We will get Iconic Characters.
It's considered as a Class, and the Race selection is automatic. ( Bladeforged = Warforged + LVL 1 Paladin Class + a few more stuff ).
It starts at LVL 15,
It can't TR,
And you have some restrictions...
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It's considered as a Race, and the Class selection is automatic. ( Bladeforged + LVL 1 Paladin Class)
Aasimar and tieflings. With unique graphics instead of a cheap copy/paste from the mobs.
Oh, and half-elves with a real face.
Kobolds would sell like hot cakes and so would gnomes assuming Turbine gave both of them the better stats since Kobolds get massive penalties (-4 Str, - 4 Con, +2 Dex IIRC) and gnomes have the highly useless stat block of -2Str, +2 Con as opposed to the +Int, - Str they get in every other edition
Originally Posted by Cordovan
<seemingly offensive Army of Darkness quote>
The expansion is going to need a major hook, and a REAL new race would loosen a lot of TP from people's pockets.
Looks like one of the iconics will be shadar-kai so that is a new race. Sun-elf will probably be to elves what bladeforged are to warforged, HOWEVER, in D&D 3.5 sun elves have +2 Int and -2 Str in addition to +2 Dex and -2 Con. So we will have to see what that is all about. The Purple Dragon Knight is most likely going to be a human variant I think. I doubt many (if any) of these races will be available for play outside of the iconics though.
While a full-out new race would always be cool, I suggest something like TR-only Prestige Races.
Bladeforged could be one example (from what I've read it almost looks like it is; what with the intro starting the character as a Warforged that gets transformed and all).
I have also read forum posts calling for an introduction to Dragonborn. Since Forgotten Realms content is getting fleshed out, I think this would be a great option!
These two examples alone would be a great start and would give veteran players something new to look forward to (whereas Iconic Heroes are, let's face it, geared toward amping the power of newer players and as they stand now most vets won't want to play them too much). If the Devs are worried about them being overpowered, make it a final build option where TR is no longer available to toons that use them.
It's way past time for gnomes - the last of the core races (and classes). No other new races until we get gnomes!
Yehediah (Dwarf Cleric), Zeddek (Human Favored Soul)
Mezros (Drow Bard), Fieris (Drow Wizard)
Freibo (Halfling Rogue)
I doubt we will ever see monster classes like kobolds in DDO. If you havent noticed 90% of the storyline and quests are forcing us to take on the "good guy" role. Barely any quests even come from monster humanoids let alone towns. They wont even let us select evil for an alignment. Id set your sights on something more realistic. someone mentioned gnomes, that might happen. Orcs if were lucky, i think the best we can hope for is more half- races as far as that goes.
As for the iconic characters, i think this was a garbage move. Its not really much of giving us a new race or class, and as far as the bonuses go, unless they are MASSIVELY different with the new enhancement system from the basic classes, then its not even worth the hype. One of your classes is locked in, limiting your customization options and the passive bonuses (going off of what ive seen from bladeforged) are 60% geared twards being a paladin anyways, so if you veer off you loose most of what is supposed to be making you special in the first place. At least thats my opinion on it. I dont think ull see many Iconics played in the future (again, unless they are massively different enhancement wise) once people get past the fact they look cool and the "new" hype goes down.
the iconic heroes are pretty close to 3-4 new races, or at least racial variants.
with the new enhancements, they will have their own set of racial enhancements to make them unique.
Kobolds = vermin. No thanks
Gnomes are just Anime Halflings with Mickey Mouse voices. W.T.F! we might as well add Panda's!
I know Eberron is a dirty word to Turbine these days but that is the setting I signed up to play in. How about doing Shifters, plenty of opportunity for interesting racial enhancements there.
As long as the children don't all create a Wolverine dupe.
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Disclaimer: All my posts are in the official DnD language of Common. Common is not a standardised language, so if you think you see a spelling mistake - you are wrong!
Gnomes have always been the red-headed stepchild of Core races, because they overlap quite a bit with Hob...erm, Halflings (thank goodness Turbine has the rights for the LotR MMO...), but while both city halflings and awesome dinosaur-riding Talenta halflings (save for the lack of deinonychus mounts...) exist within the game, there's no Zil gnome.
I absolutely love the fluff behind Zilargo, specifically because it keeps the usual flavor (tinkerers, mostly), takes it up to eleven (they're the undisputed masters of Elemental Binding, which is used for...pretty much everything, from the Lightning Rail to the airships every single lv. 25+ guild uses), but they have their own flavor as well. The way they keep status quo in their land, and the importance of family over everything else, makes them distinctive. I'd love to see a well-played Zil gnome going all Assassin on the defective facsimiles from the competition, which have ruined the feel of the Gnome forever. They at least deserve that...oh, and the defective fey facsimiles from 4th Edition as well. (Elemental or bust!!)
I agree Shifters should be part of the game as well (and they had the perfect excuse when they introduced the Druid), but they should at least complete Core before going a bit further. I'd love to see Shifters, Kalashtar, Changelings, Psychic Warriors, Soulknives and Psions: the races are specific to Eberron, and the psionic classes are important if you wish to consider the influence of Riedra (aside from making them enemies; the Kalashtar are somewhat deficient if psionics aren't included).
Also, while I'd love to see Aasimar, I think that'd be taking stuff a bit too far. It'll obviously be a Premium race, but the abilities it offers are kinda meh (aside from immunity to Charm Person, I believe), so they'd need a serious boost. Even then, Planetouched are less important in Eberron than they are in FR, which would be pushing the game towards Faerun even further.
Gnomes have nothing to do with halflings (actually the debs were trying to reshape the dwarf to make them ) their amazing inventors and illusionists that tradition have a bonus to intelligence and dexterity with a hit to str and con they tend to be seen as a little eccentric or even insane but frankly it's incredibly insulting that the essential masters of Eberron the creators of most of the magitech stuff zil gnomes are discluded.
Speaking of Halflings though Ebberon Halflings are actually dinosaur riding barbarians and are very misrepresented in DDO...all Halflings should get a Dino companion like the Druids wolf sinc mounts don't exist...Mind you Paladins should also get a celestial companion.
Oh and to be fair we technically are getting 4 new races all of which promote some interesting
Last edited by Failedlegend; 07-13-2013 at 08:56 AM.
Originally Posted by Cordovan
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