Page 2 of 4 FirstFirst 1234 LastLast
Results 21 to 40 of 63
  1. #21
    Community Member Ironclans_evil_twin's Avatar
    Join Date
    Apr 2013
    Posts
    588

    Default

    Quote Originally Posted by PermaBanned View Post
    Fully entitled to your opinion, of course, however there's many of us who completely disagree; and why bother with a jewelers kit? You (or at least I) can re-earn the ingredients faster than I could grind up the TP. Use those for pulling Vitallity augments from Minos helms
    a bucks worth of TP's or a couple hundred K plat, versus spending the better part of an evening re-running those two chains. You're welcome to spend your time how ever you like of course but the sensible thing to do is swap voice on just like 99% of the player base does right before completion, and save that clear slot for something else that comes out, like padding a secondary stat you only need +6 in or filling out a +1 exceptional, or +20 vitality... I can't see having more than roughly 3 clear slots right now on any of my toons... So this pointless burning of spell absoption charges just seems all the more well... pointless

  2. #22
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    4,604

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    a bucks worth of TP's or a couple hundred K plat, versus spending the better part of an evening re-running those two chains. You're welcome to spend your time how ever you like of course but the sensible thing to do is swap voice on just like 99% of the player base does right before completion, and save that clear slot for something else that comes out, like padding a secondary stat you only need +6 in or filling out a +1 exceptional, or +20 vitality... I can't see having more than roughly 3 clear slots right now on any of my toons... So this pointless burning of spell absoption charges just seems all the more well... pointless
    However, on the flip side if one TRs regularly it is also possible that they will run both series as part of that TR path, especially if they are a Elite Once-and-Done Crowd. Both of these items are a guaranteed drop so it won't be like you need luck to get them.

    Since you are getting a ML1 augment you can craft any item that takes a colorless and even have it grow with you as part of useful gear that you could wear during optional XP... Again all starting at Level 1. Again this can potentially make the Gear Slot being used even more useful especially with Crafting.

    You see this as losing useful gear, I see it as actually having an option at the end of two series I am going to run each life any way.

  3. #23
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,472

    Default

    Quote Originally Posted by Deadlock View Post
    You can slot this into any ML1 colourless augment slot. So if you really think about it ... maybe you can get this into an item before ML 5 ???
    Colorless slotted armor/robe of invulnerability. ML 1 with Masterful Craftsmanship. works fine until you get to level 5 and decide what to do from there on.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  4. #24
    Community Member Systern's Avatar
    Join Date
    Sep 2011
    Posts
    913

    Default

    Quote Originally Posted by FrancisP.Fancypants View Post
    I will. Most people will. But the disappointment that it's an almost good option lingers. If we have to farm two items, burn them both, and spend raid tokens for this thing, is it really too OP to keep the other bonuses? Is it really?
    Trading the set bonus for no ML restriction is good for the TR junkie. As pointed out, A disjuncted item with a colorless slot will be ML 1. Would you TR and wear a ring of 5% XP?

    When you hit 5, The item's additional effects are nice to have. Although I think the XP is more the weighted factor for a lot of people. As pointed out, for those that aren't just Constant Zerg, there's a LOT of incidental XP through out the game for which the 5% bonus is nice. Optionals, Slayers, Explorers to name a few.

    As you reach cap, Advancing becomes less of the appeal of the item and the other effects become higher priority. Idol of Fortune + Master's Gift + Jeweled Cloak is a 'strictly better' upgrade of those ML 5 items.

    I like playing, and I like advancing. I don't like advancing so much that I'll Train-Zerg or Farm, I'd prefer to play the game. As I play at Epics and am level capped, I don't see a reason to leave 5% XP on the table for destinies. But that 5% isn't such a draw that I think a ML5 item is 'best in slot'...

    Oh, and I took a level 25 char today, and ran Threnal in 50 minutes (with waiting for a friend to catch up and finish the chains with me). We ran Delera's in under an hour too. Both the Voice and Mantle are guaranteed to be in the rewards list. You're not really "farming" them. I get enough Raid tokens that spending 5 to make a useful augment each life isn't that painful.

    I think the gift is Good. It's not knock-your-socks-off-sexy-good. But I do see applications for it.

    Compare that to the new ML13 trinket with Charisma +5, Blurry, and Blinds you... in a metagame where Greater Nimble Trinkets exist at ML4.





