the game becomes unwieldy at higher levels because 'gimped' characters, ones not maxed out in the speciality, are excluded for being unable to do whatever singular task is required of them at the highest levels; we all understand; you have to have a pure healer, a pure tank, a pure trapper, etc. If not pure then almost pure, like 1 level rogue, 19 wizard, just as an example; and your stats must be just so, your gear just so... etc. same with the other games of the type;
the problem is LEVELING; it is dumb; has always been dumb, will always be dumb; on PAPER it makes some sense, because your adventure is really as a PLAYER, not as a character; so, it doesn't matter if your character is level 1 or 2 or 18 or 20, you can just pencil in a 1 in front of your 8, if you like, and give yourself some mega dank gear; it is JUST A GAME
but, when it translates to the computer it becomes immutable; no amount of bribery in the form of pizza,beer,whatever is going to convince the 'dm' to let you roll a level 15 character, though they will probably try to sell it to you these days
why not just sell levels? or better yet, sell experience? for 10,000 TP you can buy 100,000 exp or should it be 1,000,000? let the market decide, lol
how can this game transition from a 'leveling' game to a 'non-leveling' game?
what would be the trade-off?
how many don't know what I am talking about or think i am a moron?
leveling is for noobs (like people who play ddo?)
TR is for fools