My thoughts - The vast majority of DDO players would prefer to wait until content is sufficiently developed that major disruptions don't occur when a patch goes live. The obvious choice is to have a test server, and honor the feedback you receive. Pushing half baked patches live has become the standard.
So today, I don't even plan on playing, because I expect thngs to go poorly. I log my cleric to find out whats broken, and look at the stats. Hmmnn, spellpowers way down, but that was a known issue, should be fixed. Not a chance. Aura's and heals are probably 45-60% of where they were before the patch, because spellpower is broken, crits are gone, and who knows what else changed. Equipment that should add 135 Sp adds 40. Turns out all casters are affected by the same problem. And this is one of many known issues pre-patch.
So, if turbine knew about it, why launch?
So why ask customers to spend their time writing bug reports and playing test servers when you aren't going to fix it anyhow?
I would like to hear a dev response to this question. I really would like a little feedback to know if I just expect to much, and should find another game, or if the developers understand that there is a problem that needs to be addressed here.
I don't need an explanation of why it was done, only that someone is aware that this is a problem and that the problem is being addressed.