    P.S. If Epic Dungeon Tokens were renamed to "Tokens of the Twelve" to give lore for why they're not in Faerun... Why aren't they in Gianthold?

  5. #25
    Community Member Ironclans_evil_twin's Avatar
    Join Date
    Apr 2013
    Posts
    588

    Default

    Quote Originally Posted by Deadlock View Post
    You can slot this into any ML1 colourless augment slot. So if you really think about it ... maybe you can get this into an item before ML 5 ??? Maybe worth thinking about. It might even end up like some of those Crystal Cove or House C items that you have multiple versions at different levels ... if that is what YOU so choose.

    But at the end of the day, if you don't like the option this offers then just ignore it and quest on?
    hmm... if we can disjunct a clear slot lootgen and slot that at ML2 or whatever it ends up being (ML +1 for the clear slot? I'm not going go test it just to avoid the pedantic reply I'll probably get from the person who does test it :P Now that's actually a decent reason to make one. So I stand corrected, it's not pointless, it's got a couple levels where it's useful before you can equip the ML5 version.

    You guys act like they're going to erase this augment from existence if anyone criticizes it, it's just that this COULD have been a useful augment with a small tweak, just add ONE ability from Mantle to it in addition to the XP, and more of us could use it.

    *poof* sorry guys this new augment just imploded and is no longer available... too many harsh critics, next time shout them down faster and pretend they have no ability to see this as an "option" as opposed to what the critics really see: a wasted opportunity to make something useful to more than just forgetful people and/or people who just can't be arsed to click on a hotbar to swap gear, and so they've run around with a gimpy trinket equipped until now..

    PS: I can't imagine caring about having voice on for optional XP, 800-1600x5% = 40-80 Total XP, times that by the usual 3 or 4 optionals that most people skip anyway and you've got a grand total of 120 to 320 XP for your garden variety optionals. Losing 1000xp per minute fussing with crafting this thing and the time waste represented in farming additional epic tokens... probably a net loss of XP unless you're a completionist.

  6. #26

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    hmm... if we can disjunct a clear slot lootgen and slot that at ML2 or whatever it ends up being (ML +1 for the clear slot? I'm not going go test it just to avoid the pedantic reply I'll probably get from the person who does test it :P Now that's actually a decent reason to make one. So I stand corrected, it's not pointless, it's got a couple levels where it's useful before you can equip the ML5 version.
    Yes, of course you can. This is common knowledge; jj even added augment slots to the crafting planner a while ago.

    A colorless slot is indeed +1 enchantment level, meaning if you don't craft anything else on it it's ML1. If you add +1 worth of stuff and masterful, it's still ML1.

  7. #27
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,472

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    PS: I can't imagine caring about having voice on for optional XP, 800-1600x5% = 40-80 Total XP, times that by the usual 3 or 4 optionals that most people skip anyway and you've got a grand total of 120 to 320 XP for your garden variety optionals. Losing 1000xp per minute fussing with crafting this thing and the time waste represented in farming additional epic tokens... probably a net loss of XP unless you're a completionist.
    Definitelly, incidental and optional XP is much more than extra 80 XP per quest. Specially on quests with huge/many optionals (Frame Work, Von 3, Shadow Crypt, Wiz-king...).

    And this is not counting stuff like Slayers, where "farming" the first 200-400 kills are made incidentally by killing stuff on your way to the quests. Vale is ~18k XP only by reaching 100 slayers in each group. Menechtarun is 10k for 100 of each. Refuge is 13k for 400 kills (easy to do, since all 4 zones share slaying). Cannith is 5k for 100 kill (clearing the zone to LoB once). And Orchard is VERY easy to rack up 750 kills with wagons/rats for ~20k.

    Add to that incidental rares on the way, the explorers you get just pasing by, and by getting them, without voice you are losing ~10k XP from explorer zones alone.

    Is this shadow-crypt levels of XP? Of course not. But it is free XP. Much more XP than what you lose when someone dies on a quest and you quit to not lose flawless bonus. Much more than the fuss people do to kick guildies because then want to upgrade their XP shrine from 4% to 5%.

