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  1. #1
    Community Member ~Taeb's Avatar
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    Default Wow. You think DDO had competion before. Now its going to make you wonder.

    Ok. I know i've talked about Rift before in a few of my responses but Rift i think is really going to pull ahead of the market. They are going to be completely f2p. I mean EVERY dungeon every raid every area all free. there is nothing hiding them from anything. This letter shows what they're going to do. they even mention not wanting to be pay to win constant weekly updates.

    http://www.riftgame.com/en/promo/fre...p_faq_text#faq

    http://community.riftgame.com/2013/0...rs_letter_text


    So this isn't a thread to say hey stop DDO, but if a game can truly go this route like Rift is doing it just makes you wonder if ddo can up its game. to me that is a serious change to all mmos. most games have p2p areas or stop at level 20, but to be able to experience all and any part of the game for free. That would make all companies go mmmmm. What are we going to do next? So i'm hoping we will see things to make us happy. With the latest stuff with performance issues, long growing known issue list, the forum issues, lack of release notes on update 18. people are really starting to worry. Some have stopped giving money. Now with Rift announcing something like that you could see some people actually flock to it. They seem to care about their game. We constantly ask for something from Devs and i know they try to do what they can.

    Im still a loyal ddo fan, but i can say i probably will be playing a little less knowing these current issues. if they want to get people to come in or back we gotta see some improvement. Im not saying ddo should become f2p like rift but i really want to see them up their game and listen to us. I know a lot of us have felt they just havent and we just dont mean much. So Turbine can you step it up?
    Last edited by Taeb; 05-15-2013 at 01:11 AM.

  2. #2
    Community Member ~Lyle's Avatar
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    Rift is nothing more than a WoW clone with poor graphics, bland story, and unoriginal combat engine.

    Personally I'm waiting for FFXIV 2.0 to be released, seeing how I bought the original, the remake is free. The game is very hardcore and unforgiving so most players will have to make due with DDO or WoW/Rift, ect.

  3. #3
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    Quote Originally Posted by Lyle View Post
    Rift is nothing more than a WoW clone with poor graphics, bland story, and unoriginal combat engine.
    This. RIFT is almost a direct WoW clone, and if that is what people wanted they would be playing WoW, or one of the very similar F2P games that already exist. Not DDO.

    I am not saying that DDO is some kind of super-untouchable mega-awesome game or anything. Just that it caters to a rather niche audience, and as such it will take a game that also caters to these niche type players to really draw a significant number of people away.

  4. #4
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    Eh...anytime a company changes their business model, there's a reason for it. LOTRO went from sub to F2P/cash shop model, and it did well. DDO is on a similar model, except its just a little harder/grindier to stay pure F2P than in LOTRO. I'm kinda skeptical that you can continue to develop an MMO with no cash expansions, and nothing for sale other than convenience.

    As a player, I'd love it if Turbine unlocked all content, races and classes for everyone and just sold Otto's Boxes and Hearts of Wood, etc...but A) they have to pay licensing fees for the IP that Rift doesnt, it always costs more to have a game based on an existing franchise, and B) going F2P is often a sign of desperation rather than magnanimity...so wait and see, no point in investing time and effort into a character that'll just get sunset in 9 months, right?

  5. #5
    Community Member ~Taeb's Avatar
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    Quote Originally Posted by droid_327 View Post
    Eh...anytime a company changes their business model, there's a reason for it. LOTRO went from sub to F2P/cash shop model, and it did well. DDO is on a similar model, except its just a little harder/grindier to stay pure F2P than in LOTRO. I'm kinda skeptical that you can continue to develop an MMO with no cash expansions, and nothing for sale other than convenience.

    As a player, I'd love it if Turbine unlocked all content, races and classes for everyone and just sold Otto's Boxes and Hearts of Wood, etc...but A) they have to pay licensing fees for the IP that Rift doesnt, it always costs more to have a game based on an existing franchise, and B) going F2P is often a sign of desperation rather than magnanimity...so wait and see, no point in investing time and effort into a character that'll just get sunset in 9 months, right?
    well that isnt really true though. Reason why a lot of people went f2p was to follow ddo's example of letting people into the game to try it. As for the wow clone sure its similar but i wouldnt see the graphics are bad. I think wow's graphics are too comical for its style. of course that is just me. my only thing was its the first that i know of to go completely free. wow didnt nor lotro. you still have to pay for storm legion it seems. So i dunno know. Reason i brought this up was they talk to their customers. They get involved. Their gms are pretty decent. they get weekly updates to their games. new content quite often and fixing bugs. So this is where i was wondering what ddo will do in the upcoming months. i didnt say rift would kill ddo just with it doing this people might give it a shot.

  6. #6
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    Why is it that people keep coming up with the line that DDO is a niche game?

    What is it that makes you think it caters to a niche audience? Because it's a fantasy genre? Because it's based on the D&D ruleset? Because it's got a level of complexity and a learning curve?

    The only thing that makes it appear niche is the sometimes apparently low population on the servers. And I blame that on lacklustre and unimaginative marketing.

    I don't buy the "too complicated" argument - we've been asking for years for more detail on a completely revamped character sheet and that's still one of the things that I would like to see more than new content. Some of the UI mechanics we have in the game show their age and are overdue a touch up. A lot of good work has been done on things like the barter box, and I'll even include the new enhancement UI as being a step in the right direction (albeit with a lot of work done on rethinking some of the actual enhancement options and AP cost calculations). But the cannith crafting UI and the character sheet need some love.

    If you think that complexity makes a game less attractive, then all I can do is point you toward Eve Online. It's without question the most complex MMO that I've ever played, and the launcher right now is telling me that there are 43,257 people playing on a single shard. Does that sound like complexity has made the game unappealing? Can you imagine a lag-free DDO with everyone on the same server and a population that drops to 25,000 during the quiet hours?

    Give us more complexity, or at the very least, use the character sheet to make crystal clear the numbers that we already have that actually matter .... sneak damage ... spell critical multiplier .... etc etc etc. Give us the numbers clearly presented and differentiate the game from the WoW-wannabes.
    Last edited by Deadlock; 05-15-2013 at 04:20 AM.

  7. #7
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    Quote Originally Posted by Deadlock View Post
    Why is it that people keep coming up with the line that DDO is a niche game?

    What is it that makes you think it caters to a niche audience? Because it's based on the D&D ruleset?
    Yes. And D&D setting. Sad but true, but that's niche.

  8. #8
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    Quote Originally Posted by Deadlock View Post
    Why is it that people keep coming up with the line that DDO is a niche game?

    What is it that makes you think it caters to a niche audience? Because it's a fantasy genre? Because it's based on the D&D ruleset? Because it's got a level of complexity and a learning curve?

    The only thing that makes it appear niche is the sometimes apparently low population on the servers. And I blame that on lacklustre and unimaginative marketing.

    I don't buy the "too complicated" argument - we've been asking for years for more detail on a completely revamped character sheet and that's still one of the things that I would like to see more than new content. Some of the UI mechanics we have in the game show their age and are overdue a touch up. A lot of good work has been done on things like the barter box, and I'll even include the new enhancement UI as being a step in the right direction (albeit with a lot of work done on rethinking some of the actual enhancement options and AP cost calculations). But the cannith crafting UI and the character sheet need some love.

    If you think that complexity makes a game less attractive, then all I can do is point you toward Eve Online. It's without question the most complex MMO that I've ever played, and the launcher right now is telling me that there are 43,257 people playing on a single shard. Does that sound like complexity has made the game unappealing? Can you imagine a lag-free DDO with everyone on the same server and a population that drops to 25,000 during the quiet hours?

    Give us more complexity, or at the very least, use the character sheet to make crystal clear the numbers that we already have that actually matter .... sneak damage ... spell critical multiplier .... etc etc etc. Give us the numbers clearly presented and differentiate the game from the WoW-wannabes.

    Really? LOL, as an avid EVE player for years, that's not 43,257 online on a single shard. That's online total. EVE has about 450k active users, most likely less than DDO. Further, the actual gameplay in EVE is horrible. That isn't what keeps people around. It's the community, which DDO can never replicate, first, because DDO has no user-generated content, and two, quite honestly, DDO's community is just utterly horrible.

  9. #9
    Community Member DynaTheCat's Avatar
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    Quote Originally Posted by ~Lyle View Post
    Rift is nothing more than a WoW clone with poor graphics, bland story, and unoriginal combat engine.
    LOL exactly this like everyone else says. DDO is its own market because of it's really customizable gameplay / system.

    I have played a lotta wow clones.... and never stuck with them for more than 1-2 weeks.

    I'm a fish on a hook for ddo's gameplay & style.

