonus doesn't really make that effect on this staff worthless.
Crits are for aura.I don't rely on heal crits and it's not a good idea for anyone else to either - it's too unpredictable.
It's an odd cleric indeed who only uses necromancy. My necro cleric uses necromancy, evocation, enchantment and conjuration.Iron dragon cloak would be trash compared to the staff and your ML24 adamantine dragon cloak barely beats it out looking at the actual abilities on the item but most certainly is not available an ML15. The only benefit those cloaks really provide over it is a different equipment slot and stealth strike. I can see a distinct advantage with lore on thaumaturgy staves, but the higher ML cloaks with weaker effects not so much.
I swap weapons when I want something different and sometimes I want DC bonuses to necro spells. That staff seems is a pretty straight forward bonus to those DC's, which is why it isn't complete trash.
At no point did I say I only used necromancy, which just crossed you over into strawman territory.
And crits for the aura aren't too bad but still not worth any real focus. Either the aura is keeping up or it's not, and if it's not healing spells will completely outshine it, or item healing between fights instead. Healing crits are a minor consideration, not a major one. I would definitely take something that kills things faster over a bonus on healing crits for my aura.
If you want to call it trash you really need to come up with something better than using your epic ML24 cloak for the same necro DC bonus as the ML 15 elite version of the staff.
And yet you REPEAT:At no point did I say I only used necromancy, which just crossed you over into strawman territory.That is you saying that only necromancy matters.If you want to call it trash you really need to come up with something better than using your epic ML24 cloak for the same necro DC bonus as the ML 15 elite version of the staff.
Thanks for collecting this together ^^
I think its fine gear for those who are starting the game for the first time at lvl 15 with an iconic. They won't have a Voice from delera's so the ioun stone is a cool alternative, especially with the +40 vitality. They'll just be starting to collect named gear. They won't actually have anything to compare it to except what comes as their starting gear. Everyone's got to start somewhere. Let's face it, this update and the expansion is not aimed at the vets but at getting new people into the game. Of course, whether it succeeds or not is an entirely different thread so i'm going to meander off and snag that last piece of pizza in the box.
That's not familiar territory at all for you is it Ellis? When proven wrong, make it about the other persons "gimpy" (because it might not be how you do it) build and continue attacking as though you still have a point...
Shadow of a Doubt drops an item called the Nightsinger's Mantle according to the wiki. Can anyone link a picture of the item or explain what the "Nightsinger" effect on the cloak is? This information is not available on the wiki yet, and I would love to know.
If these are the new types of effects we are getting will there be a new one for fighters that has a 5% chance per vorpal hit of adding one point of sonic damage to their damage, but only while using blunt weapons?
Shmuel Xadin Xadins Errand Mohnster Yitzhak
The cloak is similarly meh. 1 in 20 chance of a very short duration blindness? This is the sort of minor ability that gets tacked onto an item that is already interesting. It's not something that should be the main attraction of an item. If it's a 1 in 20 chance, why not permanent blindness? Or at least a 30 second duration? It's not a horrible item, but just lacks some sort of component that makes me actually want to go out of my way to get one.
Now I'm not complaining that this pack doesn't have the new ESoS or anything. I just would have liked to see some items that got me excited to run the content.
Kaarloe - Degenerate Matter - Argonnessen
Does the pale green ioun stones vitality +40 HP stack with false life items (greater, superior, inproved)?
I don't like the blindness upon being hit effect, but some toons don't get hit much.
Maybe they will consider it.
What you're saying would imply that the dev's are clueless and completely out of touch with the game. ;-p
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