    On top of that, in my opinion, there isn't a lot of heroic level trinkets worth more than Voice. Sure, the CC ones are nice, but 5% permaXP, and good luck +1 (and in my case, +1 saves ritual), is good enough to make me simply ignore that I have a trinket slot while leveling.

    Mantle? Mantle is nice. But unlike trinkets, we do have a lot of nice cloaks to use.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  8. #28

    Default

    Quote Originally Posted by nibel View Post
    On top of that, in my opinion, there isn't a lot of heroic level trinkets worth more than Voice. Sure, the CC ones are nice, but 5% permaXP, and good luck +1 (and in my case, +1 saves ritual), is good enough to make me simply ignore that I have a trinket slot while leveling.
    As a general rule I craft efficient metamagic of lore trinkets for casters and melee alacrity trinkets for melee.

  9. #29
    Community Member Ironclans_evil_twin's Avatar
    Join Date
    Apr 2013
    Posts
    588

    Default

    Quote Originally Posted by EllisDee37 View Post
    Yes, of course you can. This is common knowledge; jj even added augment slots to the crafting planner a while ago.

    A colorless slot is indeed +1 enchantment level, meaning if you don't craft anything else on it it's ML1. If you add +1 worth of stuff and masterful, it's still ML1.
    Thanks for not disapointing me, predicted pedantic reply duely noted :P

    (BTW the question implicit in my sentence was what ML level the item would end up at I guessed ML2 (or +1 ML on an item with ML1 already), not the existence of clear slots on random loot which are indeed common knowledge as you so helpfully and needlessly point out).

  10. #30
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Location
    Toronto, Ontario
    Posts
    3,688

    Default

    It might be worth checking to see if disjuncted Cannith crafted items keep their augments. I remember being quite surprised that I didn't lose my augment when i disjuncted an item a few weeks ago. If that works with the 5% xp augment, then you could use it from level 1 to whenever crafted items become useless without having to use a kit at all to take it out.
    Kaarloe - Degenerate Matter - Argonnessen

  11. #31

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    (BTW the question implicit in my sentence was what ML level the item would end up at I guessed ML2 (or +1 ML on an item with ML1 already), not the existence of clear slots on random loot which are indeed common knowledge as you so helpfully and needlessly point out).
    Nice backpedal. Are you really claiming that you were aware all along that you could slot this augment in a crafted item that you can grow with you as you level because that's the very nature of crafted items? Your contributions to the thread sure do seem odd if that's the case.

  12. #32

    Default

    Quote Originally Posted by redspecter23 View Post
    It might be worth checking to see if disjuncted Cannith crafted items keep their augments.
    They do, and always have. This is WAI.

  13. #33
    Community Member Ironclans_evil_twin's Avatar
    Join Date
    Apr 2013
    Posts
    588

    Default

    Quote Originally Posted by nibel View Post
    Definitelly, incidental and optional XP is much more than extra 80 XP per quest.

    On top of that, in my opinion, there isn't a lot of heroic level trinkets worth more than Voice. Sure, the CC ones are nice, but 5% permaXP, and good luck +1 (and in my case, +1 saves ritual), is good enough to make me simply ignore that I have a trinket slot while leveling.

    Mantle? Mantle is nice. But unlike trinkets, we do have a lot of nice cloaks to use.
    I get the impression you don't do a lot of gear swapping (which is fine)... when you say things like "lot of nice cloaks to use" it sounds as if you think Mantle is something you put on and leave on. I don't have a character that doesn't have two or three of every gear slot especially cloaks. Lots of choices mean more icons on my hotbar setup, not "oh I don't need that because I only wear one thing".

    80xp was the per optional number if you read the part immediately after that that turned into 320 per quest assuming 4 optional per quest was the high range at 80 per. I think 4 is more than most quests have but whatever, and I think 1600x4 optionals (for 320xp from wearing voice at all times) is also more than reality... So even going with the unrealistically high numbers we're talking about a trifling amount of extra XP per quest also ignoring that optionals are very frequently completely skipped. If you you want have some combination of less damage, less mana, less spell power, lower DC, less dodge, less to hit, less seeker etc. for a triffling amount of extra XP go for it.

    I wouldn't be surprised if the small amounts of extra time you spend healing/DPS'ing/recovering due to small effects adding up of having a poor trinket in slot might by itself outweigh the couple hundred xp per quest you might be able to get. Though that's getting out there in theorycrafting land even further. I know a cannith crafted +2 luck trinket is in my Trappers "trap gear" slots at somewhere around ML6 and the Bold/Nimble/Cunning trinkets are excellent ML4's.

