Wait until the final answer is, "We have determined that spell criticals were not stacking correctly and a bug was corrected to resolve the error. This is now WAI. We are still investigating CL/MCL..."
And to inability to adapt, should every single one of us roll into a cookie-cutter build now? (Otto-web bot for your case...)
We have been adapt to this game for years now, but there is no way we can adapt to this change if it is WAI because this is a MAJOR nerf to casters.
And check out your cleric prayer of incredible life description: it basically said obsolete enhancement that doesn't do anything.
Best explanation I can come up with is that Spellpower calculations in regards to Empower and Maximize have changed and now all Spellpower is added together before it is applied while before the toon's spellpower (from gear, destinies and enhancements) were used to calculate damage and then metas were applies.
I've only used Lightning Bolt on my Air Savant and Wizza's screenshots to test out that theory and came to following result:
My Air Savant has 259 Electric Spellpower in Shiradi.
50.3 damage + 259 Spellpower = 180.5 damage
180.5 damage + 225 Spellpower from Empower and Maximize = 406 damage
Wizza (according to his screenies) had 283 Spellpower
50.3 damage + 283 Spellpower (192.6 damage) + 225 Spellpower (Empower + Maximize) = 626 (note: if he roughly rolled 44 damage base his result would be about 552)
Expressed differently, /if/ my assumption is true, the old formula was: <Base Damage> + <Toon's Spellpower> + <Active Metamgic> = Final Damage
My Air Savant
50.3 damage + 484 Spellpower (total Spellpower including Meta's) = 293.7 damage (vs 406 average before)
50.3 damage + 508 Spellpower = 305.8 (his screenshot shows 312 damage now vs 552 before).
Expressed differently again, new formula: <Base Damage> + (<Toon's Spellpower> + <Active Metamagic>) = Final Damage. Now, these calculations may not be entirely accurate but the closest I could get with the numbers at hand.
It's not that your criticize that bothers, it's that you criticize others for not solving your problems for you while yourself you don't bring anything useful to the discussion either.
Last edited by Beethoven; 05-23-2013 at 03:31 PM.
Characters on Sarlona: Ungnad (Morninglord, Wizard 17 / Favored Soul 2 / Fighter 1) -- Baerktghar (Dwarf, Paladin 18 / Fighter 2) -- Simulacruhm (Bladeforged, Artificer 16 / Paladin 3 / Wizard 1)
No matter what side of the argument you are on, you always find people on your side that you wish were on the other.
-- Jascha Heifetz
In general, I would have to admit that you are pretty impressive, if in fact you actually knew as much as you thought you knew. In light of how little you actually do know on the subjects that I have noted, in spite of your claims to the contrary, it does lead a reasonable person to wonder what factors are at play which would lead to such a substantial disconnect between your perception of yourself vs actual reality. That topic, however, is well outside of my professional expertise, and I will let you find someone in a suitable field to help you address that question.
Now let me copy it here:
The way code is written noeadays, simple things like values displayed on a screen are heavily abstracted, and there are often lots of layers that seperate business logic from what's being displayed on the screen.
Empower simply adds 75 spellpower. Maximize adds 150 spellpower. It doesn't show up on the character sheet, but that is how it worked before. Other sources of spellpower always just stacked additively, there were no multiplications.
I think people are right, that caster levels on spells are not being augmented as they used to be. Lightning bolt does amost twice as much damage at caster level 18 than it does at caster level 10. A forthcoming change might be that spells are ALWAYS limited by their maximum caster levels, and they may simply change the limits. This would allow spellsinger songs like Song of Arcane Might to have more impact.
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