Results 1 to 10 of 10
  1. #1
    Uber Uber Completionist
    2014 DDO Player Council
    The Stormreach Campaign
    Deadlock's Avatar
    Join Date
    Sep 2008
    Location
    Scotland - where the dwarf accents come from
    Posts
    4,367

    Default Looks like Invisibility is now fixed

    We first found the Invisibility bug/Listening bug doing Gateway to Khyber.

    Just ran this on elite with non-sneaking characters and can confirm that it all seems to work as expected when invis.

    Maybe too early to pop open the champagne, but early indications are good.

  2. #2

    Default

    Awesome! I was wondering if the fix actually worked. I can't wait to get off work and test out wail of the banshee. Hopefully the snuck a fix in for that as well.
    Pay no attention to my join date, my actual join date is September 2009.

  3. #3
    Hatchery Hero Sonos's Avatar
    Join Date
    Feb 2011
    Posts
    1,473

    Default

    Quote Originally Posted by Deadlock View Post
    We first found the Invisibility bug/Listening bug doing Gateway to Khyber.

    Just ran this on elite with non-sneaking characters and can confirm that it all seems to work as expected when invis.

    Maybe too early to pop open the champagne, but early indications are good.

    Was going to start a thank you thread but I searched and found this one.

    I would like to thank my agent, Jerry Maguire you are my ambassador to Quan, and... oh yeah, THANK YOU DEVS!

  4. #4
    Community Member delsoboss's Avatar
    Join Date
    Oct 2009
    Posts
    588

    Default

    Yep, monsters' sound detection seems to be fixed.

    But with the stealth fix another little change went live that made me really really happy: when you assassinate a monster the others in proximity don't autotarget you but investigate the dead body!

    A big THANK YOU! to the devs from a rogue assassin player.

  5. #5
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    1,309

    Default

    And now stunned/held mobs are correctly sliding around once again. Good job!

  6. #6
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Location
    in the bowels of the C/A/S iTyrant Seas - Kraken Class
    Posts
    8,026

    Default

    Tried this out with several toons in several quests. Seems to be completely fixed. Yeah! Thank you!

    On the funny note - watched a monster spellcaster who was hit with irresistible dance slide around for several seconds while I chased after him with my vorpal sword.... went up and over another monster in the process. It was just too plain funny and weird to report as a bug. lmfao

  7. #7
    Developer No_Dice's Avatar
    Join Date
    Jun 2012
    Posts
    34

    Default NOOOOOOOOOOOOOOOOooooooo

    Quote Originally Posted by Satyriasys View Post
    And now stunned/held mobs are correctly sliding around once again. Good job!

  8. #8
    Community Member Charononus's Avatar
    Join Date
    Jun 2010
    Posts
    5,345

    Default

    Quote Originally Posted by No_Dice View Post
    lol

  9. #9
    Community Member DynaTheCat's Avatar
    Join Date
    Feb 2010
    Location
    Narnia
    Posts
    735

    Default

    Quote Originally Posted by No_Dice View Post
    LMAO.... i literally lmao

  10. #10
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Location
    in the bowels of the C/A/S iTyrant Seas - Kraken Class
    Posts
    8,026

    Thumbs up

    Quote Originally Posted by No_Dice View Post
    say this and rotglol! was a great and timely response!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload