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  1. #21
    Community Member DiamondPrinceJC's Avatar
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    Tieflings FTW!

  2. #22
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    Quote Originally Posted by Dandonk View Post
    Thri-kreen... please?
    LOL... Gota say something kinda bugs me about the idea. Can't put a finger on it though
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  3. #23
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    Quote Originally Posted by BigSlugger View Post
    I'd like to see gnomes, githzerai, and shifters.
    Gota admit, I was very surprised (and mildly disappointed) when Shifters weren't part of the core races for the game in the beginning. I suppose shifters and changelings didn't make the first, second, or even third cuts. They are (IMO) definitely more relevant to the setting than Half-orcs...
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  4. #24

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    im happy as it is but...

    Mul* (1/2 dwarf)
    1/2 giants (fire would be nice)
    dragonborn

  5. #25
    Community Member Daine's Avatar
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    Gnomes + Illusion school

    With the stealth revamp there's the beginnings of a valid Illusion school and a few interesting combat alternatives.

  6. #26
    Founder & Hero Uska's Avatar
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    Quote Originally Posted by MuleAxe View Post
    Gota admit, I was very surprised (and mildly disappointed) when Shifters weren't part of the core races for the game in the beginning. I suppose shifters and changelings didn't make the first, second, or even third cuts. They are (IMO) definitely more relevant to the setting than Half-orcs...
    Incorrect Halforcs are very very relevant to the setting it was halforc and orc druids that were behind a lot of the great events of the settings past. I am disapointed that shifters are part of the game as to changlings it would be nice but they would really add little to nothing to the game unlike pnp where their special abilites can be of use.

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  7. #27
    Community Member SiliconShadow's Avatar
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    Quote Originally Posted by losian2 View Post
    Kobolds.
    Not in the face NOT IN THE FACE!
    "(Party): [Party] Mislabeled: you were killed by Qrazydirections"

  8. #28
    2015 DDO Players Council MangLord's Avatar
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    I might be the only person to want to play a Bugbear or Gnoll barbarian. I feel like either race would be perfect for the barbarian class, swinging a giant flail and whipping themselves into a war frenzy. I've always liked the idea of a good at heart monster character. I have no desire to play an evil character, but I like the wild, animalistic feel of most humanoid enemies. There's something there that I can respect.

    Gnome artificer would also be fun.

    Tieflings never appealed to me. The name itself suggests something like a weirdo germanic underground halfling, (nein!!!!) but I think it was designed more to be catchy and cool by someone who almost knew german but not enough to get it right. Overall, my opinion is that the attempts at extraplanars and human halfbreeds have always seemed a little contrived. I'm content with tieflings being human enemies with horns that annoy the hell out of me as I escort Brawnpits to the wagon once a life.

  9. #29
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    Personally, I would love to see dragonborn if it worked similarly to dragonmarked for ebberon races. Unfortunately, unless you're a non-bladeforged iconic, the only way to be dragonborn would be to be an iconic hero as things stand right now. A Shadar-kai with the shadow dragonmarks/dragonborn traits for example. It will be a long time before we are at a point where we can have normal toons starting in eveningstar rather than korthos, if it ever happens. I'm sure they would make the dragonborn lines much different than the other lines, though they could also do a dragonborn as an iconic class as a wizard or sorc since the dragonborns are typically casters. If they did that, the best choice would be to choose an element at character creation and give them a unique spell for that element that works simularly to death aura on a wizard pale master where it heals them and they are immune or healed by the element of their draconic ancestory. They would then be able to use existing code to make the transition easier.


    And a Gnome Artificer would make perfect sense due to, if I remember right, Gnomes are typically tinkerers.

  10. #30
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by chyribdus View Post
    And a Gnome Artificer would make perfect sense due to, if I remember right, Gnomes are typically tinkerers.
    The influence Dragonlance has had on D&D is Unreal!


    1) Halflings in DDO are Kender NOT Halflings!

    2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!

    3) Draconians - The Original Half-Dragons!

  11. #31
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    Quote Originally Posted by MuleAxe View Post
    LOL... Gota say something kinda bugs me about the idea. Can't put a finger on it though
    Touché
    It's definitely an N-word.

  12. #32
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    Quote Originally Posted by FranOhmsford View Post
    The influence Dragonlance has had on D&D is Unreal!


    1) Halflings in DDO are Kender NOT Halflings!

    2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!

    3) Draconians - The Original Half-Dragons!
    Agree with you on #2. Dragonlance seems to have spoiled gnomes forever. Although that may be partly because, before Dragonlance, they were really not different enough from dwarves to be memorable.

    On #1 I'm less sure. Halflings in PnP 3.0/3.5 were already the thinner design we see here in DDO, so the ones in DDO are in fact "right" for the rules DDO was based on. And other than the physical appearance, 3.0's halflings weren't much different from 1st or 2nd edition's. Personally I think it's less a matter of the kender influence than of wanting them to be as far away from Tolkein's halflings as possible.

    (Also, I never played Dark Sun, but I gather the feral halflings there were also of a thinner design?)

  13. #33
    Community Member Oliphant's Avatar
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    I heard there's an alchemist gnome in Faerun that invented a conflux capacitor that would allow us to get our ship buffs in one big jolt rather than running the whole ship. Turbine could sell them and make some TP off it but they won't deal with the guy because of his race. The current situation with gnomes is a shame and should stop.

  14. #34
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    The influence Dragonlance has had on D&D is Unreal!


    1) Halflings in DDO are Kender NOT Halflings!
    Really, where's my hoopak proficiency and "Borrow/Protect" allys items racial ability

    Quote Originally Posted by FranOhmsford View Post
    2) Tinker Gnomes were originally Dragonlance specific - They have since become a nuisance on many known worlds thanks to Spelljammer!
    Tinker gnomes were the first gnomes that weren't just "Like dwarves but smaller, and crappier" so I fail to see how them actually gaining an identity (and a useful stat block, aka the more tradiational int/dex bonus) is a bad thing

    Quote Originally Posted by FranOhmsford View Post
    3) Draconians - The Original Half-Dragons!
    Regardless of name Dragonborn, Half-Dragon, Draconians, w/e their all pretty much the same thing does it really matter what their called (I prefer things not to be called Half-X and have unique names but w/e)
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #35
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    Default Core!!

    Quote Originally Posted by Yehediah View Post
    It's way past time for gnomes - the last of the core races (and classes). No other new races until we get gnomes!

    Agreed. Gnomes.

  16. #36
    Community Member Teh_Troll's Avatar
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    Troll needs to be a playable race.

  17. #37
    Community Member Chai's Avatar
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    Turbine has one guaranteed money grab left in playable races: Kobold.

    They are probaly waiting for a slow down after the level cap goes to 30.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  18. #38
    Community Member TekkenDevil's Avatar
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    I want a Lizard-Folk race, now that we're in FR.
    K thx.

  19. #39
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    Troll needs to be a playable race.
    It is. There's a bridge built over the forums for that reason.





    /signed to kobolds. (To sound of "Kobold can't feel... tail)

    Kobold cleric: Kobold can't heal... fail
    Kobold bard: Kobold love you long... time
    Kobold with low Str: Kobold can't carry... mail

    And of course, you'd get kobold fighters named Kas'quik that put max ranks in Jump on every server.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #40
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    Shifters. That is all.
    I'm a snuggly, fluffy, cuddly-wuddly little rabbit.

    And if you call me a gamer grrrrl, I will reach down your throat, rip out your pancreas and feed it to my Rottweiler.

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