shifters and changelings didn't make the first, second, or even third cuts. They are (IMO) definitely more relevant to the setting than Half-orcs...
MuleAxe (Triple Completionist) | Occidere| MuleRaptor | MuleFort | MuleParts
im happy as it is but...
Mul* (1/2 dwarf)
1/2 giants (fire would be nice)
Gnomes + Illusion school
With the stealth revamp there's the beginnings of a valid Illusion school and a few interesting combat alternatives.
The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE
I might be the only person to want to play a Bugbear or Gnoll barbarian. I feel like either race would be perfect for the barbarian class, swinging a giant flail and whipping themselves into a war frenzy. I've always liked the idea of a good at heart monster character. I have no desire to play an evil character, but I like the wild, animalistic feel of most humanoid enemies. There's something there that I can respect.
Gnome artificer would also be fun.
Tieflings never appealed to me. The name itself suggests something like a weirdo germanic underground halfling, (nein!!!!) but I think it was designed more to be catchy and cool by someone who almost knew german but not enough to get it right. Overall, my opinion is that the attempts at extraplanars and human halfbreeds have always seemed a little contrived. I'm content with tieflings being human enemies with horns that annoy the hell out of me as I escort Brawnpits to the wagon once a life.
Personally, I would love to see dragonborn if it worked similarly to dragonmarked for ebberon races. Unfortunately, unless you're a non-bladeforged iconic, the only way to be dragonborn would be to be an iconic hero as things stand right now. A Shadar-kai with the shadow dragonmarks/dragonborn traits for example. It will be a long time before we are at a point where we can have normal toons starting in eveningstar rather than korthos, if it ever happens. I'm sure they would make the dragonborn lines much different than the other lines, though they could also do a dragonborn as an iconic class as a wizard or sorc since the dragonborns are typically casters. If they did that, the best choice would be to choose an element at character creation and give them a unique spell for that element that works simularly to death aura on a wizard pale master where it heals them and they are immune or healed by the element of their draconic ancestory. They would then be able to use existing code to make the transition easier.
And a Gnome Artificer would make perfect sense due to, if I remember right, Gnomes are typically tinkerers.
1) Halflings in DDO are Kender NOT Halflings!
2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!
3) Draconians - The Original Half-Dragons!
On #1 I'm less sure. Halflings in PnP 3.0/3.5 were already the thinner design we see here in DDO, so the ones in DDO are in fact "right" for the rules DDO was based on. And other than the physical appearance, 3.0's halflings weren't much different from 1st or 2nd edition's. Personally I think it's less a matter of the kender influence than of wanting them to be as far away from Tolkein's halflings as possible.
(Also, I never played Dark Sun, but I gather the feral halflings there were also of a thinner design?)
I heard there's an alchemist gnome in Faerun that invented a conflux capacitor that would allow us to get our ship buffs in one big jolt rather than running the whole ship. Turbine could sell them and make some TP off it but they won't deal with the guy because of his race. The current situation with gnomes is a shame and should stop.
Originally Posted by Cordovan
Troll needs to be a playable race.
Turbine has one guaranteed money grab left in playable races: Kobold.
They are probaly waiting for a slow down after the level cap goes to 30.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
I want a Lizard-Folk race, now that we're in FR.
/signed to kobolds. (To sound of "Kobold can't feel... tail)
Kobold cleric: Kobold can't heal... fail
Kobold bard: Kobold love you long... time
Kobold with low Str: Kobold can't carry... mail
And of course, you'd get kobold fighters named Kas'quik that put max ranks in Jump on every server.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Shifters. That is all.
I'm a snuggly, fluffy, cuddly-wuddly little rabbit.
And if you call me a gamer grrrrl, I will reach down your throat, rip out your pancreas and feed it to my Rottweiler.
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