  10. #10
    Community Member arkonas's Avatar
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    oh i never said rift was better or anything like that. To me that is a great marketing move on their part. i enjoy rift and ddo. both are quite fun. Only reason why i brought it up is because lately there has been a lot of disgruntled ddo players. a lot of things have made them very unhappy and with no word on a lot of stuff would you really support a game? So when i saw rift was going completely f2p it made me wonder if some player might flock to it. i've made a lot of points that whether you like it or not they listen, respond, gms actually help, and get weekly fixes. To me that is pretty good. Whether you think its a wow clone or not. Those type of services are nice to a customer.

    So that is why i asked will ddo actually step it up to keep those customers who have been feeling let down? will it up its game to see another game only 2 years old make a huge move. im just saying think about it. As for aion i loved the game but the main city was a huge lag fest. so only reason i quit. Not to mention its ncsoft. knowing them they will kill it after 6 years. sorry city of heroes.

  11. #11

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    Quote Originally Posted by arkonas View Post
    oh i never said rift was better or anything like that. To me that is a great marketing move on their part. i enjoy rift and ddo. both are quite fun. Only reason why i brought it up is because lately there has been a lot of disgruntled ddo players. a lot of things have made them very unhappy and with no word on a lot of stuff would you really support a game? So when i saw rift was going completely f2p it made me wonder if some player might flock to it. i've made a lot of points that whether you like it or not they listen, respond, gms actually help, and get weekly fixes. To me that is pretty good. Whether you think its a wow clone or not. Those type of services are nice to a customer.

    So that is why i asked will ddo actually step it up to keep those customers who have been feeling let down? will it up its game to see another game only 2 years old make a huge move. im just saying think about it. As for aion i loved the game but the main city was a huge lag fest. so only reason i quit. Not to mention its ncsoft. knowing them they will kill it after 6 years. sorry city of heroes.
    Everyone needs to pay the bills with something. I'm happy with my subscription service and I think content purchasing is a good option. Other methods of paying the bill are not necessarily better in my experience.
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  12. #12
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    Arrow Coh?

    well, look what happened to CoH

    they went f2p but didn't capitalize

    ddo is almost entirely p2w now but they aren't capitalizing, they are just catering to their 'niche' market

    they will need to do something radical to stay afloat

    i suggest coming up with an alternative to TR (not epic) that really piques people's interest, like enabling a 4 and 5 way split multiclass, extending class levels beyond 20, and stuff like that

    i would like to play a character that can do it all, a 9-way or 11-way character, whatever, lol;;; level 120 - 10 levels in each class or 20 or 30, in other words, more flexibility

    it doesn't have to be 100% true to paper d&d rules, and it obviously isn't ;; paper and computer are two completely different media

    do SOMEthing DIFFerent
    ty


    [if you REAlly want to do something different, figure out an alternative to 'levels']
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  13. #13
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    Quote Originally Posted by EarthFirst View Post
    well, look what happened to CoH

    they went f2p but didn't capitalize
    Actually, they did. They were making a ton of money, too. NCSoft shut them down for political reasons, not economic reasons.

    [if you REAlly want to do something different, figure out an alternative to 'levels']
    TSW.
    Yes, that seebs.
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  14. #14
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    Quote Originally Posted by seebs View Post
    Actually, they did. They were making a ton of money, too. NCSoft shut them down for political reasons, not economic reasons.



    TSW.
    when i played (after the move to 'f2p') i found that the servers were very underpopulated except for 2, and even on those it was often difficult to find a group to 'sewer sludge' with, where you level your character from 1-20 in the only instance available, 6 man i thinK?
    the rest of the time, if you aren't soloing, you are doing 'radio' missions with a random collection of chracters of varying levels, if that is possible, meaning if the server population supports it

    so, it is/was pointless to even bother to play on any server but the 2 that have a population, unless you just like to solo, which makes me wonder why you are playing a mmo at all, when there are so many other games to play, lol, and so many other things to do in real life

    i seriously doubt they were making a 'ton' of money or they would have kept it open; political reasons? gimme a break
    it always comes down to the bottom line, especially for big companies; the bigger they get the more they care about the bottom line and less about the customer; you must be delusional

    i suppose you think ddo is making a 'ton' of money, too?

    ****, i forgot i was done posting, lol
    ok, last post

    what is TSW? oh, the secret world? lol, what a joke
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  15. #15
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    Yeah but its a horrible game that I wouldn't play if they paid me so who cares what abut it is free


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