We will get Iconic Characters.
It's considered as a Class, and the Race selection is automatic. ( Bladeforged = Warforged + LVL 1 Paladin Class + a few more stuff ).
It starts at LVL 15,
It can't TR,
And you have some restrictions...
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
It's considered as a Race, and the Class selection is automatic. ( Bladeforged + LVL 1 Paladin Class)
Aasimar and tieflings. With unique graphics instead of a cheap copy/paste from the mobs.
Oh, and half-elves with a real face.
Kobolds would sell like hot cakes and so would gnomes assuming Turbine gave both of them the better stats since Kobolds get massive penalties (-4 Str, - 4 Con, +2 Dex IIRC) and gnomes have the highly useless stat block of -2Str, +2 Con as opposed to the +Int, - Str they get in every other edition
Originally Posted by Cordovan
I might be the only person to want to play a Bugbear or Gnoll barbarian. I feel like either race would be perfect for the barbarian class, swinging a giant flail and whipping themselves into a war frenzy. I've always liked the idea of a good at heart monster character. I have no desire to play an evil character, but I like the wild, animalistic feel of most humanoid enemies. There's something there that I can respect.
Gnome artificer would also be fun.
Tieflings never appealed to me. The name itself suggests something like a weirdo germanic underground halfling, (nein!!!!) but I think it was designed more to be catchy and cool by someone who almost knew german but not enough to get it right. Overall, my opinion is that the attempts at extraplanars and human halfbreeds have always seemed a little contrived. I'm content with tieflings being human enemies with horns that annoy the hell out of me as I escort Brawnpits to the wagon once a life.
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