    Whatever play the game how you like, I can't imagine spending more than "downtime" waiting for that guy to get done running to the quest doing slayers. Much less farming them. I don't play games to grind or farm, and so far over multiple capped toons and about 12 alts I've managed to avoid farming anything for the vast majority of my play time (I tend to avoid TR'ing for obvious reasons, though I do have 2).

    As for leaving voice in slot for 20 levels... well if you want to intentionally be less effective for most of your characters progression through levels I wont stop you. But the question becomes why consolidate that slot if you've got nothing you would rather put in it anyway? I wont try to say that the trinket slot from 1-20 has a uber effect on gameplay, but there are certainly some meaty choices, and more than a few of them allow you greater gear choices in other slots, giving freedom to keep your character equipped well, and not be a drain on the party.

    Again not trying to make too big a deal out of it, but I think it would have been nice if this thing had at least something to offer more than just people who aren't overly concerned with their gear and prefer convenience to optimal load outs and gear swapping.

  14. #34
    Community Member Ironclans_evil_twin's Avatar
    Join Date
    Apr 2013
    Posts
    588

    Default

    Quote Originally Posted by EllisDee37 View Post
    Nice backpedal. Are you really claiming that you were aware all along that you could slot this augment in a crafted item that you can grow with you as you level because that's the very nature of crafted items? Your contributions to the thread sure do seem odd if that's the case.
    I have characters walking around with cannith crafted lootgen with augments. My Bards got goggles +2 to hit +1 INT with a Diamond of Wisdom (both of those to meet spell casting stats)

    No backpedaling, in your giddy zeal to be the first to reply with predicted pendantic correction you read what you wanted to read "that guy doesn't know that augment slots work in cannith crafting, gosh what a rube!"

    I clearly hadn't considered putting the gift in a low ML lootgen item and conversationally that's how it came out. the question in my statement (see the part where I write +1 ML? in parenthesis?) is what ML it would be. I don't have a problem admitting when I'm wrong I literally did that in that post see:

    "So I stand corrected, it's not pointless, it's got a couple levels where it's useful before you can equip the ML5 version"

    See the conclusion there? Now why on earth would I conclude that I was wrong if I was uncertain that a crafted lootgen item could have an augment on it?

    I also wrote:

    "ML2 or whatever it ends up being (ML +1 for the clear slot?)" <- if I didn't already know it was possible how on earth did I know that clear slots are ML+1?

    and then:

    "I'm not going go test it just to avoid the pedantic reply I'll probably get from the person who does test it :P"

    "Test it" i.e. test what ML the item ends up being. Thanks for fulfilling the prediction BTW
    Last edited by Ironclans_evil_twin; 05-22-2013 at 11:35 PM.

  15. #35

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    No backpedaling, in your giddy zeal to be the first to reply with predicted pendantic correction you read what you wanted to read "that guy doesn't know that augment slots work in cannith crafting, gosh what a rube!"
    Feel better?

    I was responding to your idea that you would need to by a jeweler's kit to pop the augment out as you outlevel your gear:
    Quote Originally Posted by Ironclans_evil_twin View Post
    in the near future will probably need an expensive item to remove because you upgraded.
    I can't for the life of me figure out why someone who actually uses augments in crafted gear (like you claim to) would say this in the first place. You now say this is common knowledge and never needed to be pointed out. Yeah, that's what I thought too until I read your initial "you'd need a jeweler's tooklit when you outlevel it" silliness.

    It's not just useful until level 5. It's useful from 1-18 on a piece of static crafted gear that you progressively disjunct and remake as you level. A second one for your final epic gearset and you're all set from 1-25. As I originally posted (and you apparently didn't comprehend) back in post 18.

  16. #36
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,472

    Default

    Quote Originally Posted by Ironclans_evil_twin View Post
    I get the impression you don't do a lot of gear swapping (which is fine)
    And you are right. I don't. The only gear swaps I carry around are for trap skills (Search/DD/OL) and clickies.

