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  1. #1
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    Default Seek Eternal Rest + Hallowed?

    Does Seek Eternal Rest stack with hallowed items or render hallowed items obsolete?
    With Greater Powers Comes The Need For a Better Mouse ... Naga!

  2. #2

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    That's a good question. I've always thought they worked together, but never really considered it.

    Seek Eternal Rest is a Sacred bonus that stacks with Sacred items. The Seraphim helm has both Sacred and Hallowed and seems to work as advertised. So, I'm going to go with a tentative "yes" on SER and Hallowed working together as they really complement rather than supplant each other.
    The newest computer can merely compound, at speed, the oldest problem in the relations between human beings, and in the end the communicator will be confronted with the old problem, of what to say and how to say it. - Edward R. Murrow (1964)

  3. #3
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    Quote Originally Posted by sebastianosmith View Post
    That's a good question. I've always thought they worked together, but never really considered it.

    Seek Eternal Rest is a Sacred bonus that stacks with Sacred items. The Seraphim helm has both Sacred and Hallowed and seems to work as advertised. So, I'm going to go with a tentative "yes" on SER and Hallowed working together as they really complement rather than supplant each other.
    Sacred and Hallowed give Sacred-type bonus to different things, though (max hit dice and turning level). But the Wiki entry for SER and Sacred says both stack, so I'd say yes.

  4. #4
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    Default

    nm previous post - misread, and Edit Post is still broken (at least for me) :P

  5. #5
    The Hatchery Enoach's Avatar
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    Default The Answer On Cleric Turn Augmentation

    Seek Eternal Rest (Spell) is a SACRED bonus of +4 to your Cleric Level for the purpose of calculating turns

    Sacred item is a +2 ENHANCEMENT bonus to your cleric level

    Eternal Faith item is a +2 ENHANCEMENT bonus to your cleric level and +2 to Maximum Hit Dice Turned and +4 to Total Hit Dice Turned

    Hallowed item is a +2 to Total Hit Dice Turned ENHANCEMENT bonus
    Silver Flame is a +6 to Total Hit Dice Turned ENHANCEMENT bonus

    For the ENHANCEMENT bonus there are Three (3) aspects for turning; Cleric Level, Maximum Hit Dice and Total Hit Dice.

    The ENHANCEMENT bonuses that effect the same aspect do not stack; For example the Sacred and Eternal Faith item +2 Cleric Level does not stack so wearing both you will still end up with +2 to Cleric Level, +2 Maximum Hit Dice and +4 Total Hit Dice.

    For Turning Items the Maximum Combination (currently) is:
    Eternal Faith Item + Silver Flame Item

    For +2 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    With Eternal Rest (spell) that would bring you up to:
    +4 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    To enhance this further would require Enhancements, Cleric Past Lives, and/or Turning Feats

  6. #6
    Community Member SealedInSong's Avatar
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    Default Good Turn Undead augmentation breakdown

    Quote Originally Posted by Enoach View Post
    (snip...)

    For Turning Items the Maximum Combination (currently) is:
    Eternal Faith Item + Silver Flame Item

    For +2 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    With Eternal Rest (spell) that would bring you up to:
    +4 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    To enhance this further would require Enhancements, Cleric Past Lives, and/or Turning Feats
    +1
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  7. #7
    Community Member Zillee's Avatar
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    Quote Originally Posted by Enoach View Post
    Seek Eternal Rest (Spell) is a SACRED bonus of +4 to your Cleric Level for the purpose of calculating turns

    Sacred item is a +2 ENHANCEMENT bonus to your cleric level

    Eternal Faith item is a +2 ENHANCEMENT bonus to your cleric level and +2 to Maximum Hit Dice Turned and +4 to Total Hit Dice Turned

    Hallowed item is a +2 to Total Hit Dice Turned ENHANCEMENT bonus
    Silver Flame is a +6 to Total Hit Dice Turned ENHANCEMENT bonus

    For the ENHANCEMENT bonus there are Three (3) aspects for turning; Cleric Level, Maximum Hit Dice and Total Hit Dice.

    The ENHANCEMENT bonuses that effect the same aspect do not stack; For example the Sacred and Eternal Faith item +2 Cleric Level does not stack so wearing both you will still end up with +2 to Cleric Level, +2 Maximum Hit Dice and +4 Total Hit Dice.

    For Turning Items the Maximum Combination (currently) is:
    Eternal Faith Item + Silver Flame Item

    For +2 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    With Eternal Rest (spell) that would bring you up to:
    +4 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    To enhance this further would require Enhancements, Cleric Past Lives, and/or Turning Feats
    Thank you! I've been confused by these before now.

  8. #8
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    Default

    Quote Originally Posted by Enoach View Post
    Seek Eternal Rest (Spell) is a SACRED bonus of +4 to your Cleric Level for the purpose of calculating turns

    Sacred item is a +2 ENHANCEMENT bonus to your cleric level

    Eternal Faith item is a +2 ENHANCEMENT bonus to your cleric level and +2 to Maximum Hit Dice Turned and +4 to Total Hit Dice Turned

    Hallowed item is a +2 to Total Hit Dice Turned ENHANCEMENT bonus
    Silver Flame is a +6 to Total Hit Dice Turned ENHANCEMENT bonus

    For the ENHANCEMENT bonus there are Three (3) aspects for turning; Cleric Level, Maximum Hit Dice and Total Hit Dice.

    The ENHANCEMENT bonuses that effect the same aspect do not stack; For example the Sacred and Eternal Faith item +2 Cleric Level does not stack so wearing both you will still end up with +2 to Cleric Level, +2 Maximum Hit Dice and +4 Total Hit Dice.

    For Turning Items the Maximum Combination (currently) is:
    Eternal Faith Item + Silver Flame Item

    For +2 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    With Eternal Rest (spell) that would bring you up to:
    +4 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    To enhance this further would require Enhancements, Cleric Past Lives, and/or Turning Feats
    WOW, thats crytal clear! Thanks!
    With Greater Powers Comes The Need For a Better Mouse ... Naga!

  9. #9
    The Hatchery Enoach's Avatar
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    Default

    Thank you all for the kind comments, however, I have a typo

    With Eternal Rest (spell) that would bring you up to:
    +4 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.

    Should be

    With Eternal Rest (spell) that would bring you up to:
    +6 to Cleric Level, +2 Maximum Hit Dice and +6 Total Hit Dice.
    (+2 From Eternal Faith and +4 from Eternal Rest)

    It just hangs when I try to edit.

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