    So, since we have such different philosophies about gearing, let's just agree to disagree.
    Main: Amossa d'Cannith, Sarlona, casually trying Completionist [<o>]

    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma

    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

  17. #37
    Founder & Hero Gara's Avatar
    Join Date
    Feb 2006
    Posts
    314

    Default

    Quote Originally Posted by redspecter23 View Post
    It might be worth checking to see if disjuncted Cannith crafted items keep their augments. I remember being quite surprised that I didn't lose my augment when i disjuncted an item a few weeks ago. If that works with the 5% xp augment, then you could use it from level 1 to whenever crafted items become useless without having to use a kit at all to take it out.
    Anyone else verify this? It would be pretty nifty to just dump the 5% in a ring and then keep crafting a new version as I level.


    Anyone else want to weigh in on optimal item placement? Curious to see where everyone is slotting this as they TR.

  18. #38
    Community Member
    Join Date
    Sep 2009
    Posts
    3,741

    Default

    Quote Originally Posted by nibel View Post
    Colorless slotted armor/robe of invulnerability. ML 1 with Masterful Craftsmanship. works fine until you get to level 5 and decide what to do from there on.
    This would be great from level 1-4, absolutely!

    Quote Originally Posted by EllisDee37 View Post
    As a general rule I craft efficient metamagic of lore trinkets for casters and melee alacrity trinkets for melee.
    Or at level 5 you want vibrant purple ioun stone on casters. I know most people swear by 'just drink haste pots' but there's so often that you lose a ton of damage mid-fight because haste pots or clickies wear off...I'd rather have 10% to fall back on when that happens on a melee.

    Quote Originally Posted by Gara View Post
    Anyone else want to weigh in on optimal item placement? Curious to see where everyone is slotting this as they TR.
    For me I've got a pretty dumb greensteel setup atm - my cleansed item is an earthgrab +45hp boot item and I have a con-opp sp necklace. From 5-10 I'm running mantle of the worldshaper for my xp needs. I use feather falling/resistance +4 crafted boots appropriate for level. At 11 I switch the feather falling/resistance item to cloak and have the 5% augment on it (would love +5 resist but never get lucky on the vessel to craft it).
    Tajawuka 9 monk/8 ranger/3 arti AA (3 ranger/monk/fighter pl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  19. #39
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Location
    Orillia, Ontario
    Posts
    4,321

    Default

    Quote Originally Posted by Wizza View Post
    - A new named Augment called the Gift of the Master can now be created at the Altar of Epic Rituals near The Twelve by combining the Voice of the Master, Mantle of the Worldshaper, and five Greater Tokens of the Twelve. This item can be placed into any Colorless Augment Slot and provides a +5% Enhancement Bonus to all earned Experience Points. Using this augment on an item will permanently make the item Bound to Character.

    For those who haven't seen it yet. It's pretty cool imho. What's its ML thou?
    I wouldn't call this the Epic Voice of the Master...
    There is nothing epic about this.

    I see it as a meh option for a TR to reslot the Voice onto another piece of gear for levelling.

    I don't see it as being worthy of using 5 greater tokens for no real benefit to perma slot 5%xp.

    Should have been a higher min level augment with Luck, True seeing, regen and 5% XP all combined.
    Jotmon - Let's not forget why we play these games - to have fun - ~
    Guild: Degenerate Matter - 200 (Former Guilds: ChaosKnights, Big Damn Heroes, Shadowfiends, Order of the Drow, Unusual Suspects, Raided R)
    Argo-Jotmon(Completionist - before the Otto's/XP pots easymode), Jotmonheals(Clr17/Rog2/Mnk1-Epic Completionist), Whatthetruck.. and many many more alts..

    Update 24: Champions... "whew, it's ok, it's only a red name" .. sad day when trash spawn Champions and their one-shot ignore fort attacks instill more party fear than the Red named bosses.

  20. #40
    Community Member Vint's Avatar
    Join Date
    Feb 2006
    Location
    Indianapolis
    Posts
    3,593

    Default

    I only have 5 toons that I run. They all have the epic rock boots slotted with the 5%, and they all have a voice and mantle for when they tr. Heroic content is so easy that I put the voice on and do not take it off till level 20.

    To each their own, but no way would I spend on a jewel kit. I can’t be bothered to spend more time trying to slot something between lvls 1-5.
    Flabby-Flaber-Flabo--Heifer-Oinks

    LEGION

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload